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#11
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Ohhhhh wait, no, that would make it easier for players... can't put that change in yet! :P
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#12
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#13
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![]() You could get away from mobs by jump running as well. You didn't have to only strafe run. I wish I had a scanner still so I could scan the page in the collectors edition manual that told people to do that.
The reason turning and running in a straight line wouldn't work before wasn't because mobs were faster, it was because mobs ran at the same speed. running without jumping or strafing would make it so that the distance the mob kept from you was the same so you'd still get hit unless you jumped a couple times or strafed. Also, once you DID gain that distance on the mob you kept that distance, it didn't catch back up with you. Like I said in the first post I made here, I know WHY it is like the way it is, but it is obviously intentional and not like it was in classic. Because of how the code has changed in the client and seemingly everywhere else, this server will never be 1999. It can be close, but never spot on. The trick is weighing what non-classic changes should be put in. | ||
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#16
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#17
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You sir, are a dickbag. | |||
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#18
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if verant had the option and the idea they would probably have implemented them from the beginning. is implemented a word? lol | |||
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#19
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Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
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#20
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![]() Thing is, server is labeled "Classic progression" so it could be argued that its the progression that is supposed to be classic (slow) not the rest. But confusion comes when devs say that they are trying to get as close as classic as possible.
I never actually figured out what was the aim of the server, its as vague as the naming policy. | ||
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