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  #11  
Old 06-21-2013, 05:32 PM
Faerie Faerie is offline
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So it's possible to code in different deity selections for characters, like SZ did with the Mith Marr warrior/shaman barbarians? If so maybe that could be taken further, to balance out the SZ teams even more. I'm gonna geek out again, so before reading on you should get your "immersion levels" image macros ready.

SZ Good Team:
Barbarian Shaman of Mithaniel Marr
Barbarian Warrior of Mithaniel Marr
Erudite Cleric of Quellious
Erudite Enchanter of Quellious
Erudite Magician of Quellious
Erudite Paladin of Quellious
Erudite Wizard of Quellious
Half Elf Bard of Erollisi/Mithaniel/Rodcet/Quellious/Tunare
Half Elf Druid of Tunare
Half Elf Paladin of Erollisi/Mithaniel/Rodcet/Tunare
Half Elf Ranger of Tunare
High Elf Cleric of Tunare
High Elf Enchanter of Erollisi/Mithaniel/Tunare
High Elf Magician of Erollisi/Mithaniel/Tunare
High Elf Paladin of Tunare
High Elf Wizard of Erollisi/Mithaniel/Tunare
Human Bard of Erollisi/Mithaniel/Rodcet/Quellious/Tunare
Human Cleric of Erollisi/Mithaniel/Rodcet
Human Druid of Tunare
Human Enchanter of Erollisi/Mithaniel/Rodcet
Human Magician of Erollisi/Mithaniel/Rodcet
Human Monk of Quellious
Human Paladin of Erollisi/Mithaniel/Rodcet
Human Ranger of Tunare
Human Rogue of Erollisi/Rodcet
Human Warrior of Erollisi/Mithaniel/Rodcet
Wood Elf Druid of Tunare
Wood Elf Ranger of Tunare
Wood Elf Rogue of Tunare
Wood Elf Warrior of Tunare

SZ Neutral Team:
Barbarian Rogue of Bristlebane/Tribunal
Barbarian Shaman of The Tribunal
Barbarian Warrior of The Tribunal
Dark Elf Rogue of Bristlebane
Dark Elf Wizard of Solusek Ro
Dwarf Cleric of Brell Serilis
Dwarf Paladin of Brell Serilis
Dwarf Rogue of Bristlebane/Brell
Dwarf Warrior of Brell Serilis
Erudite Cleric of Prexus
Erudite Enchanter of Prexus
Erudite Magician of Prexus
Erudite Paladin of Prexus
Erudite Wizard of Prexus/Ro
Gnome Cleric of Bristlebane/Brell
Gnome Enchanter of Brell Serilis
Gnome Magician of Brell Serilis
Gnome Paladin of Brell Serilis (on a server done right, imo)
Gnome Rogue of Bristlebane/Brell
Gnome Warrior of Brell Serelis
Gnome Wizard of Ro/Serelis
Half Elf Bard of Bristlebane/Karana/Prexus/Ro/Brell/Tribunal/Veeshan
Half Elf Druid of Karana
Half Elf Paladin of Karana
Half Elf Ranger of Karana
Half Elf Rogue of Bristlebane/Karana
Half Elf Warrior of Karana/Prexus/Tribunal
Halfling Cleric of Bristlebane
Halfling Druid of Karana
Halfling Paladin of Karana (yes)
Halfling Ranger of Karana (I'd say it again, too)
Halfling Rogue of Bristlebane/Brell
Halfling Warrior of Brell Serilis
High Elf Enchanter of Karana
High Elf Magician of Karana
High Elf Wizard of Karana/Ro
Human Bard of Bristlebane/Karana/Prexus/Ro/Brell/Tribunal/Veeshan
Human Cleric of Karana
Human Druid of Karana
Human Enchanter of Karana
Human Magician of Karana
Human Monk of Veeshan
Human Paladin of Karana
Human Ranger of Karana
Human Rogue of Bristlebane/Karana
Human Warrior of Karana
Human Wizard of Karana/Ro
Wood Elf Bard of Bristlebane/Karana/Prexus/Ro/Brell/Tribunal/Veeshan
Wood Elf Rogue of Bristlebane/Karana
Wood Elf Warrior of Karana

SZ Evil Team:
Barbarian Warrior of Rallos Zek (later made impossible to create)
Dark Elf Cleric of Innoruuk
Dark Elf Enchanter of Innoruuk
Dark Elf Magician of Innoruuk
Dark Elf Necromancer of Innoruuk
Dark Elf Rogue of Innoruuk
Dark Elf Shadow Knight of Innoruuk
Dark Elf Warrior of Innoruuk/Zek
Dark Elf Wizard of Innoruuk
Erudite Cleric of Cazic-Thule
Erudite Necromancer of Cazic-Thule
Erudite Shadow Knight of Cazic-Thule
Gnome Cleric of Bertoxxulous
Gnome Enchanter of Bertoxxulous
Gnome Magician of Bertoxxulous
Gnome Necromancer of Bertoxxulous
Gnome Rogue of Bertoxxulous
Gnome Shadow Knight of Bertoxxulous (in a perfect world)
Gnome Warrior of Bertoxxulous/Zek
Gnome Wizard of Bertoxxulous
Half Elf Bard of Rallos Zek
Half Elf Rogue of Bertoxxulous
Half Elf Warrior of Bertoxxulous/Innoruuk/Zek
Halfling Warrior of Rallos Zek (later made impossible to create)
Human Bard of Rallos Zek
Human Cleric of Bertoxxulous/Innoruuk
Human Enchanter of Bertoxxulous/Innoruuk
Human Magician of Bertoxxulous/Innoruuk
Human Necromancer of Bertoxxulous/Innoruuk
Human Rogue of Bertoxxulous/Innoruuk
Human Shadow Knight of Bertoxxulous/Innoruuk
Human Warrior of Bertoxxulous/Innoruuk/Zek
Human Wizard of Bertoxxulous/Innoruuk
Iksar Monk of Cazic-Thule
Iksar Necromancer of Cazic-Thule
Iksar Shadow Knight of Cazic-Thule
Iksar Shaman of Cazic-Thule
Iksar Warrior of Cazic-Thule
Ogre Shadow Knight of Thule/Zek
Ogre Shaman of Rallos Zek
Ogre Warrior of Thule/Zek
Troll Shadow Knight of Thule/Innoruuk
Troll Shaman of Thule/Innoruuk
Troll Warrior of Thule/Innoruuk/Zek
Wood Elf Bard of Rallos Zek (later made impossible to create)
Wood Elf Warrior of Rallos Zek (later made impossible to create)

