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  #11  
Old 09-04-2013, 06:00 AM
webrunner5 webrunner5 is offline
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Originally Posted by JayN [You must be logged in to view images. Log in or Register.]
DEX DEX DEX
That should get a few people thinking.
Last edited by webrunner5; 09-04-2013 at 06:33 AM..
  #12  
Old 09-04-2013, 06:02 AM
webrunner5 webrunner5 is offline
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Originally Posted by JayN [You must be logged in to view images. Log in or Register.]
DEX DEX DEX
Yours is not a bad idea either. Harder to raise with gear than most people think. They only start at 75 Dex. Nothing to write home to mother about.
  #13  
Old 09-04-2013, 12:27 PM
eskimospy eskimospy is offline
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Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
The one thing I remember about Troll SKs from live was they had a hard time with FD for the first couple levels after they got the spell because of the low mana pool.
Trolls couldn't cast the first pet spell at the level it was received without points into INT at the start. IIRC it was Lvl9 and it would take like Lvl11 to cast it, what you are thinking of.
  #14  
Old 09-04-2013, 12:36 PM
Nirgon Nirgon is offline
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The wiki told me to play with downed power lines
  #15  
Old 09-04-2013, 12:43 PM
Raavak Raavak is offline
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I think with even Velious gear you would have trouble getting to 255 sta. I guess I would personally concentrate on sta, maybe 5 into int.
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  #16  
Old 09-04-2013, 12:48 PM
Lune Lune is offline
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Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
However, the INT gives him more throughput in an exp group without a chanter, especially if he is also pulling and can't med constantly. It also gives him more throughput soloing, if that's his piece of pie.
It doesn't give him more "throughput" though, because it doesn't increase the rate of mana regeneration. If he is pulling and can't med constantly, he is still going to run oom, it's just going to take about 1 or 2 more spells and then the group will be waiting for him to med just the same.

Maximum mana is a pretty poor stat even for many spellcasting classes.
  #17  
Old 09-04-2013, 12:51 PM
Brut Brut is offline
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Dex all the way! You get varying proc toys, you got your crappy Vamp Embrace, you wont rage as much wasting the newbie areas with OT hammer. Think it affects double attack checks or something, not sure on that?

Str will cap very easily and doesn't improve your dps all that much. Don't worry about it. Endgame ogre SK will hit 255str unbuffed without even trying.

Sta is pretty much the same story - at early levels 20sta isnt a big deal, healers wont be chealing you much until 50+ anyway, higher lvls you'll get Sta up high with gear/buffs easy enough. Think difference between all-points-sta and none-sta SK at 60 is like mere hundred hp, and once a shm buffs them, there's barely any difference since both will be high 200s.

Imo forget Int, SK is 90% warrior / 10% necro not vice versa. Your healer will run oom long before you do casting that 10mana Disease Cloud. If you're bonkers and plan to fear kite solo, maybe then, but there's clicky snare gaunts and clicky fear boots and fear proc axe to solve these problems. Would avoid soloing as SK anyway since groups are just better in every way.

Agi idunno. Get it 75+ so you wont get the AC penalty. Think only ogre SK has to worry about that since they have 70 without points in it.
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  #18  
Old 09-04-2013, 01:09 PM
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Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Imo forget Int, SK is 90% warrior / 10% necro not vice versa.
  #19  
Old 09-04-2013, 01:10 PM
Nirgon Nirgon is offline
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Take a look at what the sky items give, then tell me what you think
  #20  
Old 09-04-2013, 01:12 PM
Brut Brut is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Take a look at what the sky items give, then tell me what you think
Verant thought SKs needed wis in their pants and warriors cha in their helms, soiunnoboutthat.
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