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#11
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![]() On E`ci I remember we had a rotation for the planes, but also remember that the rotations didn't really start until after Kunark. Rotations didn't really start until the top guild was done farming whichever zone or mob. I think people are just forgetting the time frame. They just remember the "classic" era and that there were rotations. I'm pretty sure most rotations didn't start until after Velious was released and the top guilds had a lot more targets to go after.
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Member of The Mystical Order
Lestet - 60 Necromancer Ferenczy - 40 Rogue Streamtown - http://www.twitch.tv/k_n_kay | ||
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#12
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![]() First of all, Township Rebellion = trust fund eq titty babies
Now, as to classic an play nice. The logistics of raiding were simply harder back then. How many people had cell phones back in 2000? And how many would think it even at all rational to be "on call" for Everquest? The world was diff back then. This total, Mussolini-style lockdown that is second nature to us here in 2013 was simply not fully born yet back then. In that context, a certain slack was baked into the system, as it were. Sure, there were guilds like FoH and Triton and so forth. But the "science" of lockdown, as it were, was just being discovered. We were ruthless, but not 24/7 ruthless. Even the most dominant guild would skip a spawn cycle because "man, too many people got finals this week," and other such things. Things were......... mellower. I remember getting drunk phone calls from my guild leader at 4am saying "Get the fuck online Sadre, now!" but not all the time, just when the "fever" took over. In that context, people cut deals, negotiated, because the idea of 100%, Josef Stalin type lockdown just wasn't really the norm yet. Today -- and for several years now -- it is child's play to set up a lockdown system. And you can easily get a raid force to sign off on it. Maybe the word I am looking for is sloppy. Things were sloppier. This whole online world thing was just a-bornin'. Today, the system is jammed with people who grew up thinking the Angry German Kid is how you approach life, if you wanna be a boss. That was reserved for Furor, in classic. I know this is long, sorry. I am *totally* against set rotations. Might as well have instances. But guilds need to let some slack in. How to do that is the issue. I have already stated a few times my proposal. Regular readers know what it is. Always give the competition a 20 minute window for a free unhindered shot. If they get the kill, they are the ones who have to give the 20 minute window next spawn. This preserves the competition, and preserves the fact you have to fucking want it. 20 minutes. You can't muster and engage and kill dedededed in that window? Take. And mercilessly taunt the losers for not being able to execute. That is how my guilds handled it in eq1 and early eq2. It kept it real, it kept the peace, and it eliminated assholism. A clean 20 minutes. If a guild can't mobilize to get a spawn in a 20 minute window, they don't deserve the kill. Period. Casuals can go farm Sky. tl;dr bite me.
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go go go
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#13
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![]() Don't need a rotation to play nice. Just give other guilds a chance, ive you got the last kill on a mob, let someone else try to get it this week. It would make the server more playable to the general community. Also I still think a 2nd blue server that starts from beginning of classic should still be an option, teams pvp would be nice too.
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#14
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Last edited by heazels; 12-26-2013 at 05:36 AM..
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#15
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On Tribunal, when it was NGoH's turn at Gore, we rounded up about 60 people, ran to DL and got ROFLstomped. We regrouped and gave that bitch what for. That was my first raid in EQ. Nobody interfered. If they had, they probably would have started a nasty war with all the other raiding guilds on Tribunal at the time. Truth is, I don't know what the consequences would have been because everyone abided by the rotation. | |||
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#16
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#17
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And these poopsockers are not as all-powerful as we think. Here is how it would work out: even a mid-level guild could say to itself, we want to try for mob X. They could focus, and track that one mob. And when it spawns, they would get that clean chance. Under my suggestion, any guild can gain a shot. They just have to actually want it. They have to be able to muster and gain the shot. And wouldn't it be funny if a mid-level guild could them gather a few people at the next spawn and taunt the big guild, saying "you have 20 minutes, good luck." I think it would lighten the tone a bit. But it would retain the competitiveness. You have to be able to muster. I kind of view that as a sine qua non.
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go go go
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#18
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![]() One guild didn't lock down all the spawns during classic EQ because they didn't have 20 throw away accounts logged out fully buffed at every raid encounter. Raids had to mobilize and form for every raid spawn rather than just logging on to the Trakanon alt team. The top guilds usually got there first, but that was because they wanted it more. It's near impossible to compete with someone if you have to mobilize and they just have to log on another account. I don't think classic iterations of Triton, FoH, etc would be able to compete with TMO's alt crew on this server.
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Hynch - Iksar Warrior
Falnyr - Half Elf Ranger | ||
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#19
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