#11
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Ramp seemed to easily set when we tested and appears to be working as intended.
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Ksah <Empire>
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#12
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ive been on velious beta the past few days but I'm going to test some raiding here soon, ill make sure its not too easy
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#13
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Quote:
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#14
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Quote:
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#15
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Quote:
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#16
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Quote:
mobs with higher resists usually have lower hp. mobs u can slow hit harder and have more hp. If you want people to need 70+ people to do a raid that took 40 people in classic, all you have to do is increase the damage and the hp so u need more clerics, more tanks and more dps. | |||
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#17
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These two mobs seemed about right tonight when we killed both.
__________________
First - Monsters & Memories
Argenti | Cobblestone | Animan | ||
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#18
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I believe Alunova said Vindi was having HP and AC cut. Was this patched yet?
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Ksah <Empire>
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#19
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These fights both seemed about right, though Tormax seemed a little rougher than I remember. He was hitting very fast. Back in the day we'd use the same ch timing on Tormax as we did on Vindi. Here that won't fly as his damage output is something like 30-50% higher.
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#20
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He definitely swings faster than anyone remembers.
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