Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 07-25-2010, 02:39 AM
Virtuosos Virtuosos is offline
Sarnak


Join Date: Jan 2010
Posts: 422
Default

speaking as a paladain...

we rule


[You must be logged in to view images. Log in or Register.]



although i did spend 3 days stuck in hate due to not being able to gate out or get a port.....and for that, i have only one thing to say : Clerics get heals, buffs, spells for damage...paladins get exactly the same *including rez*....clerics get gate....paladins get invigor

WTF :x?!
  #12  
Old 07-25-2010, 02:39 AM
Zukan Zukan is offline
Sarnak

Zukan's Avatar

Join Date: Jul 2010
Posts: 209
Default

Thank you for this thread. Makes me feel better about playing a paladin!
  #13  
Old 07-25-2010, 03:16 AM
darkblade717 darkblade717 is offline
Aviak


Join Date: May 2010
Location: Connecticut
Posts: 85
Default

Quote:
Originally Posted by VincentVolaju [You must be logged in to view images. Log in or Register.]
How come so many more people choose SK's over pally? Like there is 3x as many SKs on /who all list then there is Pallys. I thought they were basically the same except SK used Disease Cloud, and Pally used a Stun for aggro?

The pallys spells/skills are snap aggro just like SK's right? So whats the downside of a pally, if they can tank just as well as an SK?
1. SK Self Healing far surpasses that of Paladins in effectiveness because the SK doesn't have to switch targets.

2. SK does more DPS than a Paladin (stupid weapons like Ghoulbane aside, as not everyone has that).

3. SK generates a lot more aggro than Paladins. Disease Cloud is ridiculous, always has been. Up until a few months ago people on EQLive were STILL using it on occasion.

4. A lot of people making SKs are basing it off of recent SK capabilities, not realizing we will probably never see AA or 90% of the awesome tricks we have in EQ today.

5. The standard races for SK are better suited for tanking. Ogre/Troll with super high stamina, Dark Elf with super high Agility.

6. Aesthetically it's just a cooler class. Most Paladins (from my experience, anyway) back in the day on EQ were whiny and really bad players.
  #14  
Old 07-25-2010, 03:18 AM
darkblade717 darkblade717 is offline
Aviak


Join Date: May 2010
Location: Connecticut
Posts: 85
Default

Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
The Paladin 'lull' line of spells is incredibly useful, plus the fact that paladins can root/park adds (or even root/park to pull) coupled with their stuns and hp buffs and gimp healing and LOH make them very valuable to any team not completely hell-bent on min-maxing.
If you aren't min-maxing your personal team then you're doing it wrong. SK, Cleric, Shaman, Enchanter/Bard, Magician, Magician GO!
  #15  
Old 07-25-2010, 03:36 AM
odizzido odizzido is offline
Kobold


Join Date: Nov 2009
Posts: 152
Default

Both paladins and SKs do certain things better. Neither can do everything perfectly, though they can do well under most situations.

Obviously the best solution would be to have both on a raid and have the SK and pally both doing their thing.
  #16  
Old 07-25-2010, 06:05 AM
girth girth is offline
Fire Giant

girth's Avatar

Join Date: Oct 2009
Location: Texas, Y'all
Posts: 793
Default

All things in game aside, paladins get made fun of and shadow knights sound cool and mysterious.
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight

Mugatoo <Center For Ants>
45 Iksar Monk

"You can all go to hell, I'm going to Texas."
  #17  
Old 07-25-2010, 06:46 AM
Tronjer Tronjer is offline
Aviak


Join Date: Jun 2010
Location: Germany
Posts: 85
Default

Quote:
Originally Posted by odizzido [You must be logged in to view images. Log in or Register.]
Obviously the best solution would be to have both on a raid and have the SK and pally both doing their thing.
- SK can fd pull
- Paladins get a stackable hp buff
- Warriors will tank due to /defensive

So the latter two are crucial for Kunark raiding.
  #18  
Old 07-25-2010, 07:40 AM
Mad Jacq Mad Jacq is offline
Orc


Join Date: Jul 2010
Posts: 35
Default

Pally here.

Played one back in the day and play one now.

Both SK's and Paladins are great fun to play. And both are excellent tanks, perhaps the best for exp groups.

Two observations on this thread:

DON'T ROOT A MOB unless it is to park. You don't use root to get aggro. If you root then the mob will hit randomly and could swat your rogue, etc. Early on you use flash of light and later stuns. Also root is expensive manawise relatively speaking...

The other thought I had on this thread was that back when POP came out and I was like level 65 or something I never met a SK that could out taunt me. I can't remember exactly, but think it was like 3 hard core stuns I had. I used to pull with a stun, which really pissed the mobs off, and by the time the mob would get back to the group I would be chain stunning it. Then, and I experienced this more than once, a SK could have talked about the mob's mother and stacked every dot he had on it. Heck, he could have stacked the whole necro line on the mob if he had that too and the mob wouldn't even so much as glance at him.

Of course that might have been during the time when paladins were actually unbalanced. That period was fun. [You must be logged in to view images. Log in or Register.]
Last edited by Mad Jacq; 07-25-2010 at 07:47 AM..
  #19  
Old 07-25-2010, 09:41 AM
Droxx Droxx is offline
Fire Giant


Join Date: Oct 2009
Location: Florida
Posts: 771
Default

It's simple: it's harder to be a good paladin than it is to be a good shadowknight.
__________________
Droxx - 60 Oracle!
Xord - 60 Phantasmist!
Phillip - 60 Grandmaster!
Celent - 60 Sorcerer!
Stratah - 58 Troubadour!
Joan - 58 Knight!
Colin - 52 Rake!

Guild Leader of <Eclipse>
  #20  
Old 07-25-2010, 10:41 AM
Bubbles Bubbles is offline
Fire Giant

Bubbles's Avatar

Join Date: Oct 2009
Posts: 965
Default

Quote:
Originally Posted by darkblade717 [You must be logged in to view images. Log in or Register.]
If you aren't min-maxing your personal team then you're doing it wrong. Necro, Necro, Magician, Magician, Magician, Magician GO!
Fixed your post [You must be logged in to view images. Log in or Register.]
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:08 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.