Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 07-26-2010, 02:24 PM
Aadill Aadill is offline
Planar Protector

Aadill's Avatar

Join Date: Jan 2010
Posts: 1,137
Default

Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
To deter guilds from incessantly calling timers we can make it so each raid force may shout 4-5 timers per hour in a particular zone. These can be done at random intervals and can be spaced at however the guilds like.
I cannot wait to see the photo albums of timestamped roll call images from that [You must be logged in to view images. Log in or Register.] Maybe a lower number would seem appropriate.
  #12  
Old 07-26-2010, 02:31 PM
Skope Skope is offline
Banned


Join Date: Apr 2010
Location: place
Posts: 767
Default

Well, keep in mind that you'd need only 1 screenshot for proof. It's also far harder to timestamp the screenshot for one guild than it is for the other to /shout present. I don't think a number under 3 should be viable, though.
  #13  
Old 07-26-2010, 02:45 PM
Phallax Phallax is offline
Fire Giant

Phallax's Avatar

Join Date: Apr 2010
Posts: 708
Default

I like this, 24 seems just right, always thought 15 was way to low and an odd number. If you think 24 is to high then it should be 18(3 full groups).

I like random roll call, not roll calling untill a boss spawns just gives guilds a chance to bat call the guild, a 60 sec window of random roll calls doesnt really give a huge chance for bat calls to work AS effective, although they can still work.

Good post
__________________
Phallax [55 Luminary]
Phallax [51 Mystic]
Jeebs [40 Ranger]
  #14  
Old 07-26-2010, 03:11 PM
Chicka Chicka is offline
Kobold


Join Date: May 2010
Posts: 156
Default

I do hate the number, but I like the spirit of the suggestion: end camping by making it not worth it.

Throwing something in the ring to get booted around: how about winning a claim from a camping guild gives 12 hours grace to the winning guild where presence is not required to hold claim.

Edit: Why? Because then any guild - even those who have no intention of "camping" can disrupt camping behavior. They even have incentive to do so since they have 12 free hours where if the boss pops they get a cookie.
__________________
--

Quote:
Originally Posted by Aeolwind View Post
I <3 detriment.
Quote:
Originally Posted by Tronjer View Post
10 years ago I split up as well with my ex gf over EQ. Didn't even realize her move out, as I was raiding at this time.
Last edited by Chicka; 07-26-2010 at 03:23 PM..
  #15  
Old 07-26-2010, 03:26 PM
azeth azeth is offline
Planar Protector

azeth's Avatar

Join Date: Jun 2010
Posts: 3,037
Default

Quote:
Originally Posted by Chicka [You must be logged in to view images. Log in or Register.]
I do hate the number, but I like the spirit of the suggestion: end camping by making it not worth it.

Throwing something in the ring to get booted around: how about winning a claim from a camping guild gives 12 hours grace to the winning guild where presence is not required to hold claim.

Edit: Why? Because then any guild - even those who have no intention of "camping" can disrupt camping behavior. They even have incentive to do so since they have 12 free hours where if the boss pops they get a cookie.

I see what you did there, but personally I think given the amount of people impacted by a Raid Ruleset - the less moving parts the better.
__________________
Quote:
Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #16  
Old 07-26-2010, 03:30 PM
Chicka Chicka is offline
Kobold


Join Date: May 2010
Posts: 156
Default

Quote:
Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
I see what you did there, but personally I think given the amount of people impacted by a Raid Ruleset - the less moving parts the better.
Yes me too: I'd love FTE, but its not going to happen. I think the point is the parts don't really have to move because nobody would camp under those circumstances. And actually, given the number of moving parts, and screenshots thereof, that are in effect RIGHT NOW, it is no more complicated.
__________________
--

Quote:
Originally Posted by Aeolwind View Post
I <3 detriment.
Quote:
Originally Posted by Tronjer View Post
10 years ago I split up as well with my ex gf over EQ. Didn't even realize her move out, as I was raiding at this time.
  #17  
Old 07-26-2010, 06:47 PM
tuxqueot tuxqueot is offline
Large Bat


Join Date: Jun 2010
Posts: 14
Default

I, for one, think the roll call thing is a joke. Just this very second, while I was windowed out reading this thread, Dino spawned in front of me. I didn't engage right away so another mage took it right out from under me. And Dino has a 6 minute repop.

Now you're telling me if I am waiting for a spawn that has a FOUR DAY window I can't even window out to read a forum thread or go take a piss for fear of missing a 60 second window to respond to someone else's abitrary role call and costing my guild the spot?

OMG people, this is a GAME.
  #18  
Old 07-26-2010, 06:57 PM
Cormac Cormac is offline
Scrawny Gnoll


Join Date: Dec 2009
Posts: 21
Default

Quote:
Originally Posted by tuxqueot [You must be logged in to view images. Log in or Register.]
I, for one, think the roll call thing is a joke. Just this very second, while I was windowed out reading this thread, Dino spawned in front of me. I didn't engage right away so another mage took it right out from under me. And Dino has a 6 minute repop.

