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#1
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![]() Paladin/Enchanter is solid. Enchanter charms for mad DPS and the Paladin is capable of keep its health up.
I've been trio'ing Paladin/Enchanter/Cleric and those two don't *need* my cleric, I just give them less down-time since the paladin doesn't have to use mana for heals.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#2
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![]() sham/mnk ftw
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#3
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![]() Welcome to the Server!
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..I wonder what you taste like. | ||
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#4
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![]() I'm partial to the Shaman / SK combo. Monk is good, but can't tank mobs in the second half of the game (50+). High levels, the shaman can basically root rot mobs while the SK tears through them 1 at a time.
In terms of gear availability to a new player, I'd probably go shaman/enchanter. Lots of melee twinks running around and I think a well played caster duo can mostly bypass the twink limitations. | ||
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#5
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![]() Shm/ench is a retardedly powerful combo.Top two solo classes with pretty awesome synergy to boot. If you want to dungeon crawl, building your group from this duo will be extremely rewarding.
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Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid | ||
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#6
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![]() Quote:
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#7
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![]() Shaman + Necromancer 1-60.
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#8
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![]() Imagine if your new, poorly geared enchanter had access to heals, sow, charisma/hp buffs, malo line debuff on pet, str buff to actually pick up loot, and someone to pick up aggro, slow, and root when necessary. Dots if mana permits.
Imagine if your new, poorly geared shaman had access to OP pets, clarity, and remarkable cc.
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Winga - 59 Barbarian Shaman <BDA>
Hairyporter - 29 Halfling Druid | ||
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#9
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![]() Quote:
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#10
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![]() Shaman/rogue! Shaman slow tanks and rogue destroys
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