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  #1  
Old 07-21-2010, 12:02 AM
Drakul Drakul is offline
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Thanks for the responses, this has been a big help. I've been able to solo some red mobs where I can't keep up with the heals by summoning 2-3 pets during the battle and waiting until the end to cast and DD spells to get full XP. I like the fire pet the best so far, but I might try the one with dodge soon.
  #2  
Old 07-21-2010, 12:52 AM
rioisk rioisk is offline
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Quote:
Originally Posted by Drakul [You must be logged in to view images. Log in or Register.]
Thanks for the responses, this has been a big help. I've been able to solo some red mobs where I can't keep up with the heals by summoning 2-3 pets during the battle and waiting until the end to cast and DD spells to get full XP. I like the fire pet the best so far, but I might try the one with dodge soon.
What do you mean waiting until the end to cast and DD spells to get full XP? Just load your lvl 1 nuke. You only need to do 1pt of damage to receive full xp.

And yes, you should be able to solo red mobs in the method you just described but let me you tell you it's nowhere near as efficient to solo reds. Chain blue mobs and reclaim energy on pet when it has low health. Do 1pt of damage with lvl 1 nuke.
  #3  
Old 07-21-2010, 03:28 AM
Elissa Elissa is offline
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Quote:
Originally Posted by Kraftwerk [You must be logged in to view images. Log in or Register.]
Elissa let me try and give you a rundown on why it's so effective:

At higher levels the pet heal is for 200hp at cost of 100 mana. 2hp/1mana.
Summoning a pet will be about 600-1000 hp depending on level, mana cost being 170-200 (depending on spec). Use focus item to reclaim energy old near dead pet for, lowballing, 100 mana. So now you cast a new pet for, including reclaim mana, 70-100 mana. That is 600-1000hp/100 mana or 6 - 10 hp/1mana, much greater than 2hp/1mana with pet heal.

Using this process you have pet attack and kill, you use lvl 1 DD and reap benefits then med while pet kills. Keep going until pet goes below 15% then reclaim recast and effectively you never have to stop killing, your only limit is the number of mobs you can clear in a single cycle using high powered DDs at your own discretion.
Thanks for clearing this up, that definitely makes a lot more sense.
  #4  
Old 07-20-2010, 01:14 PM
Itchybottom Itchybottom is offline
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I think a focused water pet is the best for soloing. I spend far less mana keeping it healed, than I would healing or chain summoning fire pets. Earth pets are pretty situational, and get hit too much. After the patch that changed pet DPS, I feel that around level 20, fire pet becomes less useful for a soloing mage. The incoming damage at, or around that level becomes too dangerous for the additional DS to really make that much of a difference. ~Level 29

Reclaim Energy is going to be too costly for me at end-game too, since I am going to rely on air pets, with two gnoll-hide lariats. But I'm probably playing "wrong."
  #5  
Old 07-20-2010, 01:26 PM
Insedeel Insedeel is offline
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Quote:
Originally Posted by Itchybottom [You must be logged in to view images. Log in or Register.]
I think a focused water pet is the best for soloing. I spend far less mana keeping it healed, than I would healing or chain summoning fire pets. Earth pets are pretty situational, and get hit too much. After the patch that changed pet DPS, I feel that around level 20, fire pet becomes less useful for a soloing mage. The incoming damage at, or around that level becomes too dangerous for the additional DS to really make that much of a difference. ~Level 29

Reclaim Energy is going to be too costly for me at end-game too, since I am going to rely on air pets, with two gnoll-hide lariats. But I'm probably playing "wrong."
There is no playing "wrong". Play however makes you have the most fun I say. There will always be theorycrafters out there that'll crunch everything down to exp/hour gain, but for some people it's not about getting the most exp in the fastest way possible. Every situation, camp, etc is going to be different.

I personally still use my fire pet at level 20, and even though it takes dmg quickly, it's actually to me the fastest exp because I have spots that I know I can get single pulls, and never need to worry about an add. With how much damage the DS does in return, I can kill mobs far faster, and with far less mana usage than any other pet do to the DS being pretty much like free manaless damage. If I plan on camping something that I have a good chance of adds though, I tend to use the water pet since it's the most well rounded.

Like my previous post stated, at level 29 it's still going to be the most efficient to do what you're doing now, pick your favorite pet and keep it healed. At high levels though the pets start having too many hps for it to be the most efficient to just try to heal your pet if efficiency is what you're going for.
  #6  
Old 07-20-2010, 02:12 PM
Vyal Vyal is offline
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15k hp earth pets are fun to heal for 180hp a pop :P
  #7  
Old 07-21-2010, 09:38 AM
guineapig guineapig is offline
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Quote:
Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
15k hp earth pets are fun to heal for 180hp a pop :P
I want a 15,000 hitpoint earth pet!
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  #8  
Old 07-21-2010, 11:52 AM
krforrester krforrester is offline
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I know the purpose of the server is to keep it as classic as possible, but I would still really like to see pets persist through zoning and logging. I know it was added at some point in EQ live but I don't recall when.

Hey, I can dream can't I?
  #9  
Old 07-21-2010, 12:04 PM
Elissa Elissa is offline
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Quote:
Originally Posted by Itchybottom [You must be logged in to view images. Log in or Register.]
I think a focused water pet is the best for soloing. I spend far less mana keeping it healed, than I would healing or chain summoning fire pets. Earth pets are pretty situational, and get hit too much. After the patch that changed pet DPS, I feel that around level 20, fire pet becomes less useful for a soloing mage. The incoming damage at, or around that level becomes too dangerous for the additional DS to really make that much of a difference. ~Level 29

Reclaim Energy is going to be too costly for me at end-game too, since I am going to rely on air pets, with two gnoll-hide lariats. But I'm probably playing "wrong."
The water pet is something I've never tried but it looks pretty beefy. The fire DS is really nice, but I wonder if (especially since as of yet I've only been able to procure the water focus) a focused water + my casted DS on it is going to be the best bet until I can score the Torch...

On a completely unrelated note, if I wanted to solo some evil eyes for some cool bracelets to replace my cloth ones, would the Air pet be the way to go? Or am I just dreaming about soloing evil eyes at level 29? I remember them being quite nasty.
  #10  
Old 07-20-2010, 01:25 PM
Eyry Eyry is offline
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Level 29 is the transition level where you will start re-casting pets. It cost 100 mana to do a heal for 145 (which isnt much of anything at this level, maybe a bubble of health). And casting a new pet is only 200 mana. So its 2 heals = 200 for 2 bubs of health, or just resummon a pet with full health. Total cost of the compromise...1 malachite.

I think its worth it.

However, I enjoy summoning the highest DS pet for my level, giving him 2 swords and burnout II and watch him Quad. Very powerful pets.
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