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  #11  
Old 08-08-2013, 01:45 PM
Jimjam Jimjam is offline
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Have someone root the mob and stand on it's toes. When a mob is rooted it will attack the closest player.

For bonus points, make this arrangement in /tell with one player so everyone else won't realise what is happening and will compliment you on your ability to keep the mob on you.

As an aside, if aggro here is any thing like live it isn't your actual melee DPS that generates aggro it is the potential damage each swing could cause (ignoring strength bonus), i.e. 2xDMG + damage bonus points of aggro per swing.
  #12  
Old 08-08-2013, 01:52 PM
Hamahakki Hamahakki is offline
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Warrior threat at low levels is bad, but it's also a lot less important to keep threat compared to high levels. Casters at low levels aren't as squishy, and your clerics can't CH you anyway, so spreading the damage out isn't as bad. In your high 30s, this will start to change, as mobs live long enough that your DPS can manage their threat better, and you gain the ability to use Ykesha weapons, which generate a lot of threat. If I were you, I'd just accept that sometimes you won't be able to keep mobs off of people (especially twinks) and work on leveling up.

If you want to do something about this now, you have a couple of options:

- Get a pair of Obsidian Shards or Drogan Obsidian Daggers. This will help but not solve the problem completely.
- Ask your group to root.
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  #13  
Old 08-08-2013, 02:00 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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The rest of the group has to do their part as well. Something as simple as never sitting on inc, just to note one basic. I'm not gonna give rules, but really, it is the group and the tank that have to get into a flow regarding aggro. No warrior can do it alone. You need group mates who know how to let you get up on that hate list.

And as to an enchanter getting a mez resist, well, yeah, that is gonna suck every time lol. Just got to hope your healers keep the enchanter up until they can get another mez or root off.
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  #14  
Old 08-08-2013, 02:02 PM
kaev kaev is offline
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Low level proc'ing weapons are a poor answer. Fights are short and procs are rare (2/min mainhand avg with 105dex.) Stun procs are good agro (lowest level stun proc I know of is SSoY at L37), followed by DoT+debuff (can't think of any lower than L46) and dd+debuff (Obsidian Shatter is ok, but weapon ratio is so poor compared to alternatives that you will have MUCH less agro unless you proc.) You'll do better with cheap good ratio 1handers like Sword of Skyfire.

Root is good agro control, especially on low blues where it will rarely break unless somebody is using a dd proc'ing weapon or you have a thoughtless nuker in the group. Unfortunately, once you've levelled a bit and you get to use some decent proc'ing weapons while dex buffed your casters will be so used to rooting everything that you'll end up bagging the cool weaps half the time or more for better DPS. v0v
  #15  
Old 08-08-2013, 02:14 PM
Splorf22 Splorf22 is offline
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Basically Kaev and Kline have it right. With all the epic monks and rogues out there you need epic/vp/botbde type ratios and procs to keep aggro. They aren't easy to obtain at all, especially compared to the rogue/monk epics or even the tranquil staff, and even if you have access to those type of weapons they won't proc till 50 anyway. The good news though is that at low levels it doesn't matter so much.
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  #16  
Old 08-08-2013, 02:23 PM
Wotsirb401 Wotsirb401 is offline
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lets face it you will struggle at those levels with geared out monks. to be honest it is better to let them tank if they are carrying fungi etc. you won't out aggro them unless they are flopping properly which most never do. Mobs dont really last that long with all the twinks running around either
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  #17  
Old 08-08-2013, 03:00 PM
fadetree fadetree is offline
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You should expect to have group support to peel from casters...that's not really your job imo as long as its not the main target. A good hybrid melee can peel from the enchanter, and either offtank or root park or even snare kite if there's enough room. Even if it is the main target, the hybrid can peel it and park it in front of you.
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  #18  
Old 08-08-2013, 03:06 PM
lecompte lecompte is offline
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I'm going to be marginally helpful. With melee attacks, attack speed matters until something procs. I have no emperical evidence to support me but here is my experience:

Like spells generate a set amount of agro, a mob getting hit (regardless of damage) generates a set amount of agro. Faster weapons can make a difference, I just don't know how significant of one.
  #19  
Old 08-08-2013, 03:20 PM
Dweed Dweed is offline
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Quote:
Originally Posted by lecompte [You must be logged in to view images. Log in or Register.]
I'm going to be marginally helpful. With melee attacks, attack speed matters until something procs. I have no emperical evidence to support me but here is my experience:

Like spells generate a set amount of agro, a mob getting hit (regardless of damage) generates a set amount of agro. Faster weapons can make a difference, I just don't know how significant of one.
My monk with epic fist/SoS draws far faster aggro than monks I group with that have a T-staff. Unless they proc in the first 10s, and even then I can pull it back to me very quickly. So speed is definitely better than damage.

However, as others have stated, ROOT is best for ensuring the mob is damaging who you want it to. Any caster that pulls aggro can/should root it immediately to get it off them. (cept mages, heh). Even just the lowest lvl (lowest mana) root is usually enough until the mob drops.
  #20  
Old 08-08-2013, 03:28 PM
Nlaar Nlaar is offline
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I could have sworn that Rogean has stated that on P99 hate generated by non proccing melee is from dmg potential with each swing - regardless of whether or not a hit was made.

Zeelot created a nice thread in the bug forums regarding this issue:
http://www.project1999.org/forums/sh...ad.php?t=39361

The long and short of it is that on live, it was not how much potential hate generated by each swing but simply the number of swings that generated hate. If you look at the results Zeelot is quoting, it shows weapons of varying DPS both pulling aggro after roughly the same number of swings.

So for right now, I would suggest using weapons with the best DPS to keep aggro until you can use proccing weapons and have enough dex to make them proc.

I have been leveling up a warrior (now 45) and dealt with the same issues.
I used Wurmslayer + Lammy and found that it was better to hold aggro than Bloodpoint + Lammy. This can be supported by looking at the chart in this thread:
http://www.project1999.org/forums/sh...d.php?t=111045
where it states that Wurmslayer is higher dps (more hate potential) than Bloodpoint.
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