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  #11  
Old 02-06-2014, 04:58 PM
uniqueuser uniqueuser is offline
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It's all irrelevant anyway. This game won't meet its funding deadline.
  #12  
Old 02-06-2014, 05:14 PM
Smedy Smedy is offline
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any type of instancing is a big nono to me, fuck that
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  #13  
Old 02-06-2014, 05:16 PM
Zoolander Zoolander is offline
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it always starts with "some" instanced zones...
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  #14  
Old 02-07-2014, 11:41 AM
Kanzar Kanzar is offline
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Can we get instanced fungi farms? or maybe just all the gods/planes all instanced? anyone else see how just that 5% would make the game a lot shittier?
  #15  
Old 02-07-2014, 11:42 AM
SamwiseRed SamwiseRed is offline
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no need to instance classic eq. if there are too many people just open another server. im sure there would be 600+ people willing to reroll. aint no thing when u play this game for fun.
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  #16  
Old 02-07-2014, 11:46 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Kanzar [You must be logged in to view images. Log in or Register.]
Can we get instanced fungi farms? or maybe just all the gods/planes all instanced? anyone else see how just that 5% would make the game a lot shittier?
No, I don't. You can't build a successful MMO where 50% of the content is available to only 5% of the playerbase. This was what ultimately did EQ in with Planes of Power [combined with the terrible release of Gates of Discord and Warcraft]. People were sick of the game being catered to "end-gamer" raiders who cock blocked all content, particularly in PoP, where until later flagging quests were added, you were essentially cock blocked from half the zones in the expansion if you weren't in an end game guild.

EQ2 did this shit right to an extent no other game has before or since. Raids were instanced; however, the big bosses had non-instanced versions as well, with superior / equal loot, and they had "super bosses" called Avatars, who had the best loot in the game, and were non-instanced / variance mobs as well.

Nowadays, people usually hit the level cap in MMO's incredibly quick, and there is never enough content for them to devour. The biggest problems with MMO's has been not enough content, just look @ every new MMO that has launched in the last 5 years: Rift / FF14 / Vanguard / Tera, etc., etc., all games with not enough fucking content, which is why people rush max level in a week and then unsub. And yet your amazing idea is to launch a game with even less accessible content for people to consume? ROFLCOPTR.
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  #17  
Old 02-07-2014, 02:05 PM
rusty81 rusty81 is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
No, I don't. You can't build a successful MMO where 50% of the content is available to only 5% of the playerbase. This was what ultimately did EQ in with Planes of Power [combined with the terrible release of Gates of Discord and Warcraft]. People were sick of the game being catered to "end-gamer" raiders who cock blocked all content, particularly in PoP, where until later flagging quests were added, you were essentially cock blocked from half the zones in the expansion if you weren't in an end game guild.

EQ2 did this shit right to an extent no other game has before or since. Raids were instanced; however, the big bosses had non-instanced versions as well, with superior / equal loot, and they had "super bosses" called Avatars, who had the best loot in the game, and were non-instanced / variance mobs as well.

Nowadays, people usually hit the level cap in MMO's incredibly quick, and there is never enough content for them to devour. The biggest problems with MMO's has been not enough content, just look @ every new MMO that has launched in the last 5 years: Rift / FF14 / Vanguard / Tera, etc., etc., all games with not enough fucking content, which is why people rush max level in a week and then unsub. And yet your amazing idea is to launch a game with even less accessible content for people to consume? ROFLCOPTR.
Vanguard had plenty of content, The performance issues was its downfall. I would play Vanguard today if the population was there and it wasn't being shut down next week.
  #18  
Old 02-07-2014, 03:14 PM
Bazia Bazia is offline
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he meant playable MMOs i think
  #19  
Old 02-07-2014, 03:17 PM
heartbrand heartbrand is offline
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Look @ Gates of Discord the classic example of a "hardcore" expansion. There were only like what 3 or 4 zones unlocked @ release with incredibly challenging trials and what not to advance, and yet the result was a MASSIVE loss of subscriptions. Same thing happened with Underfoot a few years ago in EQ Live, which was compared to GoD 2.0. People claim to love this "hardcore" shit, but in reality people are all talk.
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  #20  
Old 02-07-2014, 03:30 PM
rusty81 rusty81 is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
he meant playable MMOs i think
Just sayin lol, I loved vanguard... Wish that game was given the resources at launch to make it work.
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