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#1
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![]() Thanks for the responses, this has been a big help. I've been able to solo some red mobs where I can't keep up with the heals by summoning 2-3 pets during the battle and waiting until the end to cast and DD spells to get full XP. I like the fire pet the best so far, but I might try the one with dodge soon.
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#2
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And yes, you should be able to solo red mobs in the method you just described but let me you tell you it's nowhere near as efficient to solo reds. Chain blue mobs and reclaim energy on pet when it has low health. Do 1pt of damage with lvl 1 nuke. | |||
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#3
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#4
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![]() I think a focused water pet is the best for soloing. I spend far less mana keeping it healed, than I would healing or chain summoning fire pets. Earth pets are pretty situational, and get hit too much. After the patch that changed pet DPS, I feel that around level 20, fire pet becomes less useful for a soloing mage. The incoming damage at, or around that level becomes too dangerous for the additional DS to really make that much of a difference. ~Level 29
Reclaim Energy is going to be too costly for me at end-game too, since I am going to rely on air pets, with two gnoll-hide lariats. But I'm probably playing "wrong." | ||
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#5
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I personally still use my fire pet at level 20, and even though it takes dmg quickly, it's actually to me the fastest exp because I have spots that I know I can get single pulls, and never need to worry about an add. With how much damage the DS does in return, I can kill mobs far faster, and with far less mana usage than any other pet do to the DS being pretty much like free manaless damage. If I plan on camping something that I have a good chance of adds though, I tend to use the water pet since it's the most well rounded. Like my previous post stated, at level 29 it's still going to be the most efficient to do what you're doing now, pick your favorite pet and keep it healed. At high levels though the pets start having too many hps for it to be the most efficient to just try to heal your pet if efficiency is what you're going for. | |||
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#6
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![]() 15k hp earth pets are fun to heal for 180hp a pop :P
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#8
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![]() I know the purpose of the server is to keep it as classic as possible, but I would still really like to see pets persist through zoning and logging. I know it was added at some point in EQ live but I don't recall when.
Hey, I can dream can't I? | ||
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#9
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On a completely unrelated note, if I wanted to solo some evil eyes for some cool bracelets to replace my cloth ones, would the Air pet be the way to go? Or am I just dreaming about soloing evil eyes at level 29? I remember them being quite nasty. | |||
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#10
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![]() Level 29 is the transition level where you will start re-casting pets. It cost 100 mana to do a heal for 145 (which isnt much of anything at this level, maybe a bubble of health). And casting a new pet is only 200 mana. So its 2 heals = 200 for 2 bubs of health, or just resummon a pet with full health. Total cost of the compromise...1 malachite.
I think its worth it. However, I enjoy summoning the highest DS pet for my level, giving him 2 swords and burnout II and watch him Quad. Very powerful pets. | ||
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