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  #11  
Old 09-30-2013, 11:39 AM
Tecmos Deception Tecmos Deception is offline
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Man, I REALLY want to get my necro to 60 now. I think they have more potential than has been realized on p99 in terms of soloing for cash or fun. But I will not believe they are better at 60 for these things than chanters until I see it with my own eyes.
  #12  
Old 09-30-2013, 11:52 AM
Autotune Autotune is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Man, I REALLY want to get my necro to 60 now. I think they have more potential than has been realized on p99 in terms of soloing for cash or fun. But I will not believe they are better at 60 for these things than chanters until I see it with my own eyes.
You can do a great deal with a necromancer, however you need to realize that their charm isn't as reliable and they don't come with those nifty stuns enchanters have.

Summoning mobs will make you hate life as a necromancer, unless you have room to fear kite.

Oh, and the major thing... you can't slow mobs as a necromancer. That's a biggy.
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Old 09-30-2013, 12:05 PM
Nudalus Nudalus is offline
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Thanks for the replies thus far, the reason why I ask is I have played a necro on live, and I know how to fearkite, and aggrokite, charming is fun (doing this on my druid atm but charm breaks so @#$%ing much)

Chanter, I have never played and while they seem really interesting with all of their utility I am confused how they actually solo.

The debate rages on!

~Necros have freedom of movement, FD, harmshield which is fun.

~Chanters have slow, mez, charm.
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  #14  
Old 09-30-2013, 12:09 PM
Tecmos Deception Tecmos Deception is offline
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How tough of an NPC can you kill (without excessive effort or risk) with EoT and dots and such? I'm remembering how I did frenzy and lord at 50 in guk with my old necro, prolonging pet's life with life transfers (I didn't even know about stacking them or dispelling the recourse, lol) while dots and roots did the heavy lifting, and wondering how doing something similar to that would work with 51+ mobs.

No slow would blow for sure, I brought a necro buddy along to DS a few times before they changed invis pulls and his EoT got raped hard by the level 52-53 trash over there without slow, and still got beat to hell with slow.

I know their charms aren't as reliable because of no tash and no charisma bonus, but you CAN give pets as much -MR gear as tash gives if you are so inclined.
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Old 09-30-2013, 12:11 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Nudalus [You must be logged in to view images. Log in or Register.]
Chanter, I have never played and while they seem really interesting with all of their utility I am confused how they actually solo..
Check out Loraen's enchanter guide for a description of how chanter solo works: http://wiki.project1999.com/Loraen%27s_Enchanter_Guide

And/or watch my videos in my sig or the saved videos on my stream (also in sig) to see it in action.
  #16  
Old 09-30-2013, 12:15 PM
Splorf22 Splorf22 is offline
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I think the necro's natural partner is the shaman, who can supply slow, MR, and regen. The necro can heal, dps, and fd split. Nec/Shm is probably a bit worse than Enc/Shm but not much.

Also IIRC Tecmos Necrious used to kill stuff in East with the pet. He would have to mez the target periodically tho.
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  #17  
Old 09-30-2013, 12:38 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I think the necro's natural partner is the shaman, who can supply slow, MR, and regen. The necro can heal, dps, and fd split. Nec/Shm is probably a bit worse than Enc/Shm but not much.

Also IIRC Tecmos Necrious used to kill stuff in East with the pet. He would have to mez the target periodically tho.
The EoT pet isn't great by any means compared to a charmed pet, so just throwing it at a mob and just healing it won't really get you anywhere on important targets. It does well enough on trash mobs, but that's about it.

Depending on where you are and what mob/s you are tackling (do they cast, do they summon, etc) you will have to use different tactics if you plan to try and take them on using a pet.

I've duo'd with an enchanter a great deal (and cleric) and I can say it's much easier playing off each other's strengths and weaknesses than trying to solo.
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  #18  
Old 09-30-2013, 01:44 PM
Freakish Freakish is offline
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I can solo Magi Rokyl fairly easily as a necromancer. The trick is to have good resists, load him up with dots and joust his casts. I haven't tried Tranix because the guy is perma camped and I don't feel like sitting waiting for him.

Ease of farming:
ENC -> NEC -> MAG

Doing a lazy afk farm, like earring of essence?

NEC = MAG -> ENC? I enjoy feigning between 30 minute spawns and NEC really shines for that.
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  #19  
Old 09-30-2013, 03:25 PM
Vexenu Vexenu is offline
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The Enchanter has access to a lot of powerful tools than the Necro doesn't, which makes all the difference. They get universal charms and lulls (Necro only gets undead versions), slow/haste (huge for making a weaker pet stand up against a tougher mob, necro only gets pet haste and no slow), AE stuns and mezzes (Necro has nothing like this) and a legit mez to lockdown adds/casters in tight spaces (Necro only gets a 3 tick, single target mez).

Both have a form of healing (Ench with runes, Necro with taps/transfers, pros and cons to both), both can IVU and invis by mobs, both have a form of wiping hate (memblur/FD). Both have high levels of mana regen (Necro in Lich, Ench with Clarity/ToT, although the Ench comes out ahead here).

Basically, the Enchanter is capable of much more if you know what you're doing. Loraen and Tecmos have proven this beyond a shadow of a doubt in the Solo Artist Challenge thread. It's simply an extremely powerful class in the hands of a good player due to the sheer amount of useful tools at its disposal (most importantly: universal charm, mez/stuns/lulls and slow/haste).
  #20  
Old 09-30-2013, 05:42 PM
pasi pasi is offline
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If you want to put effort into farming, enchanter. Really no contest here - necromancers can't reliably solo most of the big money camps, and shaman mobility/setup sucks too much to compete with enchanter. Lull is also more reliable mobility in Kunark than FD since most of the mobs requiring lull are going to be 40-50.

If you want to watch Netflix or play other games while you farm, Necromancer or Shaman.

Option 1 looks more appealing, but I wouldn't undervalue effortless farming.
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