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#11
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So it's possible to code in different deity selections for characters, like SZ did with the Mith Marr warrior/shaman barbarians? If so maybe that could be taken further, to balance out the SZ teams even more. I'm gonna geek out again, so before reading on you should get your "immersion levels" image macros ready.
SZ Good Team: Barbarian Shaman of Mithaniel Marr Barbarian Warrior of Mithaniel Marr Erudite Cleric of Quellious Erudite Enchanter of Quellious Erudite Magician of Quellious Erudite Paladin of Quellious Erudite Wizard of Quellious Half Elf Bard of Erollisi/Mithaniel/Rodcet/Quellious/Tunare Half Elf Druid of Tunare Half Elf Paladin of Erollisi/Mithaniel/Rodcet/Tunare Half Elf Ranger of Tunare High Elf Cleric of Tunare High Elf Enchanter of Erollisi/Mithaniel/Tunare High Elf Magician of Erollisi/Mithaniel/Tunare High Elf Paladin of Tunare High Elf Wizard of Erollisi/Mithaniel/Tunare Human Bard of Erollisi/Mithaniel/Rodcet/Quellious/Tunare Human Cleric of Erollisi/Mithaniel/Rodcet Human Druid of Tunare Human Enchanter of Erollisi/Mithaniel/Rodcet Human Magician of Erollisi/Mithaniel/Rodcet Human Monk of Quellious Human Paladin of Erollisi/Mithaniel/Rodcet Human Ranger of Tunare Human Rogue of Erollisi/Rodcet Human Warrior of Erollisi/Mithaniel/Rodcet Wood Elf Druid of Tunare Wood Elf Ranger of Tunare Wood Elf Rogue of Tunare Wood Elf Warrior of Tunare SZ Neutral Team: Barbarian Rogue of Bristlebane/Tribunal Barbarian Shaman of The Tribunal Barbarian Warrior of The Tribunal Dark Elf Rogue of Bristlebane Dark Elf Wizard of Solusek Ro Dwarf Cleric of Brell Serilis Dwarf Paladin of Brell Serilis Dwarf Rogue of Bristlebane/Brell Dwarf Warrior of Brell Serilis Erudite Cleric of Prexus Erudite Enchanter of Prexus Erudite Magician of Prexus Erudite Paladin of Prexus Erudite Wizard of Prexus/Ro Gnome Cleric of Bristlebane/Brell Gnome Enchanter of Brell Serilis Gnome Magician of Brell Serilis Gnome Paladin of Brell Serilis (on a server done right, imo) Gnome Rogue of Bristlebane/Brell Gnome Warrior of Brell Serelis Gnome Wizard of Ro/Serelis Half Elf Bard of Bristlebane/Karana/Prexus/Ro/Brell/Tribunal/Veeshan Half Elf Druid of Karana Half Elf Paladin of Karana Half Elf Ranger of Karana Half Elf Rogue of Bristlebane/Karana Half Elf Warrior of Karana/Prexus/Tribunal Halfling Cleric of Bristlebane Halfling Druid of Karana Halfling Paladin of Karana (yes) Halfling Ranger of Karana (I'd say it again, too) Halfling Rogue of Bristlebane/Brell Halfling Warrior of Brell Serilis High Elf Enchanter of Karana High Elf Magician of Karana High Elf Wizard of Karana/Ro Human Bard of Bristlebane/Karana/Prexus/Ro/Brell/Tribunal/Veeshan Human Cleric of Karana Human Druid of Karana Human Enchanter of Karana Human Magician of Karana Human Monk of Veeshan Human Paladin of Karana Human Ranger of Karana Human Rogue of Bristlebane/Karana Human Warrior of Karana Human Wizard of Karana/Ro Wood Elf Bard of Bristlebane/Karana/Prexus/Ro/Brell/Tribunal/Veeshan Wood Elf Rogue of Bristlebane/Karana Wood Elf Warrior of Karana SZ Evil Team: Barbarian Warrior of Rallos Zek (later made impossible to create) Dark Elf Cleric of Innoruuk Dark Elf Enchanter of Innoruuk Dark Elf Magician of Innoruuk Dark Elf Necromancer of Innoruuk Dark Elf Rogue of Innoruuk Dark Elf Shadow Knight of Innoruuk Dark Elf Warrior of Innoruuk/Zek Dark Elf Wizard of Innoruuk Erudite Cleric of Cazic-Thule Erudite Necromancer of Cazic-Thule Erudite Shadow Knight of Cazic-Thule Gnome Cleric of Bertoxxulous Gnome Enchanter of Bertoxxulous Gnome Magician of Bertoxxulous Gnome Necromancer of Bertoxxulous Gnome Rogue of Bertoxxulous Gnome Shadow Knight of Bertoxxulous (in a perfect world) Gnome Warrior of Bertoxxulous/Zek Gnome Wizard of Bertoxxulous Half Elf Bard of Rallos Zek Half Elf Rogue of Bertoxxulous Half Elf Warrior of Bertoxxulous/Innoruuk/Zek Halfling Warrior of Rallos Zek (later made impossible to create) Human Bard of Rallos Zek Human Cleric of Bertoxxulous/Innoruuk Human Enchanter of Bertoxxulous/Innoruuk Human Magician of Bertoxxulous/Innoruuk Human Necromancer of Bertoxxulous/Innoruuk Human Rogue of Bertoxxulous/Innoruuk Human Shadow Knight of Bertoxxulous/Innoruuk Human Warrior of Bertoxxulous/Innoruuk/Zek Human Wizard of Bertoxxulous/Innoruuk Iksar Monk of Cazic-Thule Iksar Necromancer of Cazic-Thule Iksar Shadow Knight of Cazic-Thule Iksar Shaman of Cazic-Thule Iksar Warrior of Cazic-Thule Ogre Shadow Knight of Thule/Zek Ogre Shaman of Rallos Zek Ogre Warrior of Thule/Zek Troll Shadow Knight of Thule/Innoruuk Troll Shaman of Thule/Innoruuk Troll Warrior of Thule/Innoruuk/Zek Wood Elf Bard of Rallos Zek (later made impossible to create) Wood Elf Warrior of Rallos Zek (later made impossible to create) By looking at these lists, it's no wonder good team did so poorly on the server. They have the fewest race/class combinations, and the fewest races that can participate on their team. If halflings, dwarves, and maybe gnomes could worship Quellious, Tunare, Rodcet, or