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  #11  
Old 07-26-2010, 10:28 AM
maximum maximum is offline
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Great job!

Can I change the thunder to load screen music, instead? That would be ideal.
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  #12  
Old 07-26-2010, 12:24 PM
frefaln frefaln is offline
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Quote:
Originally Posted by Overcast [You must be logged in to view images. Log in or Register.]
Likewise - for future use. Is the 'quest turn in' sound able to be toned down too?
Absolutely. For the most part the sounds are intuitively named. I think that one is something like questend.wav or endquest.wav, and it's in one of the first few .pfs files. Seems like most of the basic sounds are in the first few (according to #) .pfs files, then it gets into mob-specific sounds and so forth.

I even turned down the "open bag" sound which is something like itmclth.wav. Opening one bag isn't too loud but if you have a hotkey mapped to open all bags it gets very loud.
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  #13  
Old 07-26-2010, 02:49 PM
Phallax Phallax is offline
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Quote:
Originally Posted by frefaln [You must be logged in to view images. Log in or Register.]
Another sound that annoys me is the "wind tunnel" effect in certain zones. It's just too freakin' loud. You can tweak those in snd6.pfs, files are wind_lp2.wav, wind_lp3.wav, and wind_lp4.wav.
Wind tunnels you can just turn down your ambients and those stop, at least they did for me, this thunder thing is genius tho and will save me from going completely crazy!
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  #14  
Old 08-04-2010, 01:24 AM
odizzido odizzido is offline
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This is the best thread on the forum.

Now if I can just find the super loud LS sound....
  #15  
Old 08-04-2010, 09:55 AM
guineapig guineapig is offline
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Yeah the Lavastorm Nuclear Explosion needs to go away... or at least be toned down like 500%.

I don't know how many times I have been caught off guard by that sound but it's resulted in more than one spill.
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  #16  
Old 08-04-2010, 10:24 AM
Jeice Jeice is offline
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not classic if you dont have obnoxiously loud sounds for random things in EQ. For instance when I loot my large sewing kits from my corpse I expect a ear bleeding loudness that only EQ classic could provide.
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  #17  
Old 08-04-2010, 11:05 AM
Yoite Yoite is offline
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what's that noise? it's the game babe.
what's that noise? it's the game babe.
what's that noise? it's the game babe.
what's that noise? it's the game babe.
what's that noise? it's the game babe.
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  #18  
Old 08-04-2010, 11:26 AM
azeth azeth is offline
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Quote:
Originally Posted by Yoite [You must be logged in to view images. Log in or Register.]
what's that noise? it's the game babe.
what's that noise? it's the game babe.
what's that noise? it's the game babe.
what's that noise? it's the game babe.
what's that noise? it's the game babe.
qft

well, right up until she decided to play [You must be logged in to view images. Log in or Register.]
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  #19  
Old 08-04-2010, 12:37 PM
Aldon Aldon is offline
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This game has sound?
  #20  
Old 08-09-2010, 02:44 AM
Crebbles Crebbles is offline
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Ok.. so now does anyone know where to find the sound files for the Hill Giants footsteps?? I'd like to amplify them enough to wake my neighbors.. or possibly change it to an air raid siren..
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