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| View Poll Results: Do you want variance on teams 99? | |||
| Yes |
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28 | 58.33% |
| No |
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20 | 41.67% |
| Voters: 48. You may not vote on this poll | |||
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#1
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id for sure support variance on teams as well, you dont even know how shitty it is to play as a eurotimer when all spawns are ALWAYS on us time, shits lame
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Wipe it clean. | |||
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#2
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#4
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i vote for variance because otherwise its way to convenient to zerg
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#5
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Might as well turn variance on, leave it in for a month and turn it off, so people can see that is will have no affect.
Variance is about who has a better bat phone response, and that is Nihilum by a mile. | ||
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#6
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I say give it a shot, nothing to lose
I can guarantee you more pvp efforts if spawn timers werent known. fact. | ||
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#7
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i hate to go against my friends and even seem pro nilly but variance is a terrible idea. if you cant even snipe one mob on a full repop i have no fucking clue why you think you can do it with variance. here is some truth...
hardly anyone outside of nilly gives a god damn enough to track and respond to bat phones. seriously, if someone asked me to track id laugh, are you fucking serious? id rather just know when shit is gonna spawn and try to steal it or grief it. i hate nilly as much as anyone but variance even more blue than them.
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Current Games:
Naw | ||
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#8
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Regardless whether its better or not, I'd still love to see it tried out
nothing to lose, and anything is better than its current state so. | ||
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#9
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#10
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What exactly is there to gain? Every point for variance (save one, the euro time zone argument) has pretty much been destroyed. Elderan posted in another thread that 9 raid targets were still up at some point today after the server reboot. If the "resistance" can't organize to the point of taking out a basically uncontested raid target, what makes you think they have any chance to put for the extra effort required to poopsock variance enabled raid targets? I feel like your argument falls flat on its face, as you say it will enable raid targets to be killed by other people, or it will create more PVP around contested targets - yet all variance will do is give a much larger advantage to Nihilum than they already has due to their better ability to mobilize and much larger roster. Essentially you're making it harder for Nihilum but relatively even more difficult for everyone else. Think of it this way. Nihilum probably only needs 20-25% of their active roster to down a raid mob. Other potential guilds/groups need 70-80%. Is it easier to make a plan to get everyone organized and together if you know the exact time of a spawn or when you have to cover a 48 hour window? It should be pretty clear the net effect of this...Nihilum can pull together a raid force much more easier on a moments notice due to the above factors. | |||
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