![]() |
#11
|
||||
|
![]() Quote:
most people when rolling a melee class don't even consider this dimension of gameplay. they instantly only think "dps" hence why you get an iksar monk rolled (which also carries a hefty xp penalty btw), a warrior maybe, and sometimes they think sk cause it "out dps-es" paladin, but when you start stacking dots on an sk you quickly see your mana bar drain to nothing and the dps really isn't that exceptional. in my experience on this server most people who play casters don't really have the best situational awareness. i point my finger at clerics cause most of them on the server don't do a damn thing besides heal, they never throw out a single root or stun. if there isn't an enc in a group to AOE mez every single shitty pull in a very haphazard way, there is no CC and you'll just end up sitting at zoneline LFG. root cc is usually plenty of cc if you are single pulling casters, and if not you make sure you root casters out of LOS. with melee mobs root CC is just fine. with a pal you can take matters into your own hands. after playing warrior for a while i got sick of relying on others to take care of cc etc. if get a good dps class with you and a third party member (doesn't even have to be a healer necessarily) and you will steadily and quickly move the xp bar without dying. this is another point - all of these hypothetical "best" class situations are assuming a good player behind the toon, which certainly is not always the case. not dying and keeping the bar moving is the key to xp, not getting nuked to 30% on every pull and waiting till that one time the cleric is a little bit late on the CH, the group gets screwed, and you end up waiting a while before the xp bar moves again. so yes, learning curve/general difficulty of the class is a major reason why nobody rolls a paladin. nobody thinks about what pal is capable of - people either wanna crank out dps and FD to save their own ass without having any other responsibilities (monk and sk), or they just wanna sit on their ass and heal or OHSHITOHSHITOHSHIT aoe mez (cle and enc) the main point is that a good knight is good because of skill, not because of min/max. a good paladin is extremely powerful in the hardest zones of the game (undeads in hole, hs, and seb) its just that you don't see many of them out there =) | |||
|
#12
|
|||
|
![]() sk imo.
__________________
Holey 57 Cleric -STRIPPED/RETIRED Gream Cheese the King of Thieves 60 Rogue RIP Rygrim | ||
|
#13
|
||||
|
![]() Quote:
Doesn't hate the bad player piloting the paladin. Paladin is fucking awesome. This nonsense about not being able to solo is a sham too. 70% of mine has been solo and I rock that shit yo. Far better soloing than the other melee classes
__________________
BLUE 46 Warrior - Elkantor, 35 Shadowknight - Geldriia, 46 Enchanter - Shebreeze | |||
|
#14
|
||||
|
![]() Quote:
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
|
#15
|
|||
|
![]() my war was a beast solo, at least until 40 when i sold my account long before they banned it people don't get excited!
his dps was monstrous though, living under 20% for crips wasn't really fair for classic mobs though. | ||
|
#16
|
||||
|
![]() Quote:
__________________
Edgewalker 60 Rogue
Rayvn 56 Druid Grommel 52 Paladin Coltaine 39 Shaman Phaulss 30 Necro Bregan D'Aerth | |||
|
#17
|
||||
|
![]() Quote:
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
|
#18
|
|||
|
![]() Oh that's definitely true, you don't solo as a paladin for the fast track to 60...it's more of a "enjoy the journey instead of the destination" kind of thing!!
__________________
Edgewalker 60 Rogue
Rayvn 56 Druid Grommel 52 Paladin Coltaine 39 Shaman Phaulss 30 Necro Bregan D'Aerth | ||
|
#19
|
|||
|
![]() Paladins are an ideal raid off tank, the problem is, there will not be that many times to shine in this aspect ( except for spite golems in Hate)
Tuljin above put it brilliantly, good paladins have to be good at tanking AND good at casting. I can't tell you how many times I have had to CC and heal for my group on my paly. Splitting camps with lull and root are things that can't be learned unless you play caster classes first. Without clarity you are not going to be killing much and it won't be fast but it gets the job done nicely. You can also stun lock things with ease, and once you get above lvl 55 you can really start to dominate places like Seb and HS. Paladin is the thinking mans tank in groups, you always have to be on your toes, however if your group is beefcake being a paladin also turns into easy mode as after you drop 2 stuns the mob you are fighting isn't coming off you letting you tab out to forumquest I would not recommend making a paladin if this is your first time playing EQ, for a main character or even untwinked ( it isn't expensive at all to twink them) Being lvl 20 Paly with a Ghoulbane in Unrest might be some of the most fun times ever! I lvled my paly to 60 without any easy mode Plvling, so it took forever but was a fun journey! | ||
Last edited by Erati; 01-15-2014 at 04:04 PM..
|
|
#20
|
||||
|
![]() Quote:
| |||
|
![]() |
|
|