whatever, the team would be much more well-rounded and able to compete. Things could even be taken further, to allow for paladins of Zek, druids/rangers of Bertoxxulous, and necromancers/SKs of Ro/Veeshan/Quellious; giving all teams each class. That may against lore too much though, and a simpler solution might be to just allow agnostic characters to be made with their team determined by race. Good: Barbarian (would allow for good barb rogues, since no rogue can worship Mithaniel) Dwarf Gnome Halfling High Elf Wood Elf Neutral: Half Elf Human Erudite Evil: Dark Elf Iksar Ogre Troll This would allow good team more race/class combinations without stepping too much on the toes of neutral team. Of course, evil team is still at their big advantage because of their big size, and the popularity of the SK class. I think it'd be pretty cool to see a custom teams ruleset made, wherein evil team can attack other evil team members, and good/neuts can group together and cast beneficial spells on one another only while grouped. No guilding together for good/neut. It's nice to dream [You must be logged in to view images. Log in or Register.]
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"Pleasure writes fewer good songs..."
Red99 | ||
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Last edited by Faerie; 06-21-2013 at 08:01 PM..
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#12
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Quote:
Force=Good's Azrael/FF=Neutral's Nihilum=Evil's Even better than Sullon here no invisible walls stop you from killing someone who pisses you off. You know how many times I wanted to kill TOW because they were cross teaming loot whores, challenged everyone in that guild to a duel for DAYS none accepted lol no thanks don't want that back! | |||
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Last edited by Swyft; 06-21-2013 at 08:02 PM..
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#13
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^ yup
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#14
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You couldn't cross team using Sullon Zek rules. Opposing deity teams cannot heal buff or group with other teams, only offensive spells and general communication.
edit: Though I guess you could just make characters on each deity team if you really wanted to cross team grief, but thats a decent amount of effort. They did have the 1-2 char per account rule, and also once you made a char you were locked to that deity team unless you deleted your opposing characters. Here that's moot with limitless account creation. | ||
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Last edited by liveitup1216; 06-21-2013 at 08:38 PM..
Reason: loophole
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#15
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I'm curious to know what kinds of crossteaming happened on SZ; was it just training your own team?
__________________
"Pleasure writes fewer good songs..."
Red99 | ||
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#16
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Only crossteaming possible was guildchat spies or friendly team training, there's no way to heal or buff your enemies. You can't even group to port other teams. Just chat/attack.
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#17
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There are other methods of crossteaming available; like certain types of PLing, DPS on raids, etc. If two guilds on opposite sides really wanted to, they could do raid content together. It would take a lot of planning and organization, but would be neat to see.
__________________
"Pleasure writes fewer good songs..."
Red99 | ||
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#18
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Still better than the current r99 system. There's always going to be loopholes with EQ's design. This is basically rallos rules at the moment, which was a blue server as far as sullon was concerned.
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#19
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Compared to the 3 other servers, Sullon was the bluest. Training is not pvp. But without trains, a SZ ruleset could have been the best server ever.
Maybe LoZ should consider making their server teams, they seem open to new ideas. The problem really would be with all the players already established, many with multiple characters that would end up on different teams. Not sure what could be done to alleviate the problems that would create.
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"Pleasure writes fewer good songs..."
Red99 | ||
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#20
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SZ was only blue if you rolled evil, without enough population to have decent teams for newts/good it got stale. Still better than lolimmortalhealing and blatant crossteam buffs/heals/etc
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