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#11
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![]() Definitely look to recruit 1-2 more group members in. If you're going to Unrest it'll be hard to resist either adding people to your group.... or merging into an existing one, because there aren't THAT many mobs to go around [You must be logged in to view images. Log in or Register.]
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#12
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#13
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![]() I went with druid with the mind of looking for groups. I figured we would be doing a lot of duoing at lower levels. I think we will stay in Blackburrow until the teens then head over to unrest and try to recruit for some dps. We're in no rush but don't want it to be bang my head against the wall frustrating.
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#14
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#15
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#16
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![]() East Karana is where most Druids go to Charm. I would suggest that over Befallen. A death pit. Karanas are a pretty good progression. Not uber loot but what much is below level 25ish.
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#17
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![]() EC and WC are really good zones for that level. Close to merchants. Close to a ring and a spire so you have a possibility of someone nice buffing you. There are animals for the druid to charm ( I recommend snakes for the poison ), and orcs for faction and awesome XP hand in. Druid can harmony orcs and dervs.
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#18
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![]() This could work but the druid would most definitely have to charm something for extra dps. Also, fear kite would work well cause then you wouldn't have to heal the pally. At lvl 20 the paladin could get a baton of faith and crush stuff at mid lvl.
Paladins are really good tanks imo at high lvls. I've seen paladins chain stun mobs and take hardly any damage during the encounter. I actually prefer them over warriors because I don't have to watch my threat =D Druids are the weaker priest class as far as healing goes. There are other things druids are good at though. Snare and evac come to mind when I think of druids. Some pretty nasty corpse runs can be avoided thanks to a quick thinking druid. Snare is always useful when dungeon crawling. Also you guys will be able to travel to various places with ease thanks to the druid.
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#19
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![]() I leveled with my brother as druid/pally. What we found best was snare kiting with a pet. Druid would snare the mob and hold aggro by either reapplying snare or low lvl dots and then just run a good distance and med, sending in his pet. The pally would use a 2hander hitting the mob from behind and mostly just save mana for adds, stuns if druids pet breaks, and emergencies.
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Last edited by Dweed; 12-30-2013 at 10:57 AM..
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#20
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![]() Befallen, Najena, Runnyeye. Why go to Unrest when you can have these zones to yourself most days. I recommend upper guk as well.
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