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  #11  
Old 07-21-2014, 08:09 PM
Juryiel Juryiel is offline
Kobold


Join Date: May 2014
Posts: 115
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1. Very large, 4 days to 1 week spawn windows.
2. Everyone in a guild of the appropriate class (R, C, both R and C for FFA) currently in the raid-mob zone and all immediately adjacent zones gets teleported to a random EQ zone when raid mob pops.

It's brilliant!!
  #12  
Old 07-21-2014, 08:12 PM
DeruIsLove DeruIsLove is offline
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Join Date: Apr 2014
Posts: 138
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They should just have fixed spawn times for mobs but randomize the zones that they spawn in if you want real races to mobs. That won't work with Trak or CT you say? Too fucking bad.
  #13  
Old 07-21-2014, 08:14 PM
DeruIsLove DeruIsLove is offline
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Having Cazic summon everything in KC or having big ol Trak shoved in Phinny's room. All of the lulz.
  #14  
Old 07-22-2014, 02:01 AM
botrainer botrainer is offline
Sarnak


Join Date: Jul 2012
Posts: 311
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My other sugguestion is long with server repops, randomly changing repop timers for mobs, players arnt told, and we gotta figure it out, could be 2 days, 4 day 7 days whatever just something within that...changes every few weeks, you miss a spawn oops better luck next time.
  #15  
Old 07-22-2014, 02:25 AM
Ciroco Ciroco is offline
Sarnak


Join Date: Apr 2013
Posts: 366
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I think I'm missing the part where any of this improves the raid scene
  #16  
Old 07-22-2014, 02:27 AM
Pokesan Pokesan is offline
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I suggest merging red and blue to forever decide which has the best raiders

I'm just as retarded as OP you see
  #17  
Old 07-22-2014, 02:44 AM
botrainer botrainer is offline
Sarnak


Join Date: Jul 2012
Posts: 311
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If all else fails make the area near each raid mob PVP abled, and let people duke it out.
  #18  
Old 07-22-2014, 09:38 AM
Dragonsblood1987 Dragonsblood1987 is offline
Sarnak

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Location: MURIKA
Posts: 201
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
you do realize that simulated respawns were increased due solely to having the rotation, right?

no rotation = less repops = less loot for EVERYBODY
well maybe we could get some nobel winning physicists to figure out how to keep the respawns increased without the rotation. i know it sounds impossible to do, but if we have hope there might be a chance.
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  #19  
Old 07-22-2014, 10:30 AM
Ele Ele is offline
Planar Protector

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Quote:
Originally Posted by Kekephee [You must be logged in to view images. Log in or Register.]
God. And people still argue that this was a better way to play this game.
Depends if you want to play the attrition game. If you think you can last longer, then you burn the other people out.
  #20  
Old 07-22-2014, 10:36 AM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
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Just farm plat for raid loot. Usually you end up getting the item faster tbh.

I can't tell you how many "I farmed X fungi's for my Donal's BP" stories I've heard. Seriously.

Unless you're a mage that wants their earth staff. Go hang yourself.
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