By looking at these lists, it's no wonder good team did so poorly on the server. They have the fewest race/class combinations, and the fewest races that can participate on their team. If halflings, dwarves, and maybe gnomes could worship Quellious, Tunare, Rodcet, or whatever, the team would be much more well-rounded and able to compete. Things could even be taken further, to allow for paladins of Zek, druids/rangers of Bertoxxulous, and necromancers/SKs of Ro/Veeshan/Quellious; giving all teams each class.

That may against lore too much though, and a simpler solution might be to just allow agnostic characters to be made with their team determined by race.

Good:
Barbarian (would allow for good barb rogues, since no rogue can worship Mithaniel)
Dwarf
Gnome
Halfling
High Elf
Wood Elf

Neutral:
Half Elf
Human
Erudite

Evil:
Dark Elf
Iksar
Ogre
Troll

This would allow good team more race/class combinations without stepping too much on the toes of neutral team. Of course, evil team is still at their big advantage because of their big size, and the popularity of the SK class. I think it'd be pretty cool to see a custom teams ruleset made, wherein evil team can attack other evil team members, and good/neuts can group together and cast beneficial spells on one another only while grouped. No guilding together for good/neut.

It's nice to dream [You must be logged in to view images. Log in or Register.]
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Last edited by Faerie; 06-21-2013 at 08:01 PM..
  #12  
Old 06-21-2013, 07:56 PM
Swyft Swyft is offline
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Quote:
Originally Posted by liveitup1216 [You must be logged in to view images. Log in or Register.]
Not to make a "qq make red into sullon zek" thread (though for real qq bring sullon zek back, i have multiple friends who would play again if that ruleset was in place...)


But is it possible and/or difficult to do? removing agnostic and setting deity alignment pvp? the faction rework from having some race/class combo's being able to worship non-original deities?

just curious was talking about it with straega about how he'd love to come back if r99 had these rules, was wondering if the devs have even looked into the actual logistics of setting it up at all.
The Server is already Sullon Zek with teams

Force=Good's
Azrael/FF=Neutral's
Nihilum=Evil's

Even better than Sullon here no invisible walls stop you from killing someone who pisses you off. You know how many times I wanted to kill TOW because they were cross teaming loot whores, challenged everyone in that guild to a duel for DAYS none accepted lol no thanks don't want that back!
Last edited by Swyft; 06-21-2013 at 08:02 PM..
  #13  
Old 06-21-2013, 08:31 PM
Gustoo Gustoo is offline
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^ yup
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  #14  
Old 06-21-2013, 08:35 PM
liveitup1216 liveitup1216 is offline
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You couldn't cross team using Sullon Zek rules. Opposing deity teams cannot heal buff or group with other teams, only offensive spells and general communication.

edit: Though I guess you could just make characters on each deity team if you really wanted to cross team grief, but thats a decent amount of effort. They did have the 1-2 char per account rule, and also once you made a char you were locked to that deity team unless you deleted your opposing characters. Here that's moot with limitless account creation.
Last edited by liveitup1216; 06-21-2013 at 08:38 PM.. Reason: loophole
  #15  
Old 06-21-2013, 08:59 PM
Faerie Faerie is offline
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I'm curious to know what kinds of crossteaming happened on SZ; was it just training your own team?
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  #16  
Old 06-21-2013, 09:00 PM
liveitup1216 liveitup1216 is offline
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Only crossteaming possible was guildchat spies or friendly team training, there's no way to heal or buff your enemies. You can't even group to port other teams. Just chat/attack.
  #17  
Old 06-21-2013, 09:05 PM
Faerie Faerie is offline
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There are other methods of crossteaming available; like certain types of PLing, DPS on raids, etc. If two guilds on opposite sides really wanted to, they could do raid content together. It would take a lot of planning and organization, but would be neat to see.
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  #18  
Old 06-21-2013, 09:10 PM
liveitup1216 liveitup1216 is offline
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Still better than the current r99 system. There's always going to be loopholes with EQ's design. This is basically rallos rules at the moment, which was a blue server as far as sullon was concerned.
  #19  
Old 06-21-2013, 09:15 PM
Faerie Faerie is offline
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Compared to the 3 other servers, Sullon was the bluest. Training is not pvp. But without trains, a SZ ruleset could have been the best server ever.

Maybe LoZ should consider making their server teams, they seem open to new ideas. The problem really would be with all the players already established, many with multiple characters that would end up on different teams. Not sure what could be done to alleviate the problems that would create.
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  #20  
Old 06-21-2013, 09:17 PM
liveitup1216 liveitup1216 is offline
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SZ was only blue if you rolled evil, without enough population to have decent teams for newts/good it got stale. Still better than lolimmortalhealing and blatant crossteam buffs/heals/etc
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