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#1
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i'm surprised two people have already said druid (hopefully not as a joke/troll). there are a lot of people who feel druids are dead weight in groups, especially 50+ unless they are the only healer available.
/shrug
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Geguven - (a very original) Halfling Druid | ||
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#2
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1) Bard. Only higher than Enchanter because of the 40% Exp Penalty-- a Great bard will make the Exp ship smooth sailing. Does everything (a bit worse/different) that a Enchanter does. Unfortunately, multiple Great bards don't stack in an Exp group very well.
2) Enchanter. Obvious OP class, but you get a mixed bag. A lazy Enchanter sits around and refreshes Clarity/Haste when asked, Mez's occasionally, and sucks up Exp better divided elsewhere. A Great one Pulls, keeps buffs on a timer, and puts out a significant % of the group's Dps via a charmed badass. Great enchanters stack really well in Exp groups. 3) Druids. Can't swing a dead cat without hitting a mediocre Druid. Average druids waste mana DoT'ing, don't want to heal, or've collected too much moss on them from soloing. Great druids are excellent pullers (outdoors), Heal just fine (in the right level range/group), can handle playing the Crowd Control game, and can also add significant Dps to a group with a charmed animal badass... if there's any in the zone. ...but One is all you'd ever need in an Exp group.
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Some kind of... Bubba Ho-Tep?
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Last edited by Crawdad; 02-02-2014 at 12:24 PM..
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#3
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Quote:
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#4
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Bard if 99% of em didnt hit low 50s solo then show up semi-naked at lcy looking confused when told to both manasong and CC adds.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#5
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Epic rogue
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#6
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Quote:
Quote:
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Geguven - (a very original) Halfling Druid | ||||
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Last edited by bridgetroll; 02-02-2014 at 01:21 PM..
Reason: more thoughts
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#7
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Quote:
TLDR: enchanter =/= viagra | |||
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#8
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No need for a tank when you have a charmed pet in a group? Uhhh last I checked pet's don't hold aggro. Maybe if you are in a group of caster's that can root / don't have to go into melee range I suppose. Point being, Enchanters and shaman's are awesome, but not essential. How can they be most valuable, if they are not essential? And I never said SK / War / Pal are the most needed, just that the Tank role in general is very important, who is best at tanking is always up for debate, but the role of tank > Ench CC. With a good cleric lull, camp can be broken without ench. With a good monk, camp can be broken. With a good tank, healer, anyone with root, multi pull camp's can be broken. Cleric's by far, are the most important, and thus valuable class in the game. There were so many times, an enchanter, shaman, or monk, rogue, bard etc had to leave, did /who lfg and filled their role with the first available LFG and did fine. On the other hand, there have been groups where the cleric had to leave, and without being able to find an available cleric, the group had to either disband, move to an easier, but shitty exp spot, or we all just died / couldn't hold the camp lol. Same with tank, regardless of which class is playing the role (even ranger) if the tank dies, or shits the bed, or doesn't hold aggro, or doesn't pay attention to adds / aggro on squishies, the group can wipe awfully fast. ench / shaman buffs are nice, and make things go faster for sure (things are still on spawn timer and past a certain point it doesn't matter if things aren't popping) the CC is more of a clutch "Oh fuck" play, which is awesome, but usually it means something went wrong with the group and somebody fucked up... Technically, it shouldn't ever be required in the first place if things are pulled properly, lulled properly, broken properly. Aaaanyways lol.
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-`-`-`-`-==2-1=-3-1240=-`=-12003-`-0204-3295-12-`
Bashndash - < > 50 ogre war Dashnbash - < > 50 highelf mage Flashndash - < > 28 woodelf rogue | |||
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#9
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I have to admit now in Kunark a WELL equipped Shaman can do the job. But in the planes it is well so so, and when Velious comes out it will be so so a hell of a lot. [You must be logged in to view images. Log in or Register.]
It is just crazy how much less plat I have tied up in my Cleric than my Shaman. I found out on my Druid when I leveled it up having a shit pot full of mana was really not a advantage. OK, I can heal or root longer. But then I have to sit for 5 minutes or longer to get it back mana wise. So either way you have down time. You are out of mana quicker or sitting longer to med. Not much fun either way. On the other hand the Cleric heal spells are just so damn more efficient that it is scary compared to the other healer classes. It is so much easier to play. Too the point of almost being boring compared to constantly doing something on a Shaman. But a Cleric can get boring. You sit on your ass more but you REALLY don't need Clarity like a Druid or Shaman does. I know Canni is the shits but it is a pain to do it for hours at a time compared to just sitting on a Cleric. You can be the Leader for finding new replacements and actually talk in Tells on a Cleric. | ||
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Last edited by webrunner5; 02-02-2014 at 04:48 PM..
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#10
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Clerics, ya know it's really last resort that you want them to be out pulling when their time is better spent meditating. Yes, traditional groups tend to die/disband without a healer it is sad but it happens. I suppose you're right if you want to get down to the knitty gritty of a pure group where you have a bunch of melee and what not, but nearly every offhealing class can fill the roll of a cleric in a group. Heh, I've been in groups where I've had druids healing on p99 and paladins healing back on live. Same with tank, regardless of which class is playing the role (even ranger) if the tank dies, or shits the bed, or doesn't hold aggro, or doesn't pay attention to adds / aggro on squishies, the group can wipe awfully fast. easily fixed with either a shaman for slow (very OP) or enchanter for slow/aoe mez. | |||
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Last edited by fishingme; 02-02-2014 at 04:53 PM..
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