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  #11  
Old 08-23-2010, 11:30 AM
Striiker Striiker is offline
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My experiences have been that my necro can solo better in some cases and in others, my enchanter can. The great thing about the enchanter (as you had observed) is that with lull + mez etc. an enchanter can solo in areas which would be suicide for a mage or necro. I can run around in SolA with my enchanter and get past mobs I don't want to fight or split a spawn using these spells. I really do agree though that a necro is better at soloing. Darkness(snare), mana regen, hp regen, heals, feign death all are very powerful in the hands of a skilled player. Necros are also always a welcome addition in my groups.
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  #12  
Old 08-23-2010, 12:05 PM
guineapig guineapig is offline
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Necros have much better survivability chances when the shit hits the fan.

Feign death tops any other temporary solution such as stuns and mezes. Combine this with the ability to heal yourself and you rarely have to resort to gating out of a bad situation.

Chanters are very powerful it's true, but everything has to be in alignment for the enchanter to pull of amazing feats. 1 bad resist at the wrong time and we don't get a pause button like necros do.
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  #13  
Old 08-23-2010, 12:19 PM
Striiker Striiker is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Necros have much better survivability chances when the shit hits the fan.

Feign death tops any other temporary solution such as stuns and mezes. Combine this with the ability to heal yourself and you rarely have to resort to gating out of a bad situation.

Chanters are very powerful it's true, but everything has to be in alignment for the enchanter to pull of amazing feats. 1 bad resist at the wrong time and we don't get a pause button like necros do.
All very true.. Well said! Feign Death is an amazing ability because it does let you get away from those bad times. Hunting deep in SolA is great as a solo enchanter. Lulling, mezzing, etc... But when you don't want something to go wrong, it does.. It can be a roaming add or a train.. Nothing like seeing a boatload of goblins running past you after someone else.. You REALLY want to have gate mem'd AND enough mana otherwise, find somewhere to die which will be a less painful spot for the inevitable CR. FD in these situations would certainly save a lot of lost time and XP.. (especially time in a zone where everything sees past invis..)
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  #14  
Old 08-23-2010, 12:25 PM
Overcast Overcast is offline
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I guess to sum these two up...

An enchanter is as good in a group as a Necro is good solo.
An enchanter solos like a Necro groups.

Both 'do-able' - just depends on which part you want to put priority on. The enchanter solos well enough to kill some when they can't find or don't want a group, but don't expect to knock out a level a day.

Necro's are great in groups, but most groups don't actively look for them, since 90% are soloing. As a Necro you might group, hang out for an hour - look at your XP bar, and say 'dang guys, gotta go, cya' - and be off soloing again.

That's my recollection from Live - playing both over 60.

You are right - Necro has a better chance of staying alive when it hits the fan - but with a group, the chances of things hitting the fan with a good enchanter and a group that can keep from screwing up CC are much slimmer [You must be logged in to view images. Log in or Register.]
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  #15  
Old 08-23-2010, 01:00 PM
redghosthunter redghosthunter is offline
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If its your first toon go NEC. You can gear out your ENC with the drops that you can farm - solo on the NEC. Lets face it ENCs are way more gear needy. A naked NEC can own, where as a naked ENC ouch.
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  #16  
Old 08-23-2010, 01:08 PM
Tallenn Tallenn is offline
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My necromancer is the only character I have that only mems gate when I actually want to gate (I don't regularly play any gate-impaired classes).
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  #17  
Old 08-23-2010, 02:57 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Striiker [You must be logged in to view images. Log in or Register.]
My experiences have been that my necro can solo better in some cases and in others, my enchanter can. The great thing about the enchanter (as you had observed) is that with lull + mez etc. an enchanter can solo in areas which would be suicide for a mage or necro. I can run around in SolA with my enchanter and get past mobs I don't want to fight or split a spawn using these spells. I really do agree though that a necro is better at soloing. Darkness(snare), mana regen, hp regen, heals, feign death all are very powerful in the hands of a skilled player. Necros are also always a welcome addition in my groups.
If you want to single pull you can just mez as a necro, then have pet attack other mob, and FD to lose aggro on the mezed mob. If resisted you can just FD and try again, without losing pet as well if you have enough room.

If you want to get past a certain mob and to a safe point, you can just put up an absorb shield, then harmshield which makes you invul for 30 seconds, run to whatever safe spot you want and then fd after it runs out, and with the absorb up you can fd easy.
  #18  
Old 08-23-2010, 04:23 PM
Arclanz Arclanz is offline
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I've only ever played a necro in OMM and was amazed at how versatile they are. Heal self; heal others; mez; great dps. Really an amazing class and I'm not surprised to see so many folks playing them solo. Love to have them in groups, though.

I've played an enchanter up to 65 so I have a lot more experience with chanters versus necro.
  #19  
Old 08-23-2010, 05:46 PM
nicemace nicemace is offline
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when your charming undead with a necro, they are superior to enchanters mainly cause of feign death.

however when not fighting undead, i'd take enchanter any day. youre not gonna see necro's soloing all of seb once kunark hits (except crypt)
  #20  
Old 08-23-2010, 06:56 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by gprater [You must be logged in to view images. Log in or Register.]
what happens at 50?..new charm or what?
It's also the type of killing you do at 50 that radically changes. Pre-50 you're just skullfucking blues with aggro kiting and a hasted pet (necro wise). But at 50 it's all about making that money, and at least enchanters can venture outside of deadside guk D= Necros, masters of Frenzy, Lord, and AM~ and note that you'll generally be competing with a mage for frenzy or AM, while enchanters can go off and pretty much kill anything solo except the post-buff freeti lord (late-fistbump on that buff btw <3)

Of the major loot camps available outside of seafuries...

Necros: dead side guk
mages: frenzy, AM, MM nameds (fangs, HBCs, diamondines, etc) + Bubble / Boil
Enchanters: Everything previous mentioned + king + all of fucking kedge (pretty sure I saw Glitch kill squallsurge / estrella solo) and with a cleric can duo efreeti (the best loot camp in the game atm)

Enchanters just take off and wins hands down.
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