Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 11-15-2013, 10:14 AM
rixardion rixardion is offline
Orc

rixardion's Avatar

Join Date: Feb 2012
Posts: 41
Default

Quote:
Originally Posted by Tehwoot [You must be logged in to view images. Log in or Register.]
Luclin was the decline of Everquest. I enjoyed the beastlord class, but everything else just blew. The mounts were not needed and just some way for SOE to keep up with WOW and it's laziness.
WoW was far from being released at that point.
  #12  
Old 11-15-2013, 10:20 AM
Mirana Mirana is offline
Kobold


Join Date: Nov 2010
Posts: 171
Default

Quote:
Originally Posted by Tehwoot [You must be logged in to view images. Log in or Register.]
Luclin was the decline of Everquest. I enjoyed the beastlord class, but everything else just blew. The mounts were not needed and just some way for SOE to keep up with WOW and it's laziness.
Yet another ignorant Luclin hater. As the poster above me said, Luclin was released 3 years before WoW.
  #13  
Old 11-15-2013, 10:20 AM
Tehwoot Tehwoot is offline
Banned


Join Date: Jul 2010
Location: The fat cunt of Sirken's whore mother.
Posts: 82
Default

You might be right, but I remember seeing announcements and so forth around the time luclin came out. My MMO timeline is sorta squashed together.
  #14  
Old 11-15-2013, 11:35 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,875
Default

Quote:
Originally Posted by Mirana [You must be logged in to view images. Log in or Register.]
Yet another ignorant Luclin hater. As the poster above me said, Luclin was released 3 years before WoW.
P99 Cats on the Moon 2016
  #15  
Old 11-15-2013, 12:17 PM
Andervin Andervin is offline
Kobold


Join Date: Oct 2013
Posts: 139
Default

Not being able to stop/start them on a dime was annoying as hell and made them unusable as an enchanter doing CC. Accurate I guess, but annoying. WoW did mounts right. /dodge thrown tomato for mentioning WoW
__________________
This space unintentionally left blank.
  #16  
Old 11-15-2013, 12:37 PM
uygi uygi is offline
Fire Giant


Join Date: Oct 2010
Posts: 782
Default

My favorite part was how in beta the FAQ included a question about mounts, and they more or less said "no fucking way". SOE did such a 180 from 989.

Tried to find the beta FAQ but it doesn't look like the wayback machine ever picked it up =(
__________________

Myuharin <Force of Will> & Myuharin the Revenant
Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
  #17  
Old 11-15-2013, 01:16 PM
Weekapaug Weekapaug is offline
Fire Giant


Join Date: Apr 2010
Location: Gamehendge
Posts: 776
Default

They said no way to bags larger than 10 slots for over a decade, siting some coding reason that would make it virtually impossible. Now you can get massive bags.

I'm sure it's total coincidence that they sell them on the cash store. lol
__________________
  #18  
Old 11-15-2013, 01:41 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,599
Default

Quote:
Originally Posted by Andervin [You must be logged in to view images. Log in or Register.]
Not being able to stop/start them on a dime was annoying as hell and made them unusable as an enchanter doing CC.
Here's how I made this work for my magician.

Step 1. Use old character models.
Step 2. Use Amulet of Necropotence for (luclin) skeleton model.
Step 3. For instant stop, remove Illusion: Skeleton. It would put you in old model and dismiss horse.
  #19  
Old 11-15-2013, 01:57 PM
Treefall Treefall is offline
Sarnak


Join Date: Nov 2012
Posts: 246
Default

I really liked mounts, and the idea of them, at the time they were released.

However, looking back I think they were a horrible thing to implement in EverQuest.

The mounts gave a perma-med, fast-movement stance. It changed the game dramatically in my viewpoint, at least in terms of leveling and small groups.

They were immediately no longer a luxury but rather a requirement.

In my mind they were a small part of destroying the vastness of the world and class uniqueness. Equalizing travel was a first and easy step for SOE to make without facing too much resistance.

As changes go, however, they snowball. The fast travel of Luclin wasn't fast enough so even faster travel was added. The mount speeds of Luclin, outside of knights, weren't fast enough so even faster mounts were added. Then it was easy to step into (and it started in Luclin) no other class has this, let's give it to this.

I digress, but I feel like the implementation of mounts, and Luclin in general, really started a major shift in the core gameplay of EverQuest for the negative. If you look at the monster EQLive is today it all stems off of the changes started with Luclin. Kunark and Velious very much kept EQ true...Luclin, PoP, etc - not so much.

Just my 2 cents.

So looking back...I hate EQ mounts. With a passion. Would I be okay if only one class had them as a unique ability (say both knights), yes...everyone - no.
  #20  
Old 11-15-2013, 02:05 PM
Spitty Spitty is offline
Fire Giant

Spitty's Avatar

Join Date: May 2011
Posts: 705
Default

Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
As a shaman I enjoyed the horse... being able to canni without the stand/sit element was excellent [You must be logged in to view images. Log in or Register.]
This, but holy christ was the barb model atrocious. Lost virtually all the unique armor looks from Velious too, which was awful. I worked my ass off for Kael armor only to see it suddenly vanish upon Luclin's release.

Maybe that's the root of why I think Luclin is such an ugly expansion overall. Ugly, generic, blobby barb models.
__________________
[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:28 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.