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  #11  
Old 06-13-2014, 07:58 PM
zanderklocke zanderklocke is offline
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I kind of interpret and imagine the break being at a tick of the song. Perhaps the song does a resist check on each tick since bard songs are 3 ticks?
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  #12  
Old 06-23-2014, 02:07 AM
Torven Torven is offline
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I'm just sorry I didn't know this kind of bard kiting was going on here before the Al'Kabor shutdown or I'd have made videos proving it didn't work.

Part of the problem is that mobs 'ball up' much, much tighter here than they ever did back then. Also bard songs aggro way too much here. P99 so EZ-mode.
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  #13  
Old 07-03-2014, 11:28 PM
wimlin wimlin is offline
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Quote:
Originally Posted by Torven [You must be logged in to view images. Log in or Register.]
I'm just sorry I didn't know this kind of bard kiting was going on here before the Al'Kabor shutdown or I'd have made videos proving it didn't work.

Part of the problem is that mobs 'ball up' much, much tighter here than they ever did back then. Also bard songs aggro way too much here. P99 so EZ-mode.
Would really love to see this fixed because I never saw bard AE kiting entire zones in classic the way they do here. Its annoying 90% of your server population to benefit a very small portion of players who decide its cool to take entire zones of mobs and kite them around for 30 minutes while everyone else sits around twiddling their thumbs waiting on respawns. This explains why it never happened on classic servers, because clearly however bards are working here is not what they were like on Classic.
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  #14  
Old 07-10-2014, 04:36 AM
Teako Teako is offline
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Had a 60 bard in velious era classic.. 100% PBAE kited Uthork's with a wizard friend of mine to make mad lewts... It was effected by lute, and the "randomly breaking snares" aspect of his post is that it would over-write existing snare effects. (Snare, ensnare, wizard snare, lower level bard snare, etc)

Definitely worked in kunark era, aswell.. Though I didn't have a partner to do it with.


Oh, and PS - Mob "balling" as you put it, is 100% definitely classic. If anything, the mob movement speeds on this server are wonky as hell.. Tigers magically faster than jboots? Rhinos faster than other mobs for no reason? Drolv hitbox being twice the size to hit you than you to hit them? Naw trick.

Anyway, this is working as intended until Luclin era when the song's threat component was significantly dropped... Which /should/ never happen here, since it's beyond the scope of the timeline.
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  #15  
Old 07-11-2014, 12:53 AM
jooo jooo is offline
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