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#11
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Add Item durability.
This will have the benefit of encouraging player interaction through tradeskills. | ||
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#12
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exp bonuses ruin the journey confirmed
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#13
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How about a reverse scaling exp penalty?
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#14
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reverse penalty sounds too much like bonus
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#15
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Let's come to a classic EQ community and think of all the ways we could change it.
Get your helmets. | ||
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#16
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Team with the higher amount of people online recieve an experience penalty, don't want Nilly hitting 50 on the first day...Nizzar gonna have all his peons killing mobs for him letting him get the experience.
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#17
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Everyone should suffer hybrid penalty unless grouped with a hybrid which would then give triple xp
__________________
Current Games:
Naw | ||
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#18
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Quote:
__________________
Current Games:
Naw | |||
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#19
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How about random character deletions.
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#20
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Quote:
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