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  #11  
Old 11-15-2013, 01:31 AM
Aenor Aenor is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
So as someone who is against item loot, I would support this proposal. Simply because it's hardly even item loot at all. More like trash loot.
Here's a scenario. A warrior and a wizard are killing the evil eye when a SK and mage show up and attack them. The wizard finishes off the evil eye but dies to the mage pet before he can loot it. The warrior kills the mage.

Now, if the warrior then loots a manastone off the evil eye, he can't equip it, and thus can't make it no drop. If the SK subsequently kills the warrior, he can loot the manastone from the warrior's inventory.

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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
Please tell me how item loot will fix people paying for no drop gear rights. I'm all ears [You must be logged in to view images. Log in or Register.].
It won't eliminate RMT altogether but it will reduce it by approximately 90%. The rest of your post is mad and bad and not worth responding to.
  #12  
Old 11-15-2013, 01:42 AM
Potus Potus is offline
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Laffo I agree my post is bad I should have just pulled numbers out of my ass like your 90% statistic.
  #13  
Old 11-15-2013, 02:10 AM
Bazia Bazia is offline
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Aenor is a dumb red99 nihilum zergling
  #14  
Old 11-15-2013, 02:10 AM
Pudge Pudge is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
So as someone who is against item loot, I would support this proposal. Simply because it's hardly even item loot at all. More like trash loot.
That is the point. The system has to be acceptable to even ppl who don't like item loot. "Trash loot" it is not. There are many useful items you do not equip, also any items you bluebie-farm for resale are at risk. The fact that this system allows you to progress your char with no fear, while at the same time curb pixel farmers (slightly- we know they will gate and bank the manastone for sale immediately) is interesting.

The system would keep the economy in a constant state of demand because loot would never be removable from alts - if you're gonna equip that fungi, you better be serious.

Perhaps some items, like weapons, should be non-lootable but still remain droppable after equipping. Just so you can gibe hand-me-downs out.

Bind on equip for breastplates etc. Will mean no resale or hand me downs of this type either. And this puts a real strain/onus on new players you might want to give a boost to. Aenor I Like your idea a lot because it's fresh and not too griefy. But what if when you equipped an item it became no-drop... UNTIL you put it in the bank, at which point it reverts to its natural status. This way items can still retain their resale value, as well as be traded to others for temporary use, and not be completely tied up on 1 toon.

I think this system could work. Also has potential to snipe an item of value (someone takes the item out of bank and forgets to equip.. or intends to sell it for plat but gets ganked) but mostly protects ppl from losing their gear.

Might still be too grief for a few ppl when they lose something, because there are still valuable items ppl will be rolling around with unequipped, but this is one of the best item loot suggestions IMO.
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Last edited by Pudge; 11-15-2013 at 02:13 AM..
  #15  
Old 11-15-2013, 02:22 AM
Alecta Alecta is offline
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Thoughts on only being able to loot trade skill craftable jewelry regardless of if it is bagged? (Earrings + rings + necklaces)

Just proposing outside the normal all or nothing approach (not sure if it was mentioned in other threads, not reading them all this week.)
  #16  
Old 11-15-2013, 02:24 AM
Colgate Colgate is offline
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make everything droppable and lootable

except for weapons
  #17  
Old 11-15-2013, 02:50 AM
Dullah Dullah is offline
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Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
Thoughts on only being able to loot trade skill craftable jewelry regardless of if it is bagged? (Earrings + rings + necklaces)

Just proposing outside the normal all or nothing approach (not sure if it was mentioned in other threads, not reading them all this week.)
Then people will just find noncrafted jewelry to wear, and will get their resists in other slots.

More you can loot, the merrier.
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  #18  
Old 11-15-2013, 02:50 AM
Smedy Smedy is offline
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ill play item loot, others wont

its a recipie for an empty server unless you make the server very unclassic, like special loot system, nothing like they had it on live.
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  #19  
Old 11-15-2013, 03:06 AM
heartbrand heartbrand is offline
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yo cast lay off the keyboard
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  #20  
Old 11-15-2013, 03:57 AM
Aenor Aenor is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
But what if when you equipped an item it became no-drop... UNTIL you put it in the bank, at which point it reverts to its natural status. This way items can still retain their resale value, as well as be traded to others for temporary use, and not be completely tied up on 1 toon.
New ideas > QQ. I pulled that stat out of my ass as well. I like this but, as someone who tools around on foot with my war with no jboots, this would throw a gigantic advantage to casters who can bind at a bank.

Quote:
Originally Posted by Alecta [You must be logged in to view images. Log in or Register.]
Thoughts on only being able to loot trade skill craftable jewelry regardless of if it is bagged? (Earrings + rings + necklaces)
Seems like Sirken or Nilbog might have thrown this one out there, not sure. You could certainly limit my bind on equip concept to actual armor slots and not jewelry slots in the name of science, if you so desire. This thread is mainly about the merits of bind on equip versus making all items dropable and lootable, similar to the VZTZ era where planar was trade-able, thus encouraging more item farming.
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