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#11
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![]() 1. Very large, 4 days to 1 week spawn windows.
2. Everyone in a guild of the appropriate class (R, C, both R and C for FFA) currently in the raid-mob zone and all immediately adjacent zones gets teleported to a random EQ zone when raid mob pops. It's brilliant!! | ||
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#12
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![]() They should just have fixed spawn times for mobs but randomize the zones that they spawn in if you want real races to mobs. That won't work with Trak or CT you say? Too fucking bad.
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#13
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![]() Having Cazic summon everything in KC or having big ol Trak shoved in Phinny's room. All of the lulz.
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#14
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![]() My other sugguestion is long with server repops, randomly changing repop timers for mobs, players arnt told, and we gotta figure it out, could be 2 days, 4 day 7 days whatever just something within that...changes every few weeks, you miss a spawn oops better luck next time.
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#15
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![]() I think I'm missing the part where any of this improves the raid scene
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#16
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![]() I suggest merging red and blue to forever decide which has the best raiders
I'm just as retarded as OP you see | ||
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#17
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![]() If all else fails make the area near each raid mob PVP abled, and let people duke it out.
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#18
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![]() Quote:
__________________
"Something something darkness something"-Nietzsche
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#19
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![]() Quote:
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#20
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![]() Just farm plat for raid loot. Usually you end up getting the item faster tbh.
I can't tell you how many "I farmed X fungi's for my Donal's BP" stories I've heard. Seriously. Unless you're a mage that wants their earth staff. Go hang yourself. | ||
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