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![]() I posted this in the raid poll thread, but I think it deserves its own.
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Day 0: Noble 1 (0) Day 3: Noble 2 (1) Day 6: Noble 3 (2) Day 7: Noble 4 (1) Day 9: Noble 5 (3) Day 10: Noble 6 (2), Noble 7 (4) Day 12: Noble 8 (5) Day 13: Noble 9 (3), Noble 10 (6), Noble 11 (7) Day 14: Noble 12 (4) Day 15: Noble 13 (8) Day 16: Noble 14 (5), Noble 15 (9), Noble 16 (10), Noble 17 (11) Day 17: Noble 18 (6), Noble 19 (7), Noble 20 (12) Day 18: Noble 21 (13) Day 19: Noble 22 (8), Noble 23 (14), Noble 24 (16), Noble 25 (17) Day 20: Noble 26 (9), Noble 27 (10), Noble 28 (11), Noble 29 (18), Noble 30 (19), Noble 31 (20) edit: I realized this isn't quite right, because there is an extra wait of a week while the first OOA is up, but the basic idea remains. So in three weeks we would have 31 spawns of Noble Dojorn rather than 9 total spawns of Noble Dojorn, OOA, and HoV. IIRC the Hand of Veeshan does drop 3 items instead of two, but that doesn't come close to making up the difference. I'm sure Fabben is suitably horrified at the prospect of other players getting high level Plane of Sky stuff, but really from a player perspective there is no downside to this The only limit is the number of cycles the server can sustain, and after we hit that limit we could kill all of the overseers (one at a time) and the resulting Hands. If that was done at the end of week three to reset things, we'd get another 10-15 efreeti kills right then, making a total of nearly 50 efreeti kills instead of 9. Assuming this is really how the spawn works, I'd like to propose the following: Proposed Efreeti Agreement
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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Last edited by Splorf22; 12-26-2013 at 04:50 PM..
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