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  #11  
Old 11-10-2013, 06:17 PM
Estu Estu is offline
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Quote:
Originally Posted by Mirana [You must be logged in to view images. Log in or Register.]
Maybe this is a dumb question... how do you guys deal with runners? All my mobs scatter at low hp and its a huge PITA to finish them all off.
Generally if you have at least one mob of each kind then their social aggro will prevent them from fleeing as long as they have at least one buddy alive. So if you have a lion, a bear, and a wolf, try to have at least one more lion, bear, and wolf. But I haven't found runners to be that big a deal. On a typical large-ish kite at around level 20 I'd have maybe 5 or so runners to deal with at the end of the coat. Just pick them off and train up your melee skill a bit. The worst thing is when you have a low-level monster that flees early and then regens enough to come back and bash you before you finish your kite. Gotta be careful about that happening - try and finish the kite quickly if you notice it, or try and move the kite onto the fleeing monster.
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  #12  
Old 11-10-2013, 07:02 PM
Mirana Mirana is offline
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Thanks for the reply. I think the biggest issue was that I was practicing with such small groups that everything ran, I didn't think about that.
  #13  
Old 11-10-2013, 08:51 PM
Mandalore93 Mandalore93 is offline
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Double Dotting pretty much eliminates all runners at mid levels. Having multiple mobs on the same social band is good too
  #14  
Old 11-10-2013, 09:45 PM
Langrisserx Langrisserx is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
at level 18 since the DoT has a slightly higher range.. so wait until then to do so.
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