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#11
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![]() ^^
exactly this, if you get even one bad charm break or resist rune is not that great it lasts a hit or two on mobs around your level. Not to mention if you try to put rune up while your fighting mobs they will agro on you very quickly without rooting first. Also rune is a huge mana sink. I can see enc/enc at high levels being fun but for leveling purposes and fun factor I would do enc/healer | ||
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#12
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![]() I rolled an ench and my buddy rolled a druid. So far its great, not sure if shm ench is better or not but this combo is working great so far.
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#13
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Aggrow - druid/ench is solid, especially when there are animals so that the druid can be charming also. 1-59 any wis-caster and an enchanter make a SUPER combo; ench+necro, ench+ench would both be very powerful also, though trickier. At 60 dru/ench isn't as potent for grinding out mobs or for killing super difficult enemies because the druid's spells just aren't as effective as fort+symbol+CH or malo+slow+torpor, but that isn't going to stop you from doing 95% of the things ench/sham or ench/cle can do. | |||
Last edited by Tecmos Deception; 08-07-2013 at 09:53 AM..
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#14
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I guess they might be saying Enchanter/Enchanter isn't bad, just that Enchanter/Shaman is better... but it seems like with 2 Enchanters for the extra CC, there would be even less healing time than soloing an Enchanter, which people were fine with. | |||
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#15
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![]() The thing is, utility, enchanter /enchanter. Doesn't bring anything new to the table, shaman or cleric brings a ton of utility to the duo. I think enc/sha is superior for leveling but at 60 cleric will let you do the hardest kills. End of the day its all personal preference.
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#16
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#17
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![]() Myself and my wife are certainly not power players. We chose the Enchanter / Shaman duo simply so we would have SOW, Clarity and heals. It seems that we have stumbled upon an awesome combo as we have been really having a blast so far.
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#18
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- Shaman gives you SoW (though travel time is minor part and you can probably get SoW most of the time) - Shaman gives you more DPS on mobs than a Cleric - I assume most of the downtime is on mana? I haven't done either yet so I don't know how much downtime is because of healer's mana or Enchanter's mana... if it were the healer's Mana, then canni would certainly help - Cleric gives you rez to regain lost experience, but not sure if that would make up for potentially faster gains from Shaman? Anything I am missing? | |||
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#19
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![]() Getting sow for travel is easy yes, but more importantly having sow while your charming is very handy. Sow gives you extra room to run and get off a spell without eating a hit. Which in turn will save you on down time.
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#20
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So then you're left with 3 duos, all of which are slow starters but powerhouses later on, each of which is played differently and each of which is very effective in the right hands... except the double enchanter duo does much more damage than the other two. | |||
Last edited by Tecmos Deception; 08-07-2013 at 04:41 PM..
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