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  #11  
Old 08-07-2013, 02:35 AM
adament1824 adament1824 is offline
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^^

exactly this, if you get even one bad charm break or resist rune is not that great it lasts a hit or two on mobs around your level. Not to mention if you try to put rune up while your fighting mobs they will agro on you very quickly without rooting first. Also rune is a huge mana sink. I can see enc/enc at high levels being fun but for leveling purposes and fun factor I would do enc/healer
  #12  
Old 08-07-2013, 07:40 AM
Aggrow Aggrow is offline
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I rolled an ench and my buddy rolled a druid. So far its great, not sure if shm ench is better or not but this combo is working great so far.
  #13  
Old 08-07-2013, 09:45 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Widan [You must be logged in to view images. Log in or Register.]
The first time you get a bad charm break and get down to 10% life and have to use troll illusion for +1 regen to regen back up over the next 20 minutes is gonna make you reroll a shaman as one of the classes.
People who haven't "pushed the limits" with a chanter don't realize how well they can deal with a lack of heals and other support. I can't remember the last time I used troll on Tecmos (partly because the tiny extra regen isn't worth being big in a dungeon, and partly because bandages + potions + you rarely have bad enough luck that you lose bedlam and rune and 90% of your hp so by time you get unlucky a second time you're usually healed back up just from normal regen while medding and stuff).


Aggrow - druid/ench is solid, especially when there are animals so that the druid can be charming also. 1-59 any wis-caster and an enchanter make a SUPER combo; ench+necro, ench+ench would both be very powerful also, though trickier. At 60 dru/ench isn't as potent for grinding out mobs or for killing super difficult enemies because the druid's spells just aren't as effective as fort+symbol+CH or malo+slow+torpor, but that isn't going to stop you from doing 95% of the things ench/sham or ench/cle can do.
Last edited by Tecmos Deception; 08-07-2013 at 09:53 AM..
  #14  
Old 08-07-2013, 12:18 PM
turbodog turbodog is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
People who haven't "pushed the limits" with a chanter don't realize how well they can deal with a lack of heals and other support. I can't remember the last time I used troll on Tecmos (partly because the tiny extra regen isn't worth being big in a dungeon, and partly because bandages + potions + you rarely have bad enough luck that you lose bedlam and rune and 90% of your hp so by time you get unlucky a second time you're usually healed back up just from normal regen while medding and stuff).
I did think it was weird that a ton of people say Enchanter is the best to solo with, but then think Enchanter/Enchanter duo is a bad idea. Isn't it just going from no heals (solo) -> no heals but faster experience (duo)?

I guess they might be saying Enchanter/Enchanter isn't bad, just that Enchanter/Shaman is better... but it seems like with 2 Enchanters for the extra CC, there would be even less healing time than soloing an Enchanter, which people were fine with.
  #15  
Old 08-07-2013, 12:33 PM
NGHpnotiq NGHpnotiq is offline
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The thing is, utility, enchanter /enchanter. Doesn't bring anything new to the table, shaman or cleric brings a ton of utility to the duo. I think enc/sha is superior for leveling but at 60 cleric will let you do the hardest kills. End of the day its all personal preference.
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  #16  
Old 08-07-2013, 12:40 PM
Widan Widan is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
People who haven't "pushed the limits" with a chanter don't realize how well they can deal with a lack of heals and other support. I can't remember the last time I used troll on Tecmos (partly because the tiny extra regen isn't worth being big in a dungeon, and partly because bandages + potions + you rarely have bad enough luck that you lose bedlam and rune and 90% of your hp so by time you get unlucky a second time you're usually healed back up just from normal regen while medding .
Charm doesn't last long at all before 24, and runes I-III won't be absorbing more than a round and a half, you will be sitting down to heal leveling an enchanter.
  #17  
Old 08-07-2013, 12:49 PM
melkortshea melkortshea is offline
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Myself and my wife are certainly not power players. We chose the Enchanter / Shaman duo simply so we would have SOW, Clarity and heals. It seems that we have stumbled upon an awesome combo as we have been really having a blast so far.
  #18  
Old 08-07-2013, 01:03 PM
turbodog turbodog is offline
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Quote:
Originally Posted by NGHpnotiq [You must be logged in to view images. Log in or Register.]
The thing is, utility, enchanter /enchanter. Doesn't bring anything new to the table, shaman or cleric brings a ton of utility to the duo. I think enc/sha is superior for leveling but at 60 cleric will let you do the hardest kills. End of the day its all personal preference.
I think I agree that a Cleric might let you do more at 60, but do you think a Shaman helps you level up faster?

- Shaman gives you SoW (though travel time is minor part and you can probably get SoW most of the time)
- Shaman gives you more DPS on mobs than a Cleric
- I assume most of the downtime is on mana? I haven't done either yet so I don't know how much downtime is because of healer's mana or Enchanter's mana... if it were the healer's Mana, then canni would certainly help
- Cleric gives you rez to regain lost experience, but not sure if that would make up for potentially faster gains from Shaman?

Anything I am missing?
  #19  
Old 08-07-2013, 03:40 PM
NGHpnotiq NGHpnotiq is offline
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Getting sow for travel is easy yes, but more importantly having sow while your charming is very handy. Sow gives you extra room to run and get off a spell without eating a hit. Which in turn will save you on down time.
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  #20  
Old 08-07-2013, 04:37 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by NGHpnotiq [You must be logged in to view images. Log in or Register.]
The thing is, utility, enchanter /enchanter. Doesn't bring anything new to the table, shaman or cleric brings a ton of utility to the duo. I think enc/sha is superior for leveling but at 60 cleric will let you do the hardest kills. End of the day its all personal preference.
This is definitely one of my pet peeves on p99. The "doesn't bring anything new to the table" argument only really applies when the first class needs synergy from a second class in order to shine. A warrior NEEDS a shaman for haste, slow, buffs, heals. A cleric NEEDS someone to kill things. Etc. An enchanter doesn't need anything. Heals and hp buffs are nice, of course, but they don't enable a chanter to do anything that he couldn't do without them; they're just a safety net. But a second chanter brings a different kind of safety net, doubling up on CC, which would generally be as effective as healing when you've got good players at the keyboard for each of the duos.

So then you're left with 3 duos, all of which are slow starters but powerhouses later on, each of which is played differently and each of which is very effective in the right hands... except the double enchanter duo does much more damage than the other two.
Last edited by Tecmos Deception; 08-07-2013 at 04:41 PM..
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