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#11
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![]() I remember a giant orc zerg on kelethin. Like a river crashing against a stonewall. Damn you Guard Fayfear damn you.
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#12
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![]() wasnt an accident it was just too OP. new players had no chance against a leveled mob with a brain
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Current Games:
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#13
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![]() Red only feature pls
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#14
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![]() Quote:
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Kekephee Souphanousinphone
Erudite Bard <BDA> Blue Server Every song I play is actually just me screaming the 1812 Overture in a raspy, shrieking falsetto. | |||
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#15
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![]() Best was getting to play a low level shaman monster. Blinding newbies in guk was soooo fun, watching them run around and get lost.
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#16
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![]() I was just thinking about this the other day. I thought I was alone. If I remember on live this only lasted for a week or 2 and there was a really long time period you had to wait before you could spawn again. I never spawned as anything higher than lvl 3. If it gets implemented here I would recommend some kind of code that prevents players from charming and buffing pc monsters or it will just be a grief fest that keeps noobs off the server
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#17
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![]() Monster mode was the best feature that was on live that was for fun. Would love to play it here and kill players non stop.
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#19
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![]() Project M was a blast, didn't use it too much but it was a lot of fun.
Would be amazing here if possible | ||
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#20
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![]() I'd play project M over r99
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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