![]() |
#11
|
|||
|
![]() I'd love to see what happens when a guild tries to game the system on day 0, good luck with that.
__________________
Mylez <Riot>
Dustboy#1652 on Discord | ||
|
#13
|
|||
|
![]() Mezzmur, consider this about taking Class R mobs on day1:
We've got CT, Draco, Talendor, and Naggy. You've got TWO kills (per guild, so 4-6 depending on IB/FE as well) outside VP. Would you really prefer to have Tal over VS, Trak, Sev, or Inny (because FFA count for the two-bag limit as well)? Besides, if you want to be dicks this first go around, sure, but I wouldn't try testing the "Class C ... may not kill a Class R spawned mob" rule. Unless you decide to leave the entirety of VP for FE and IB and stay class R (lol).
__________________
| ||
|
#14
|
||||
|
![]() Well it's not a full repop scenario so there's no bag limit of 2. They could very well sweep all of the class R mobs, then decide to prey on any class C mobs. Once they kill a class C mobs they are locked out from the casual tier. I guess it will just depend how things spawn in the first couple of days.
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
| |||
|
#15
|
|||
|
![]() After the last two+ years, I can handle one last respawn cycle. And it would prove (again) that tier 1 doesn't care at all about the intent of the law, only the letter.
__________________
| ||
|
#16
|
|||||
|
![]() Quote:
Raid Targets will be fully respawned within 24 hours of that time. Now strangely with this wording the server goes down and Variance gets reduced to basically a 16 hour window at 6 AM. GMs never said the repops wouldn't include the mobs variance is the key here. GMs did however say... Quote:
| ||||
|
#17
|
||||
|
![]() Quote:
__________________
Blue:
[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | |||
|
![]() |
|
|