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#11
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![]() From my memory:
-They were actually invisible NPC's, even after triggered, that used proximity to trigger effects. -Many of the effects were 'target' effects, so using 1 person to activate the trap and the others run passed while it was recycling didn't work. As each entered the radius, they'd get their own joy buzzer. -When you pressed locate traps it spun you to point at the trap -When you hit disarm, it affected a radius around you, fairly small -Disarm 'killed' the NPC and it would despawn. -Respawn time was not consistent. Some were 6 second respawns, some 1 minute. -Some traps when triggered you could see the name of the NPC: 'Dispel Trap', 'Insect Trap', etc a brief moment before they despawned or activated again. -They were immune to AE's from players, but could be hit by other traps AE's activating them. -They did not always show on track. Some did, like animal or insect ambushes. I do not remember their interaction with Sneak/Hide.
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