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#1
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Putting a focus on things would help. It would just take a weekly post stickied here saying "Please focus on these zones and these quests" or whatever.
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#2
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__________________
Auvdar -- Divinity, 60 Druid. Retired.
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#3
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This is a really great post that I agree with fully. I've done the same as Byr and fought in the arena to try to raise faction, helped build bug reports, done PoG raids, etc. Even if I didn't submit them, my hands are on plenty of reports because I was in the groups where they were found and discussed but I can't do jack as a solo rogue.
I'm not going to grind to ally via trash mobs to test quests, and until raid mobs / TOV are open, there's a ton that's untestable. You couldn't test the ring war if you tried because there's a component not dropping for 8th ring right now. Again, because everyone seems to have forgotten, the raid content on Kunark release was insanely broken. Just off the top of my head: - Trakanon went to 3-4 patches alone of tuning. He was using the wrong abilities, missing abilities, had goofy AC and hit values, etc. - VS needed significant tuning - VP wasn't released for 6? 7? months after release and with a ton of errors. Hoshkar wasn't AEing, the zone was flagged indoors, doors weren't locked that should have been, pathing was hilarious, etc. Extrapolate this number of bugged encounters to the 5-10x as many raid encounters in Velious. Why does this approach make sense? Because you don't want us learning how to beat the 14 year old content? Come on Most of this could have been corrected with an organized testing effort, and some of it was even bug reported via the few ways we did attempt to test Trakanon, with Nirron's GM buffs and logs, but the attitude of "well just level to 60, gear up, and tell us if anything is wrong, and if you don't, you're lazy" was crazy insulting then, just like "you aren't testing velious despite massive artificial roadblocks, no testing plan or direction, and no assistance - YOU'RE LAZY" is insulting today. | ||
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Last edited by Shiftin; 04-14-2014 at 10:36 AM..
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#4
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Not sure what all the hostility is about, but I made this post yesterday.
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#5
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I think a specific focus on testing schedule would be super helpful. If I know I can log on and there will be a few groups crawling through Velks or SG or something that night I can lend my DPS to, i'm way more likely to get on and do that. Even if i don't specifically know that zone well, I can lend my DPS to their efforts. | |||
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Last edited by Shiftin; 04-14-2014 at 02:30 PM..
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#6
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How tedious is "small increments" to max any faction?
It's this something we have to sit there and spam for a few hours? Could you implement a way to instantly max each of the main factions in addition to incremental faction hits? Also a list of things needing testing is the primary thing people are interested in. I think just a week-long "Velketor's Test" would be good. List all quest drops / named involved in the zone and have people test away. At the end of the week check off that drop rates were checked, named spawns were checked, mob difficulty/resists were checked and spawn Velketor / Lord Bob for testing. Then end week o' Velketor. Start Week o' Great Divide. Repeat.
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#7
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#8
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Like the Chetari and Paebela rats in Dragon Necropolis, or Tormax/Dain/Yelinak. I'd also suggest a teleport NPC for getting across Siren's Grotto, and in addition to the Thurgadin Gate staff a "Cobalt Scar" Gate Staff. The staffs should be bound to you on death like Sebelis/HS keys. I keep ending up in dumb situations where I die in Eastern Wastes and I'm bound outside DN and can't do anything about it. | |||
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#9
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It is possible to add additional factions to this, but it does take time. Pending update: -Added the Velious Beta gnomes to the bridge in thurgadina -Staff of Betas are now soulbound | |||
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#10
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A few people have sent me PMs regarding npc leveling scripts, spell scribers etc.
Here are my issues: -The leveling is no problem, but you won't have the correct skills for your level. Setting skills for level is more complicated. -Spell scribing is no problem, but you will have spells, and copies of spells that you will never see in game. For example, there are multiple copies of certain spells. This leads to bug reports that are non-issues. Since old zones are not included in the beta, you also can't return home to buy them. If anyone has suggestions about the above, I will consider them. Other things I'm considering: -Adding a vendor for quest gems -A porting npc, that will take you to requested velious zones. | ||
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