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#11
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#12
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![]() Well, keep in mind that you'd need only 1 screenshot for proof. It's also far harder to timestamp the screenshot for one guild than it is for the other to /shout present. I don't think a number under 3 should be viable, though.
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#13
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![]() I like this, 24 seems just right, always thought 15 was way to low and an odd number. If you think 24 is to high then it should be 18(3 full groups).
I like random roll call, not roll calling untill a boss spawns just gives guilds a chance to bat call the guild, a 60 sec window of random roll calls doesnt really give a huge chance for bat calls to work AS effective, although they can still work. Good post
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Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | ||
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#14
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![]() I do hate the number, but I like the spirit of the suggestion: end camping by making it not worth it.
Throwing something in the ring to get booted around: how about winning a claim from a camping guild gives 12 hours grace to the winning guild where presence is not required to hold claim. Edit: Why? Because then any guild - even those who have no intention of "camping" can disrupt camping behavior. They even have incentive to do so since they have 12 free hours where if the boss pops they get a cookie. | ||
Last edited by Chicka; 07-26-2010 at 03:23 PM..
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#15
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I see what you did there, but personally I think given the amount of people impacted by a Raid Ruleset - the less moving parts the better. | |||
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#16
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#17
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![]() I, for one, think the roll call thing is a joke. Just this very second, while I was windowed out reading this thread, Dino spawned in front of me. I didn't engage right away so another mage took it right out from under me. And Dino has a 6 minute repop.
Now you're telling me if I am waiting for a spawn that has a FOUR DAY window I can't even window out to read a forum thread or go take a piss for fear of missing a 60 second window to respond to someone else's abitrary role call and costing my guild the spot? OMG people, this is a GAME. | ||
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#18
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#19
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BTW, I think yer 6 minute spawn mob is safe from anything we discuss here - unless you want to keep bringing it up so we include it. | |||
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#20
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Keep in my I'm only level 13 and will probably never be in a raiding guild other than a guild that does pickup raids or maybe schedules 1 a week (if that). This is the same road that EQ live went down and ended in the top guild with the players that had the best gear and all that crap making the decisions for the server. Why should the top guilds be able to set rules for every other guild on the server? Like tux said, it is just a game. Say that I am a member of x guild and we have the 15-24 players (whatever number everybody in this thread thinks is fair that is part of the top raiding guilds) and no one else can make it, or better yet no one else is high enough to raid. So guild x goes to zone y to kill z. My ENTIRE guild that is high enough to kill z is in the zone. A player or group or whatever comes into the zone from a high raiding guild. That guild calls roll call. Say just one of the members of my guild had to go do something (assuming the other 14-23 players have no life and can sit in front of their computer for as long as it takes from the time my guild zones in and claims the camp until that mob actually spawns). So since one less player than is required answers for roll call, my guild loses it's spot? I think this is retarded IMO. Thats like (for instance) apple comes out with the iphone 16 at 3am and while you are in line some other consumers make up a rule that you have to have a friend with you or you lose your spot. Your friend has to go to the bathroom at 2:30 because he/she is about to piss himself/herself and holy shit now its 2:32 and your friend is walking back to find that after they walked away that the person behind you called roll call and made you go to the end of the line and wait an extra 7 hours assuming you both stay there the whole time. Makes no sense does it? MMORPG=Massive Multiplayer Online Roleplaying Game If you want to make a fair rule, (we will use naggy for this example), make it where each guild can only have one kill/attempt and the guilds take turns killing the naggy. If there are no guilds that want to kill naggy other than yours then just go crazy and kill naggy till your heart is content. To keep arguments from stirring then make it where there are no assumptions on if guild 1 has killed naggy or not, make it where someone from guild 2 has to witness the other guild taking aggro naggy after guild 2 arrives in the zone where guild 1 has already claimed naggy. Whether or not guild 1 wipes that means guild 2 gets their go at it. How hard is it? Oh and throw in a timer where if naggy spawns and the guild doesn't aggro within 30 minutes, which is ample time to buff 15-24 players and med back up, then guild 2 wins the spawn. Note: This is not intended as a rant, its intended as my perspective/suggestion.
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Swiftsong Lorekeeper of Solusek Ro
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Last edited by Swiftsong_Lorekeeper; 07-26-2010 at 07:58 PM..
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