#11
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When i first started here people would say consent me. I was like lol yea right buddy
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#12
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If you think any of the abilities you listed were functioning between 1999 and 2001, create a bug report with evidence supporting your claims. | |||
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#13
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They stopped the loot on consent very early in EQ, so it really would not be classic.
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Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||
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#14
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oh man ! how much copper/silver did you have? ugh ! | |||
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#15
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__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#16
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#17
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Well, I must say most people responded as I expected. Very little constructive feedback.
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This is just one example, I'm sure can find more, of things that differ. I can understand not doing things like giving clerics lower level rez spells that were added later in the game and completely alter the difficulty of play, but I've yet to see a constructive reason on why not to add things that were mere conveniences other than "they weren't there in classic". Anyone who remembers button mashing /corpse while doing CR as iconic must've been focusing to much on the button mashing lol. I much more fondly remember the difficulty of flopping through dungeons and trying not to die to casters, praying FD didn't fail at the wrong time, than I do the /corpse. In fact most of the time, post kunark at least, I had /corpse bound to movement keys and my fd key, when doing a cr and would rarely have to even press the /corpse button. Is typing /consent xxxx really so much of an EQ memory for you that you would that adamantly oppose auto consents? I mean of course /consent was a big deal back when it gave full loot rights, but that isn't the case anymore. I just don't see why we can't preserve the classic style experience but make enhancements that do not detract from the experience but provide conveniences, like the customizable UI. | |||
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#18
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How do you ban a ui?
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Tanrin,Rinat,Sprucewaynee | ||
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#19
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Things aren't 'added' like Luclin UI's. We can't disable them in the client, yet. As soon as we are able to however, they'll disappear and be a footnote in the patch notes. =)
This project is not about convenience, or catering to the lowest common denominator. It is recreating the database & server side as closely to classic as can be achieved. So yes, if a current function is useful, yet not classic. It will be scrutinized at some point. And destroyed.
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#20
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I have to disagree with the OP on all of the issues he raised. All of them make the game easier, and I think the quintessential thing that was trying to be preserved was the distinct difficulty of the game. And on that front every little piece matters. Besides /corpsedrag let you not only auto drag multiple bodies it also then let you click on and /corpse more,
So one rogue could drag like 5 people at once EASILY. So that's just one example but you can start to see how seemingly irrelevant features do actually make or break the game | ||
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