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  #11  
Old 08-16-2013, 01:52 PM
Estu Estu is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Not sure if you mentioned this but the TOP melee DPS in a raid generally has Avatar on them and you won't find that in group encounters. Not to mention Raid level weapons and armor. Melee are much more gear dependent than a wizard. However if you want to throw in top end gear... mine as well add in the free mana item nukes wizards get.
Yeah, all of this is obviously a factor, but the difference is so vast that even with cheap gear the melee would be much better than a similarly-geared wizard. I'd have used a more representative DPS parse of a typical EXPing situation but I couldn't find one (I don't do DPS parses myself). In the post I got the parses from, Splorf mentioned that Sakuragi, a warrior, typically did around 40 DPS in an EXP situation with weapons that were not top-end.
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  #12  
Old 08-16-2013, 05:26 PM
Tecmos Deception Tecmos Deception is offline
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Alarti should convince TMO to reduce the price of trak teeth (for wizards only) and solist's robe in order to advance the "wizards aren't terribad in xp groups when they can click rend 4 times a minute at 50+" agenda, imo.

They'd improve to "mediocre" at least!
  #13  
Old 08-16-2013, 06:43 PM
Splorf22 Splorf22 is offline
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Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Sakuragi, a warrior, usually did around 40dps in normal EXP fights.
That was with the Sarnak Warhammer/Silken Whip of Ensnaring, so nothing particularly uber. Now that I have the lightsaber power, Sak puts out maybe 60 or so. Last night in the hole (I love saying that) with a 70 point DS and both Bard and Enchanter epic haste my parser was spiking into the 90s even [You must be logged in to view images. Log in or Register.]

Also part of the problem wizards have is that they generate huge, huge amounts of aggro. In my experience tanking a melee will basically never pull aggro off a warrior if they are paying attention; its the bards and wizards who have trouble managing aggro. In fact I did some math and I'm really not sure how a wizard could even use the Velious uber bane spells.

Back of the envelope calculation: 3 minute fight, 4000 mana, +1000 regenerated mana, 5:1 damage/mana ratio = 25,000 damage / 180 seconds = 140 hate/second. Meanwhile my sperglord warrior weapon calculator suggests that an epic/shissar warrior with max dexterity puts out about 75 hate/sec, and one with an upgraded sceptre of destruction+blade of carnage about 90 hate/sec. Neither of those values is even close, and my understanding is that concussion is resistable, so good luck landing that on the Avatar of War.

Maybe I'm missing something <shrug>

edit: here is a parse from last night:

/GU Combined: A wanderer in 4757s, 835k @175dps --- An elemental capturer 317k @73dps (38.04%) --- Sakuragi 274k @58dps (32.86%) --- Kebartik 156k @36dps (18.72%) --- Lavarian 73k @16dps (8.78%) --- Gekab 13k @7dps (1.55%) --- Coeur 0k @0dps (0.03%) --- Winajil 0k @0dps (0.02%) --- Lighthawk 0k @0dps (0%) --- Fabumbus 0k @0dps (0%)

Kebartik is a 60 mage water pet; Lavarian is a 60 epic bard. Note that this counts the times when we weren't fighting, so its a fair comparison to a wizard. I did have that 70 point ds though, so Sakuragi is probably a bit under 50 without it. On the other hand, these were mostly L51-53 mobs so a wizard would certainly not be landing every nuke for max damage either.
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Last edited by Splorf22; 08-16-2013 at 06:48 PM..
  #14  
Old 08-23-2013, 04:17 PM
skipdog skipdog is offline
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I grow tired of the 'wizards suck in groups' notion that floats around this server. It really does make people shy away from inviting wizards and makes finding groups harder than it should be.

Every group I'm in, I generally land 1 nuke on every mob and that nuke usually does 30-40% of that mobs health. If there are 4 DPS'ers in my group, I'm certainly pulling my weight just fine. I think people also underestimate the value of 'having a wizard that is always at 70% mana or higher who can do some crazy burst DPS if things get hairy'.

So yeah, sustained DPS? Of course we lose but only when we actually run out of mana. Fortunately, 'long, sustained DPS' is a pretty rare thing. Generally mobs die fast and so often you are limited by the number of mob spawns anyways. I don't need to parse anything when I personally know I'm dealing 30-40% of each mob's health every time. If your group is killing mobs so fast that you only have the mana to nuke every other mob then... well, your group is getting some crazy xp and nobody should be complaining, especially when we aren't a hybrid with a horrible xp penalty.
Last edited by skipdog; 08-23-2013 at 04:19 PM..
  #15  
Old 08-23-2013, 04:41 PM
Estu Estu is offline
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What level are you that you're nuking monsters for 40% of their health?
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  #16  
Old 08-23-2013, 11:58 PM
SamwiseRed SamwiseRed is offline
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  #17  
Old 08-24-2013, 08:58 PM
Jhaaz Jhaaz is offline
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Wizzy are ok in groups, its nice to have burst damage available when you need it. Evacs come in handy too. Just find some friends to hang out with it will be ok. And you can always solo if you have too. I have been soloing almost all my lvls but, I choose this.
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