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#11
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![]() Been charm killing on my druid for a few levels now and I can honestly say I don't notice the difference in exp when I do 51% of the damage or less than 10% of damage. I'm not going to divulge too much info but fear animal line of spells is a godsend. I can usually charm a single pet in my 30s and easily take down 4-5 blue mobs with a mana bar and thats with shit gear (few slots only have base leather pieces).
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#12
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Awesome post by Sachant with a lot of great info. I've been using a simplified version of this. I just charm (using the lowest charm spell possible for the lvl of mob I'm charming to save mana) a mammoth and then find a second and sick it on it. I don't bother snaring since the sub 29 snare is crazy short duration. I just sit and med until one of them gets below 15 percent and then I go for the invis vs animals. The one with higher health will usually attack me and I'll just nuke it down (unless it has more than 40 percent for some reason in which case I'll root rot it down). Then I'll finish off the one that's running. Sure, sometimes charm breaks early or one mammoth is a lot stronger than the other, but then you just throw down some roots or snares and you can recover. I never did any animal charming back on live so this is a fun new way to solo. | |||
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#13
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#14
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![]() Fear kiting is not exactly a trade secret from anyone. And the only reason anything would be nerfed is if it wasn't possible to do during the era the devs are attempting to replicate from live.
As far as I know, the only changes made to P1999 for any kind of balance or tuning reason are the tweak to lifetaps/Ivandyr's Hoop and raid mob variance. The unspoken purpose of this server may as well be the merciless exploitation of accumulated knowledge and foresight which, when combined with a teaspoon of nostalgia, make this such an enjoyable server to play on. | ||
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#15
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![]() If you're worried about something getting nerfed when you divulge how you do it, you probably aren't supposed to fucking do it.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#16
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![]() Fear kiting with charm is pretty simple anyway.
1) Find a potential pet 2) Find a target mob and snare it 2) (Optional) Snare the potential pet 3) Charm the pet 4) (Optional) Dispel snare on pet with Cancel Magic 5) (Recommended) Cast Feral Spirit (haste) on pet 6) (Recommended) Cast Flame Lick on target mob (to apply cheap damage) 7) Fear the target mob 8) Have your pet chase the target and kill it, recast fear when necessary 9) (Optional) Drop charm before killing the mob 10) Rinse and repeat, re-charming your pet when necessary That's what I do, anyway. Everyone has their variants. Mine isn't the most mana efficient, but I use snare liberally for safety because it's rather cheap and I don't like accidentally running into adds. | ||
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#18
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![]() As a 55+ DRU here is the charm method I prefer:
Snare the mob to be charmed Charm it Haste/thorns buff it Attack target 1 Root target 1 When target 1 close to death attack target 2 Root target 2 When all 3 mobs < 10% life BREAK charm Use hide/Invis to BREAK charm Finish all three mobs with dot/root for full XP Protip: It took me forever to finally check out DuxaUI, but now that I did I easily see a major change in XP gains compared to quad kiting. | ||
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#19
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![]() As far as I know (and it certainly feels right when playing), the Druid Charm is level based, so the more levels you have above your charmed pet then the longer its likely to last without breaking
As for how I use the charmed pet it is very similar to lolipops. Theres a spawn near Everfrost where 4 mammoths pop close to the enternace. 1. Charm one mammoth as a pet (the one in the dip always seemed the most reliable one to me). 2. Snare Mammoth2 and pull it to the hill, then set the pet on it. 3. Allow the mammoths to fight each other till your pet is around 40%. when it reachs 40% then fear the Mammoth2. 4. Once Mammoth2 falls below 20%, if snare is still active on it it will cease to move, once Mammoth2 drops below 10% back off your Pet. 5. Snare Mammoth3 and pull it to the hill 6. Fear Mammoth3 and set Pet on it 7. Once Mammoth3 is in single digits of health back off Pet 8. Do this for Mammoth4, but allow Mammoth4 to knock your pet below 20% before you fear it. 9. Once Mammoth4 is below 10% health back off pet. 10. Hide/Camo to break charm on Pet 11. Kill ex-Pet 12 Kill Mammoths 2, 3 and 4 The main reason for getting your pet low is so that if you have a really serious issue with re-charming it, then its low enough that a snare, fear and a few dots will kill it quickly without using too much mana. This way you get full xp for all 4 mammoths. Rarely run oom and always have plenty of mana to re-snare, fear and charm in case anything goes wrong. Your biggest worry is having to haul arond all of the Tusks before you gate off to sell them (bind here and you can port to a Druid circle to sell and then gate back) | ||
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#20
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__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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