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  #1  
Old 09-05-2013, 01:20 PM
koros koros is offline
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Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
I never liked contested content in EQ. Hopefully they can get it right in EQNext. Remove static spawn points, static spawn times, and static zones. I've read some stuff on EQNext that leads me to believe they are doing exactly that. Dungeons will appear randomly in random spots, close up after so much time, maybe open back up somewhere else later and be a different layout. Here's to hoping for random everything. Give me a sense of adventure and mystery to the world, never knowing what is around the next corner.
Uh this is basically the exact opposite of what most of p99 wants... that's why we're playing classic eq.
  #2  
Old 09-05-2013, 02:21 PM
Borador Borador is offline
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Originally Posted by koros [You must be logged in to view images. Log in or Register.]
Uh this is basically the exact opposite of what most of p99 wants... that's why we're playing classic eq.
at first thought yes... But, what made me love eq was being dropped into a world with a note... Annnd go. No maps, no arrows, no quest logs. That sense of exploration is impossible now because there are multiple sites with full spoilers of everything prior to release. Dynamic content could solve that somewhat.

Also, I do love camping a static spawn but I think a lot of that has to do with not being focused on mass slaughter at that moment. If they can create some dynamic hunting type of code where you try not to kill everything to get a named guy, it could be great. (Ex. If the goblin king hears all his little dudes getting slaughtered he might run away).

And yes, the combat system looks like garbage, if its a dumb mmo-action RPG, I'll play for a week and quit.
  #3  
Old 09-05-2013, 02:36 PM
eqravenprince eqravenprince is offline
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Originally Posted by Borador [You must be logged in to view images. Log in or Register.]
And yes, the combat system looks like garbage, if its a dumb mmo-action RPG, I'll play for a week and quit.
If done right fast pace combat can be amazingly fun. City of Heroes was like this and I had a blast playing it.
  #4  
Old 09-05-2013, 01:26 PM
Fawqueue Fawqueue is offline
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Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
I never liked contested content in EQ. Hopefully they can get it right in EQNext. Remove static spawn points, static spawn times, and static zones. I've read some stuff on EQNext that leads me to believe they are doing exactly that. Dungeons will appear randomly in random spots, close up after so much time, maybe open back up somewhere else later and be a different layout. Here's to hoping for random everything. Give me a sense of adventure and mystery to the world, never knowing what is around the next corner.
Yeah dungeons can appear on the spot, but have you SEEN the combat system? I don't even want to accidentally discover a dungeon, because super-leaps and spinning-whirlwind-of-death WoW moves make me want to puke.

I wish more MMOs wouldn't miss the mark on this...I don't mind my guy having fewer abilities and pretty much fighting like a normal combatant. I can't leap 30 feet and smash in a 5 foot crater with a hammer bigger than I am, so I'm fine with my avatar not being able to do it either. But. it's my son's generation that is going to make EQNext work or not, and unfortunately he thinks it looks like the second coming of christ...
  #5  
Old 09-05-2013, 01:46 PM
Elderan Elderan is offline
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Quote:
Originally Posted by Fawqueue [You must be logged in to view images. Log in or Register.]
Yeah dungeons can appear on the spot, but have you SEEN the combat system? I don't even want to accidentally discover a dungeon, because super-leaps and spinning-whirlwind-of-death WoW moves make me want to puke.

I wish more MMOs wouldn't miss the mark on this...I don't mind my guy having fewer abilities and pretty much fighting like a normal combatant. I can't leap 30 feet and smash in a 5 foot crater with a hammer bigger than I am, so I'm fine with my avatar not being able to do it either. But. it's my son's generation that is going to make EQNext work or not, and unfortunately he thinks it looks like the second coming of christ...
The moment I saw the combat video I about vomited.

Slow combat down, make it more realistic. It is really that simple.
  #6  
Old 09-06-2013, 12:03 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Elderan [You must be logged in to view images. Log in or Register.]
The moment I saw the combat video I about vomited.

Slow combat down, make it more realistic. It is really that simple.
Nothing more realistic than summoning the dead and casting ice comets...
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  #7  
Old 09-05-2013, 01:17 PM
Swish Swish is offline
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Kerran evolution...

EQ1:- [You must be logged in to view images. Log in or Register.]

EQ2:- [You must be logged in to view images. Log in or Register.]

EQ Next:- [You must be logged in to view images. Log in or Register.]

More up to date, but a big departure from original kerrans. I like kerrans, but kerrans are kerrans, not lions by another name [You must be logged in to view images. Log in or Register.]

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Fans are idiots when it comes to game design.
Also, this ^^
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  #8  
Old 09-05-2013, 01:40 PM
Deli Deli is offline
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EQnext? More like EQNot
  #9  
Old 09-05-2013, 02:18 PM
crkhobbit crkhobbit is offline
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I, for one, am absolutely sick of cartoon graphics with GIANT shoulderpads and weapons everywhere.

Everything is amazingsuperawesomefuntimehueglikexbawks all the time everywhere. I was really excited for EQNext until the reveal. A lot of the concepts are really, really cool. But the combat system worries me, deeply.

I think it would be cool as a 2d sidescroller.
  #10  
Old 09-05-2013, 02:25 PM
fadetree fadetree is offline
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MMORPS=Massively Multiplayer On-Line Role-playing SHOULDERS
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