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#11
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![]() Best way I have found is to put a NPC name or characters name in with the spell effect text and then name the buff bar thing with the same info. So it will say "torpor on gortimer 14 seconds" or "slow on a giant bat 3 minutes left". My long duration buffs are just left vague and I redo the group and myself based on the one timer.
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#12
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![]() I have never used game txt triggers and I commonly (before resist fuckery) root rotted 5-6 mobs at a time in HS north or locked down full rooms without using aoe mezz on red.
Get used to the "feels". Channel your inner autism. You know you can.
__________________
Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#13
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![]() I am having a good time with these - the only problem is the gd text for AoE mez - level 4 mez- and level 49 mez is the same!! ugh so sad... Entrance is great, because its got its own, but its less efficient than dazzle.
Sadface... I also cant get it to not pick up triggers cast by people in and out of my group - I turned on the filter to show group spells only but that doesn't seem to have any effect, it doesnt seem to know how to differentiate between my spells and others. Knowing others isnt bad though it can be spammy. Like its nice to know when my groupmate casts root, or when he does Malo. Though I would like to have the option! Anyway, its really good so far other than what I mention! | ||
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#14
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![]() Rarely need to use dazzle. More efficient, but only if you need to keep something parked that long....which in most grps is not often.
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#15
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![]() Quote:
You make them person specific by using {s} feature of GTT, like EQ uses %t, GTT just uses brackets instead. GTT is probably your best bet. Edit: GTT=GamTextTriggers, by gambosoft.com mentioned above | |||
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#16
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#17
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![]() Here guys, thought I would help get some of you over that "I dont want to learn new software - So Im just going to assume one day Ill get it to work" part of getting this software to work. Because thats how I was and it was worth sitting down for a night to figure out how to use it.
[You must be logged in to view images. Log in or Register.] This is what the timers look like, omg they are great. The very first thing you must do is turn on your log, /log true or /log on Using the software is pretty easy once you look at it. I highlighted key things see below: [You must be logged in to view images. Log in or Register.] Go to : "File> Monitor Log File" and go to your program files where your log file is stored for many people it will be like C:\Program Files\Sony\EverQuest\Logs To make a trigger hit the button on the right "New" (its circled in blue) next fill out Trigger text - pick like a generic wording for a spell you use, i circled my root one, feet adhere to the ground. next check Display Timer (also in blue) and pick how long the spell lasts (the root spell lasts 3 mins, that information is on the p99 wiki for each spell - you have to look that info up yourself) you can choose to always show new timer (which will put multiple timers up if you cast the spell over and over) or you can have it reset the current timer (that will leave only one timer up - good for group buffs and stuff) thats about it, its so easy! Hope this helps the trepidatious people make that first step into becoming way more efficient! | ||
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#18
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![]() Quote:
Also I couldnt follow your second sentence there hehe [You must be logged in to view images. Log in or Register.] could you elaborate on that and use an example? | |||
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#19
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![]() Quote:
if you look 2/3 of the way down on the page when you are making a trigger, you will notice and checkbox called "end early on text" which will cancel a trigger, so for example, my snare timer starts when it sees the "you begin casting ensnare", but on that page I have "end early on text" checked, and in that part I have "your target resisted ensnare spell" which cancels it on resists, and the buff timer goes away. ========================= {s} is what is called a "substitution" (hence the s, hehe) and all that it means, is that you put the {s} in for the *part of the trigger text*, {s} *becomes* that word. Perhaps examples are easier. Lets use sow as an example: I make a trigger, and my trigger text is "{s} is surrounded by a brief lupine aura" Now, for the moment, {s} means whatever that chars name is, because when it sees, for example: "Supertank is surrounded by a brief lupine aura" my trigger remembers that {s} now means "Suptertank" (the chars name) then I check "display timer" (to dispaly the timer, heh) and in the "text" part I put: SoW {s} so that the buff timer on my screen will say: SoW Supertank and I can keep track of everyone individually, including sows tossed by others. (sometimes you wanna track other ppls spells, like when someone else roots a mob, its nice to know how long you have [You must be logged in to view images. Log in or Register.] =============== I use "begin casting" text on stuff that I only wanna mine of, and I use the result text, ie "surrounded by brief lupine aura" when I wanna track everybody's around me. It's not perfect, but it gets me by. | |||
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#20
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