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#1
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Get dem earrings of frost, poison, etc reflection. Get da blackened iron crown from Runnyeye.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#2
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Seeks a bit strange to change this when we have mobs tuned on a not classic resist system that requires far higher resists than they did in classic, see: hoshkar, nexona (pvp). By removing this you're making encounters artificially difficult due to the broken not classic resist system, and making pvp on an already awful resist system where you need ridiculous resists just to get partials even worse.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#3
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Classic Resists were capped at 255 Hoshkar/Nexona both have resist adjusts of -150 Max base resist you could even have for these AE's was (255) 105 105 Max Resist is even before any modifications for Level Difference which brought it even lower Unfortunately the whole resist system will need to be changed prior to Velious to have any difficulty whatsoever. If this isn't done the fights will be completely trivial no matter what you do just like all Kunark Raid bosses are now. Resisting Poison Breath from Trak? Yeah ok Resisting Deadly Lifetap from Venril Sathir? Riiiiiiiiight | |||
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#5
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__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#6
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Anyway I think our entire mob-vs-player resist system is pretty fucked up. My bard Dramor (level 39-40) with 100 CR (psalm of warmth etc) vs Kobold Shaman's cold nuking in Sol B: 12 full resists / 17%, 17 partials / 23%, 43 full hits / 60%. So I think: a: Absolute level is not appropriately counted in the resist check. 40 vs 35 should have a substantial advantage over 60 vs 55 and I'm not sure it does. b: Relative level should matter more; from what I am gathering the L55 zerg should be slaughtered by the AOE while the L60 players should have some chance to resist. c: Spells are too hard for PCs to resist period. d: Resists should cap at 255 I do agree with you that people getting 400PR and being immune to Trak's AOE is ridiculous, and that should absolutely be fixed before Velious or the encounters will be trivial.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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Last edited by Splorf22; 06-01-2013 at 03:53 PM..
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#7
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They're all zergfests unless you're in a casual guild that is actually at the expected gear level. | |||
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#8
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The neg mods you see for these AE's are not classic sorry pal.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#9
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If there were no adjust mods you could just get your Resist to 255 and faceroll everything. This is exactly what happens now and there isn't even a cap at 255. You buff your resist to 500 or whatever and the resist adjust mod doesn't even matter. | |||
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#10
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This may seem strange to you on blue, but on red we don't do VP and Trakanon with 70 people. We did trak Thursday with 22 people, and only one cleric. We do VP with 25 on average.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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