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  #11  
Old 08-30-2013, 10:52 PM
kaos057 kaos057 is offline
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I have argued this before but devs cant seem to fix dispell/malosini without breaking it. If you nuke a mob to pull it should take your pet a few seconds to take aggro. If you pull with dispell/malosini pet should take aggro immediately. Unfortunately that's not how it works here.
  #12  
Old 08-31-2013, 10:44 AM
Velerin Velerin is offline
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hah, even if their is bonus to aggro on the the first hit (which sounds like voodoo magic) it shouldn't take the pet 60 points of damage to outaggro a 5 point nuke. I know it's not classic (played many years as all 3 main pet classes), but was really just curious if it has always been like that on this server or if it was something that was changed post-start of server. Thanks all, maybe I'll bump up a bug report.
  #13  
Old 08-31-2013, 03:20 PM
NegaStoat NegaStoat is offline
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Agreed with above. I know this is anecdotal evidence only, but pre Luclin I know for a fact that my DE mage at level 24 on Sister Island in ocean of tears could pull with a single first level nuke and have my water pet intercept and hold aggro at any point of a sister's pathing towards me on the pull.

If that can't be reproduced here, there's a bug for sure.
  #14  
Old 09-10-2013, 02:28 AM
meanhappyguy meanhappyguy is offline
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Default Pet Agro

I've got a level 12 mage and I also pull with my 5pt DD.

My experience is that I mini-nuke a mob and send my pet a second later, to intercept it on the way to me. It works every time, and my pet holds agro, as long as I stay standing. It takes the pet a few swings (maybe it misses the first few times? my log doesn't register my pet's hits when it is more than 10ft away or so), before I can sit again and have the pet hold agro.

I try to set up far enough away from the pet and mob that when I sit, I can tell if the pet doesn't have enough agro to cover my additional sit agro, and I can quickly stand up before the mob gets to me and hits me for full sit damage. As soon as I stand, the mob goes back towards the pet.
  #15  
Old 09-10-2013, 11:30 AM
Velerin Velerin is offline
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Yes, I experienced the same at low levels and thought it was just a low level thing, but my 29 level pet has the same problem. Particularly if I summon a lower level one, the higher one hits more and usually get aggro faster, so maybe by level 34 I can finally have pet intercept off a 5 point nuke. I understand the ways to get around it for now (pull with pet, pull then run around a bit til he gets aggro, etc.) I've done them all. I'm just saying I don't think pet aggro should be this sucky and am asking if its always been like this or if something changed after the server started.
  #16  
Old 09-11-2013, 02:50 AM
Whoop Whoop is offline
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With /pet taunt on I sometimes do not see a message from pet when taunting. Sometimes it does, sometimes it dosent. Anyone else seen this? Does it matter?

I was in Najena last night killing skellies at entrance and pet held agro like shit. Even if pet got mob down to 70%, one dot or 2 undead nukes and it came running for me. Is this normal? Impossible to do 50% of damage without getting hammered on!

And I tried fearkiting in Lavastorm but got so many resist I had to keep zoning.

Not much xp was gained last night.

I suck!

/rant off
  #17  
Old 09-11-2013, 06:48 PM
Potus Potus is offline
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I played nothing but pet classes on EQ Live and yes, the pet aggro here is nothing even remotely similar to EQ Live aggro. EQ Live you could pull with a snare or nuke and have your pet snap aggro on the target well into your 30s. Here you're tanking for your pet always.

I remember bug reporting it a long time ago and being told that the reason pet aggro is so gimpy here is because the developers can't get the aggro code right AND they didn't want mages killing raid bosses by themselves.
  #18  
Old 09-12-2013, 10:32 AM
Velerin Velerin is offline
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Yeah, for the necros its annoying. For mages w/o FD, snare, fear I basically can't nuke at all until maybe under 40% and even then its a crap shoot. I can tank a few rounds if necessary of level 20ish mobs but not looking forward to it not getting any better at higher levels and those mobs 1 rounding me.
  #19  
Old 09-12-2013, 02:34 PM
Malone88 Malone88 is offline
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Quote:
Originally Posted by Whoop [You must be logged in to view images. Log in or Register.]
With /pet taunt on I sometimes do not see a message from pet when taunting. Sometimes it does, sometimes it dosent. Anyone else seen this? Does it matter?
I see pet taunt messages all the time unless pet moves out of range (with Necro). Maybe it's different with other classes.
  #20  
Old 09-12-2013, 02:43 PM
Velerin Velerin is offline
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Pet still taunts (or tries to taunt), just doesn't do anything. He's gotta hit the mob 2-3 times before he gets aggro off a 5 point DD. Necros can get around it a bit better for pet tanking by feign death. Mages just have the skill "death" or "gate" to lose aggro. Hoping to get 34 today and test out the new pet...maybe he'll be a bit better..
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