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#11
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How can you not solo at 39 as a druid? Charm killing only gets more efficient as you level.
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#12
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it was a loooong time ago, prekunark there really wasn't anywhere to charm kite that I can think of off the top of my head.
Dots were so weak soloing was crap, my damage and healing was useless in a group and I had just gotten a manastone! it just wasn't working for me, probably a lot different now in kunark but I still have a sour taste in my mouth | ||
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#13
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Quote:
I would 100% recommend a druid over a wizard if your goal is soloing and standard EXP groups.
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Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
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Last edited by Estu; 01-09-2014 at 10:32 AM..
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#14
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thanks estu, I just remember it being extremely slow root rotting.
I prefer groups anyway but its always nice having a solo option | ||
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#15
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Quote:
Stun and silence on some boss mobs sucks, but so does ae slow from like Gorenaire for rogues. In general the wizard is almost as valuable as a rogue on raids. I don't think we outdamage the rogues but it gets close. Concussion becomes more useful in Velious, where it both works and is needed because of the huge amount of hps the mobs have. In Kunark you wait until the tank has aggro and then just unload until you or the mob dies. You only get aggro yourself if you are low HP (healer fail) or the tank dies. | |||
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Last edited by Raavak; 01-09-2014 at 06:06 PM..
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#16
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Quote:
Druid is an awesome class then. Re-Wizard, they kinda blow until you get snare at 29. Wizards are a pretty common class to get requests to PL due to this.
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#17
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Wizzie can be nice in a group, but i think most wizzies don't even know that their stuns can really help with caster mobs and that you can do effective CC with aggroing/leading away/rooting a mob. Don't be that wizzie that only does his DD.
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#18
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^^^^^^^^^^^ this also saves the healer LOTS of mana. i rarely cast elemental nuke on caster mobs, i always use my two stuns and draught of jiva interrupt nuke.
stun is also excellent to help out your party members who get charm breaks, you can stun out their pet and they won't get raped and will successfully get their charm off =) also good if a caster in your party gets some agro - you can stun it and then use the agro to have him follow you and you can park him in a safe spot. wiz is also very good at pulling if you use your flux staff and do root pulls etc, can also help FD classes with splits that are very tough with flux staff. snare is a very powerful ability in dungeons and at high lvl they get fetter which is OP. you do have to be a bit creative though - when i was lvling in seb i would never post up LFG i would just sit at zoneline and invite all the odd people waiting LFG and always managed to scrounge a group together. i would pull mobs down to the camp and also pull the camp itself. someone posted up LFG at zoneline i could evac back to zone and pick him up. through stunning nasty spells, cc, and good pulls its easy to get by with a shaman or druid healer. can also evac if shit hits the fan. nobody ever complained about not getting absolutely wrecked by krup wizards and shamans! =) if you post up LFG nobody is going to invite you, that is definitely true!!! | ||
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Last edited by Tuljin; 01-15-2014 at 01:34 PM..
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#19
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^^ Great post. This is how to play a wizard. Not just DD. Be creative, make your own groups. Show people you know what to do. Earn Respect.
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