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  #11  
Old 01-02-2014, 04:02 PM
falkun falkun is offline
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So its the Divinity plan, except tier2 cannot draft VS, CT, Inny, nor Trak and tier1 cannot draft Tal, Sev, Gore, Fay, Draco, Maestro, Naggy, nor Vox? Personally, I'd take the Divinity plan because the only time tier2 guilds are going to raid is during the first two weeks. The tier2 guilds do not want to have to fight tier1 guilds for FTE, as Catherin says, its a mindset not a difficulty.
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  #12  
Old 01-02-2014, 04:08 PM
Tanthallas Tanthallas is offline
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Under this arrangement, every guild has ample opportunity to be on T1 and almost any raiding guild can maintain themselves on T2. Not only this, but winning a T1 slot for a 2 month period is not something overly difficult - this allows guilds to plan their approach to being in any which tier and adds a new element of competition that would not be subject to rule lawyering or Frapsquest.

This is open to modification - i.e., I am not opposed to having a particular mob, like Gore, be off the table for Tier One guilds during the FFA period until the guilds who wish to attempt her for their slot in Tier One have gotten their attempts.
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  #13  
Old 01-02-2014, 04:15 PM
Tanthallas Tanthallas is offline
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This is a progression based system, and as such rewards guilds that are ready to progress to the next level. It also makes sure guilds can maintain their positions at the level they have put themselves in.

I have not made it difficult for guilds to enter either of the Tiers. Yes, tier one is more difficult to get into than tier two - but that is to be expected. Like I said, however, there is no reason a particularly difficult mob like Gore cannot simply be left alone by Tier One guilds so that Tier Two guilds seeking to enter Tier One have uncontested shots and are already half way there.
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  #14  
Old 01-02-2014, 04:17 PM
falkun falkun is offline
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So you can kill two of the Kunark dragons (Tal, Gore, Sev) or a god during the FFA period to get bumped into Tier1 rotation for two months. If you do not maintain the 2 kills in Tier1FFA, you drop back to Tier2 after two months. But tier1 and tier2 guilds can kill tier2FFA targets, so tier1 can effectively remove tier2 by killing all the tier2FFA targets and then everyone in tier2 falls off and can't get back in at all.

I could maybe get behind something close to this *IF* tier1 guilds could not control who is in tier2 at all times. Tier1 guilds can keep tier2FFA on lockdown, then no guild remains in tier2 and tier2Rotation mobs just wait 6 hours (because no rotation there to slay them) and go into FFA. How do you propose handling this scenario?
  #15  
Old 01-02-2014, 04:18 PM
Exmo Exmo is offline
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The problem I see here is that you've set aside certain mobs for t1, period end of discussion. What mobs are in t1 and t2 should be rotated some, even if it's 4/1 for CT/Inny/Trak/VS.

You need to allow the t2 guilds to occasionally see a Wizard/Necro/Ranger/Druid/etc. epic and those fights, which they wont if forced to compete against a camped force.
  #16  
Old 01-02-2014, 04:21 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Exmo [You must be logged in to view images. Log in or Register.]
You need to allow the t2 guilds to occasionally see a Wizard/Necro/Ranger/Druid/etc. epic and those fights, which they wont if forced to compete against a camped force.
Camping forces is 10000000% a main issue nobody really wants to discuss, but it should be abolished completely.
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  #17  
Old 01-02-2014, 04:24 PM
Exmo Exmo is offline
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Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Camping forces is 10000000% a main issue nobody really wants to discuss, but it should be abolished completely.
The only way to Abolish it is a technical Solution (Succor all Camped PC's in the zone upon mob spawn) But they don't want to implement technical solutions.

Otherwise there's just going to be rules Layering about how they were camped for Tola/Prot or some such bullshit.
  #18  
Old 01-02-2014, 04:28 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Exmo [You must be logged in to view images. Log in or Register.]
The only way to Abolish it is a technical Solution (Succor all Camped PC's in the zone upon mob spawn) But they don't want to implement technical solutions.

Otherwise there's just going to be rules Layering about how they were camped for Tola/Prot or some such bullshit.
Let 6 people camp tola then!

Camping juggs with 6 is fine, with 26 is a blatant violation.
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  #19  
Old 01-02-2014, 04:32 PM
doraf doraf is offline
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Quote:
Originally Posted by Exmo [You must be logged in to view images. Log in or Register.]
The problem I see here is that you've set aside certain mobs for t1, period end of discussion. What mobs are in t1 and t2 should be rotated some, even if it's 4/1 for CT/Inny/Trak/VS.

You need to allow the t2 guilds to occasionally see a Wizard/Necro/Ranger/Druid/etc. epic and those fights, which they wont if forced to compete against a camped force.
They can do whatever they want as long as they can get into the respective tier for the given period of time.

Other than that, they can do whatever they want for 2 weeks every month.

On top of that, I already said we would be completely willing to make it even easier for Tier Two guilds to bump to Tier One.
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  #20  
Old 01-02-2014, 04:36 PM
Exmo Exmo is offline
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Originally Posted by doraf [You must be logged in to view images. Log in or Register.]
They can do whatever they want as long as they can get into the respective tier for the given period of time.

Other than that, they can do whatever they want for 2 weeks every month.

On top of that, I already said we would be completely willing to make it even easier for Tier Two guilds to bump to Tier One.
They don't want to bump up to Tier One though, they want a shot at CT/Inny/Vs/Trak without competing with TMO/FE/BDA.

T1 involves a Batphone and High Numbers for Fast Engages.

T2 is Prime time raiding or at least more controlled engages.

That's my point. If Azure Guard or Taken or whatever is pressured by other, more organized guilds (Like Last nights ct for instance) they don't get the Kill.

You have to make Ct/Inny/Trak/VS cycle into the controlled t2 protected time, otherwise these guilds will never see a kill. Even if there is an FFA period.
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