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  #11  
Old 12-18-2013, 02:14 PM
Holey Holey is offline
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ROA+MANASIEVE = WIN
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  #12  
Old 12-18-2013, 04:46 PM
HeisChuck HeisChuck is offline
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4x tash to disable the foe's magic resist
  #13  
Old 12-18-2013, 04:49 PM
heartbrand heartbrand is offline
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Quote:
Originally Posted by HeisChuck [You must be logged in to view images. Log in or Register.]
4x tash to disable the foe's magic resist
the mellowyellow strat?
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  #14  
Old 12-18-2013, 04:50 PM
Retti_ Retti_ is offline
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Quote:
Originally Posted by HeisChuck [You must be logged in to view images. Log in or Register.]
4x tash to disable the foe's magic resist
Lol
  #15  
Old 12-18-2013, 05:04 PM
HippoNipple HippoNipple is offline
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Enchanters are tough and being prepared is crucial. Crim pots ruin your best strategy. If you can get a good pet and have the charm buried a bit you should be good with a lot of fights.

Melee can't regain concentration so just try to interrupt their dispels any way you can, make sure they need at least 2 on your pet to break charm.

Casters are squishy so if you can sick the pet on them and use a combo of rapture/mana sieve/nukes you should do well.

Runes are a must.

If you get jumped off guard just try to get away.
  #16  
Old 12-18-2013, 05:06 PM
Something'Witty Something'Witty is offline
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The way this thread is going, I doubt I will get the input I am looking for...

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  #17  
Old 12-18-2013, 05:09 PM
Retti_ Retti_ is offline
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The color slants are real op
  #18  
Old 12-18-2013, 05:20 PM
Something'Witty Something'Witty is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Enchanters are tough and being prepared is crucial. Crim pots ruin your best strategy.
So true. The problem is that most red players always have crim pots, so basically rapture functions as nothing more than an irresistible stun.

Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
Casters are squishy so if you can sick the pet on them and use a combo of rapture/mana sieve/nukes you should do well.
The rapture / mana sieve combo rarely works due to crim pots, because if the target isn't mezzed, I usually die before they run OOM.


Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
If you get jumped off guard just try to get away.
In my experience, that applies to most caster fights on red.


Quote:
Originally Posted by Retti_ [You must be logged in to view images. Log in or Register.]
The color slants are real op
Really? I will have to try them out again cause I have had limited success in the past.
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  #19  
Old 12-18-2013, 05:41 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Something'Witty [You must be logged in to view images. Log in or Register.]
So true. The problem is that most red players always have crim pots, so basically rapture functions as nothing more than an irresistible stun.


The rapture / mana sieve combo rarely works due to crim pots, because if the target isn't mezzed, I usually die before they run OOM.



In my experience, that applies to most caster fights on red.



Really? I will have to try them out again cause I have had limited success in the past.

If you can get anything to land that interrupts then I would go with that paired with a good pet or just dementia nukes depending on the opponent.

If you are going against a cleric steal their mana and keep runes on yourself if they are nuking you. You may not even need to use mez on them.
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