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View Poll Results: Do you want variance on teams 99?
Yes 28 58.33%
No 20 41.67%
Voters: 48. You may not vote on this poll

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  #1  
Old 11-14-2013, 05:01 PM
Smedy Smedy is offline
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id for sure support variance on teams as well, you dont even know how shitty it is to play as a eurotimer when all spawns are ALWAYS on us time, shits lame
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  #2  
Old 11-14-2013, 05:04 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
id for sure support variance on teams as well, you dont even know how shitty it is to play as a eurotimer when all spawns are ALWAYS on us time, shits lame
Holy shit an actual valid argument for variance.
  #3  
Old 11-14-2013, 05:06 PM
Rellapse35 Rellapse35 is offline
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Holy shit an actual valid argument for variance.
was thinking the same thing
  #4  
Old 11-14-2013, 05:02 PM
Bazia Bazia is offline
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i vote for variance because otherwise its way to convenient to zerg
  #5  
Old 11-14-2013, 05:22 PM
Tavrin Tavrin is offline
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Might as well turn variance on, leave it in for a month and turn it off, so people can see that is will have no affect.

Variance is about who has a better bat phone response, and that is Nihilum by a mile.
  #6  
Old 11-14-2013, 05:24 PM
Andis Andis is offline
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I say give it a shot, nothing to lose

I can guarantee you more pvp efforts if spawn timers werent known.

fact.
  #7  
Old 11-14-2013, 06:20 PM
SamwiseRed SamwiseRed is offline
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i hate to go against my friends and even seem pro nilly but variance is a terrible idea. if you cant even snipe one mob on a full repop i have no fucking clue why you think you can do it with variance. here is some truth...

hardly anyone outside of nilly gives a god damn enough to track and respond to bat phones. seriously, if someone asked me to track id laugh, are you fucking serious? id rather just know when shit is gonna spawn and try to steal it or grief it.

i hate nilly as much as anyone but variance even more blue than them.
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Old 11-14-2013, 06:41 PM
Andis Andis is offline
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Regardless whether its better or not, I'd still love to see it tried out

nothing to lose, and anything is better than its current state so.
  #9  
Old 11-14-2013, 06:44 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
Regardless whether its better or not, I'd still love to see it tried out

nothing to lose, and anything is better than its current state so.
This is pretty much the only argument that is left because there is too much thinking and reason involved in anything more complicated. The server has a competitive problem, try something else, also let Smedy play with some Nihilum during his hours.
  #10  
Old 11-14-2013, 07:06 PM
Kergan Kergan is offline
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Quote:
Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
Regardless whether its better or not, I'd still love to see it tried out

nothing to lose, and anything is better than its current state so.
Your the one fighting inertia here, not the other way around. The burden of proof falls on people who are pro variance, as it is not currently enabled.

What exactly is there to gain? Every point for variance (save one, the euro time zone argument) has pretty much been destroyed.

Elderan posted in another thread that 9 raid targets were still up at some point today after the server reboot. If the "resistance" can't organize to the point of taking out a basically uncontested raid target, what makes you think they have any chance to put for the extra effort required to poopsock variance enabled raid targets?

I feel like your argument falls flat on its face, as you say it will enable raid targets to be killed by other people, or it will create more PVP around contested targets - yet all variance will do is give a much larger advantage to Nihilum than they already has due to their better ability to mobilize and much larger roster. Essentially you're making it harder for Nihilum but relatively even more difficult for everyone else.

Think of it this way. Nihilum probably only needs 20-25% of their active roster to down a raid mob. Other potential guilds/groups need 70-80%. Is it easier to make a plan to get everyone organized and together if you know the exact time of a spawn or when you have to cover a 48 hour window? It should be pretty clear the net effect of this...Nihilum can pull together a raid force much more easier on a moments notice due to the above factors.
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