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  #11  
Old 08-12-2010, 03:04 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
If you find a green con mob that gives XP, let me know, as there shouldn't be any.

The con-ranges are client dependent, and are set much larger than they were in classic. As such, light blue mobs on this server shouldn't give any XP at all, as they are well below the level range of even the "high greens" that gave XP on live back in 1999.

Instead of making them give no XP and having to deal with the outcry, we dramatically reduced the XP that they give.
At level 39 or 40, centaur archers were green (I think?) and giving exp.

edit: honestly the list is a bit too large for this thread.
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  #12  
Old 08-12-2010, 03:17 PM
Seritaph Seritaph is offline
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I haven't really left Everfrost much, but greens give no exp, and light blues give me some, but at a reduced rate. I'm able to find some blues at level 13 there, but most mobs are either yellow, red, green or light blue, so I end up tagging quite a few lights waiting for the real blues to respawn.

Not complaining or looking for change, just sharing personal observation.
Last edited by Seritaph; 08-12-2010 at 03:24 PM..
  #13  
Old 08-12-2010, 03:20 PM
Bumamgar Bumamgar is offline
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There were multiple changes to the con system over the years.

The first change was similar to what you mention, they added light blue and it's level range was set such that it overlapped the "high greens" that gave XP, and extended the lower range of XP giving mobs. This was done late Velious right before Luclin launched.

Later, they expanded the range again (PoP era as I recall) so that higher level players could still gain XP in older zones like SolB.

A lot of research went into the XP changes, and it was discovered that the current con level ranges are quite a bit larger than they should be for 1999 era EQ. The con range for a level 50 character has mobs up to 14 levels lower than the player conning dark blue, and mobs 15 to 18 levels beneath the player conning light blue. On live in 1999, a mob 15 levels below you would grant no XP. As stated above, instead of simply making Light Blue "the new green" and have it grant no XP, we drastically reduced the XP awarded for Light Blue mobs. You can still gain XP and level up on Light Blues if you want, but it'll be a lot slower than it was before the XP fixes went live.
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  #14  
Old 08-12-2010, 03:25 PM
Messianic Messianic is offline
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Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
There were multiple changes to the con system over the years.

The first change was similar to what you mention, they added light blue and it's level range was set such that it overlapped the "high greens" that gave XP, and extended the lower range of XP giving mobs. This was done late Velious right before Luclin launched.

Later, they expanded the range again (PoP era as I recall) so that higher level players could still gain XP in older zones like SolB.

A lot of research went into the XP changes, and it was discovered that the current con level ranges are quite a bit larger than they should be for 1999 era EQ. The con range for a level 50 character has mobs up to 14 levels lower than the player conning dark blue, and mobs 15 to 18 levels beneath the player conning light blue. On live in 1999, a mob 15 levels below you would grant no XP. As stated above, instead of simply making Light Blue "the new green" and have it grant no XP, we drastically reduced the XP awarded for Light Blue mobs. You can still gain XP and level up on Light Blues if you want, but it'll be a lot slower than it was before the XP fixes went live.
That makes total sense - thanks for the historical info and explanation [You must be logged in to view images. Log in or Register.] It certainly helps...
  #15  
Old 08-12-2010, 03:37 PM
Mady Mady is offline
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This is from Patch Message dated Sept. 19, 2006

Linc: http://eqplayers.station.sony.com/ga...date=9/19/2006

"We have introduced a new con color, dark blue, which represents a range of blue con NPCs that give a bonus to their experience due to being very close to your level, generally within 5 levels. The concept of a dark blue con NPC has existed in EQ for a while now, but we've decided to change the con system to visually include this range so you can visually see when an NPC falls into this "sweet spot". To properly display a different shade of blue, we've had to reorder the cons a little bit. From trivial to highest con, the colors are now:

- Gray - This creature is trivial to you and will give you no experience for killing it.
- Green - This creature is not much of a threat, but will still give you some experience.
- Blue - This creature is below your level, but high enough level to give you experience.
- Dark Blue - This creature is below your level, but close enough to provide a solid challenge and gives you more experience than normal blue cons.
- White - This creature is the same level as you
- Yellow - This creature is slightly above your level.
- Red - This creature is well above your level."

But from a patch message I saw dated Feb. 13, 2002 it stated that characters under lvl 8 would no longer see Lt. Blue con mobs. http://everquest.allakhazam.com/story.html?story=722 here.

Could not find anything earlier than that mentioning con color changes.

*shrug dunno.
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Last edited by Mady; 08-12-2010 at 03:43 PM..
  #16  
Old 08-12-2010, 03:41 PM
Bumamgar Bumamgar is offline
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Yes, that was just one of many changes to the con system over the years (that one in particular was linked to TSS expansion).
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  #17  
Old 08-12-2010, 03:53 PM
Mady Mady is offline
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Here it is, as usual I am wrong on how I remember the old days. I blame it on beer and pot.

From Nov. 7, 2002 patch notes:

"- We have changed the way the /consider command works. We have added a
'light blue' area between green and blue. NPCs that used to /consider
green but gave experience will now /consider light blue, as well as
NPCs of slightly lower level than those greens. You will always get
experience for something that is light blue. You will not receive
experience for greens. At the same time, by including lower level NPCs
in the light blue /consider, we have increased the range of lower level
NPCs that will grant experience. This will be most noticeable for
characters of higher level."

from http://everquest.allakhazam.com/hist...es-2001-2.html here.
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Last edited by Mady; 08-12-2010 at 03:57 PM..
  #18  
Old 08-12-2010, 05:01 PM
guineapig guineapig is offline
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The way you get exp from mobs is the same as the range in which you can exp with other players.

In other words a level 50 player should still be able to get some (albeit very little) exp from a level 34 mob. Level 34 being the lowest blue range (light blue on live, high end green on classic).

So at 50 you can get exp from mobs 16 levels lower than you.


mob level x 1.5 = highest level a player can be to get exp from the mob (ie: light blue con)
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Last edited by guineapig; 08-12-2010 at 05:04 PM..
  #19  
Old 08-12-2010, 09:45 PM
Aldon Aldon is offline
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Young Goblin Shaman, Young Goblin Wizard and Young Goblin are exp giving greens in soldunga at level 30. Just tested.
  #20  
Old 08-12-2010, 10:26 PM
Atern Atern is offline
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Quote:
Originally Posted by Mady [You must be logged in to view images. Log in or Register.]
From what I understood, dark blue mobs had a very large range and they separted them out. Light blue were lower lvl dark blue mobs.
This.
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