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  #11  
Old 01-13-2014, 10:44 PM
dustysr06 dustysr06 is offline
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I'd love to see what happens when a guild tries to game the system on day 0, good luck with that.
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  #12  
Old 01-14-2014, 05:03 AM
Swish Swish is offline
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lol, so many jimmies rustled... yet to see a raid thread where someone isn't upset or demanding some kind of modification to the rules.

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  #13  
Old 01-14-2014, 08:52 AM
falkun falkun is offline
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Mezzmur, consider this about taking Class R mobs on day1:
We've got CT, Draco, Talendor, and Naggy. You've got TWO kills (per guild, so 4-6 depending on IB/FE as well) outside VP. Would you really prefer to have Tal over VS, Trak, Sev, or Inny (because FFA count for the two-bag limit as well)?

Besides, if you want to be dicks this first go around, sure, but I wouldn't try testing the "Class C ... may not kill a Class R spawned mob" rule. Unless you decide to leave the entirety of VP for FE and IB and stay class R (lol).
  #14  
Old 01-14-2014, 08:55 AM
arsenalpow arsenalpow is offline
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Well it's not a full repop scenario so there's no bag limit of 2. They could very well sweep all of the class R mobs, then decide to prey on any class C mobs. Once they kill a class C mobs they are locked out from the casual tier. I guess it will just depend how things spawn in the first couple of days.
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  #15  
Old 01-14-2014, 08:59 AM
falkun falkun is offline
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After the last two+ years, I can handle one last respawn cycle. And it would prove (again) that tier 1 doesn't care at all about the intent of the law, only the letter.
  #16  
Old 01-14-2014, 09:07 AM
Lazie Lazie is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Well it's not a full repop scenario so there's no bag limit of 2. They could very well sweep all of the class R mobs, then decide to prey on any class C mobs. Once they kill a class C mobs they are locked out from the casual tier. I guess it will just depend how things spawn in the first couple of days.
You should take a moment. Reread everything the GMs have posted the past few days and use common sense. Hint start with Sirken's first post about the new system. Here is the key phrase.

Raid Targets will be fully respawned within 24 hours of that time.

Now strangely with this wording the server goes down and Variance gets reduced to basically a 16 hour window at 6 AM. GMs never said the repops wouldn't include the mobs variance is the key here. GMs did however say...

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The repop on Tuesday will count as a simulated respawn, but I don't plan to count it against the 2 to 4 promised per month (Since we're behind anyways).
  #17  
Old 01-14-2014, 06:16 PM
Hailto Hailto is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
After the last two+ years, I can handle one last respawn cycle. And it would prove (again) that tier 1 doesn't care at all about the intent of the law, only the letter.
You gave everyone else on the server the big fuck you so you could get your rotation...so I say, fuck you.
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