Now you're telling me if I am waiting for a spawn that has a FOUR DAY window I can't even window out to read a forum thread or go take a piss for fear of missing a 60 second window to respond to someone else's abitrary role call and costing my guild the spot?

OMG people, this is a GAME.
What he said.
  #19  
Old 07-26-2010, 07:37 PM
Chicka Chicka is offline
Kobold


Join Date: May 2010
Posts: 156
Default

Quote:
Originally Posted by tuxqueot [You must be logged in to view images. Log in or Register.]
I, for one, think the roll call thing is a joke. Just this very second, while I was windowed out reading this thread, Dino spawned in front of me. I didn't engage right away so another mage took it right out from under me. And Dino has a 6 minute repop.

Now you're telling me if I am waiting for a spawn that has a FOUR DAY window I can't even window out to read a forum thread or go take a piss for fear of missing a 60 second window to respond to someone else's abitrary role call and costing my guild the spot?

OMG people, this is a GAME.
Then why come here and vomit on a thread that's trying to come up with a way of discouraging camping raid mobs?

BTW, I think yer 6 minute spawn mob is safe from anything we discuss here - unless you want to keep bringing it up so we include it.
__________________
--

Quote:
Originally Posted by Aeolwind View Post
I <3 detriment.
Quote:
Originally Posted by Tronjer View Post
10 years ago I split up as well with my ex gf over EQ. Didn't even realize her move out, as I was raiding at this time.
  #20  
Old 07-26-2010, 07:53 PM
Swiftsong_Lorekeeper Swiftsong_Lorekeeper is offline
Orc

Swiftsong_Lorekeeper's Avatar

Join Date: Jun 2010
Location: Alabama
Posts: 33
Default

Quote:
Originally Posted by tuxqueot [You must be logged in to view images. Log in or Register.]
I, for one, think the roll call thing is a joke. Just this very second, while I was windowed out reading this thread, Dino spawned in front of me. I didn't engage right away so another mage took it right out from under me. And Dino has a 6 minute repop.

Now you're telling me if I am waiting for a spawn that has a FOUR DAY window I can't even window out to read a forum thread or go take a piss for fear of missing a 60 second window to respond to someone else's abitrary role call and costing my guild the spot?

OMG people, this is a GAME.
/agree

Keep in my I'm only level 13 and will probably never be in a raiding guild other than a guild that does pickup raids or maybe schedules 1 a week (if that). This is the same road that EQ live went down and ended in the top guild with the players that had the best gear and all that crap making the decisions for the server. Why should the top guilds be able to set rules for every other guild on the server? Like tux said, it is just a game. Say that I am a member of x guild and we have the 15-24 players (whatever number everybody in this thread thinks is fair that is part of the top raiding guilds) and no one else can make it, or better yet no one else is high enough to raid. So guild x goes to zone y to kill z. My ENTIRE guild that is high enough to kill z is in the zone. A player or group or whatever comes into the zone from a high raiding guild. That guild calls roll call. Say just one of the members of my guild had to go do something (assuming the other 14-23 players have no life and can sit in front of their computer for as long as it takes from the time my guild zones in and claims the camp until that mob actually spawns). So since one less player than is required answers for roll call, my guild loses it's spot? I think this is retarded IMO. Thats like (for instance) apple comes out with the iphone 16 at 3am and while you are in line some other consumers make up a rule that you have to have a friend with you or you lose your spot. Your friend has to go to the bathroom at 2:30 because he/she is about to piss himself/herself and holy shit now its 2:32 and your friend is walking back to find that after they walked away that the person behind you called roll call and made you go to the end of the line and wait an extra 7 hours assuming you both stay there the whole time. Makes no sense does it? MMORPG=Massive Multiplayer Online Roleplaying Game

If you want to make a fair rule, (we will use naggy for this example), make it where each guild can only have one kill/attempt and the guilds take turns killing the naggy. If there are no guilds that want to kill naggy other than yours then just go crazy and kill naggy till your heart is content. To keep arguments from stirring then make it where there are no assumptions on if guild 1 has killed naggy or not, make it where someone from guild 2 has to witness the other guild taking aggro naggy after guild 2 arrives in the zone where guild 1 has already claimed naggy. Whether or not guild 1 wipes that means guild 2 gets their go at it. How hard is it? Oh and throw in a timer where if naggy spawns and the guild doesn't aggro within 30 minutes, which is ample time to buff 15-24 players and med back up, then guild 2 wins the spawn.

Note: This is not intended as a rant, its intended as my perspective/suggestion.
__________________
Swiftsong Lorekeeper of Solusek Ro
Last edited by Swiftsong_Lorekeeper; 07-26-2010 at 07:58 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:35 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.