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  #11  
Old 08-30-2010, 09:34 PM
Taxi Taxi is offline
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During 2009-2010 i played:

Darkfall - early 2009: what a dissapointment! I thought i was gonna get to play something with depth, since i never played Ultima online which is what the game is supposedly the spiritual successor of, but instead got a huge grind with an empty generic world. I mean, every fucking single herbal crafting component comes from the same bush. No matter where you are in the world, if you harvest any herbal bush, you will get: Blueberries, strawberries, sillyberries, genericherbalcomponentX. Just expand ridiculous dev decisions like this to other areas of the game and you starting to get the mess that darkfall is.

UOwow - Mid 2009: Short-lived WoW mod server which let you loot peoples corpses and build houses and forts. Was a nice idea, the devs even made a working zeppelin guild house when i left, but came back to it and server had closed. Guess pop didnt take off.

Fallen earth - Fall 2009: Ok setting, Ok gameplay mechanics (FPS style control in a MMO) but a huge grind and the thing that killed it for me: You are basically on rails. You do the quests in village A (level1-4) then move on to village B(5-10). Thats not that bad on paper, since its what we get with everquest. But everquest had quite a bit of zones, so the "rails" on the theme park arent that apparent and fallen earth is huge. Bored of the rails, i decided to go explore on my horse. What i got is 30mins horse ride among a bunch of mobs that i couldnt dent their health and quests i couldnt access. Having to look forward to: 30mins ride back to theme park village. Logged off and never went back

Eve online - december2009 to spring 2009: Re-activated an account i had a month or 2 of playtime on. Decided to join a 00sec (the zone with full pvp) alliance. A week after i join alliance, we get invaded by an alliance that our leaders thought were busy with fighting goonswarm on one front. So they were harrassing that alliance (Called triple A) thinking nothing would happen. Then the leader of Goonswarm takes 50 billion isk from the corporation bank and disbands alliance. All the attention could now be brought to CVA (my alliance) and butts would be liberally kicked, our butts. (To quote Minsc from Baldurs gate II).

That was seriously some of the best fun i had in a MMO, 70 player harrassement fleet as triple A proceeds to take a critical crossroads system in the middle of CVA space. Huge fucking battles with people not listening to fleet commander and getting trapped in enemy warp interdictor bubbles getting popped. Nonstop pvp for weeks on end. It was a good glimpse into how good sandbox pvp could be, with so many people having stuff at stake trying to defend it, or just packing huge freighters and making desperate attempts to haul their precious cargo to high security systems without getting popped first. CVA was pushed out of most their 00 space in what was some of the most epic MMO experience ive played. Ultimately i wasnt making enough money in PVE to sustain my pvp needs, 8 hour of grinding pirates to play 2 hours of pvp didnt appeal to me at all, so i left. Beside everquest 1, this is my longest MMO run clockin about 7 months of sub time.

early summer 2010: P99

Now playing: Elemental: war of magic, Heroes of Newerth, Distant worlds, Half-life 2 Cowboy mod called Fistful of frags, Savage 2, quake live, red faction: Guerilla, Unreal tournament 2004 (still great after 6 years, with tons of custom maps to play).

Waiting for Kunark on P99 and some MMO thats not shitty, which will most likely be CCP's vampire MMO.
Last edited by Taxi; 08-30-2010 at 09:53 PM..
  #12  
Old 08-30-2010, 10:59 PM
Wenai Wenai is offline
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I played on the EQEmulator servers during the summer of 2008-ish(?). I mostly played on Krusher's server just to run around the world like a god and check old zones out and bring back some memories. Making a character instantly max level and running around gets boring after a while so I gave it up and stopped playing EQEmu.

Summer 2009 I came back and decided to play on a slightly more legit server. I decided to play on the EZ Server (still incredibly fast) and I hit a Beastlord to level 53 in just a few hours. I realized that I was becoming bored again and thought to myself that maybe I had just grown out of EQ. I started skimming the EQEmulator boards and found Nilbog/Aeolwind's post about Project 1999 and proceeded to join up and start testing.

After about a week or two of screwing around and submitting minor bug reports I became bored of the testing process and decided to try and make more of a contribution to the server. I was considering playing a Necromancer on the server but I soon realized that research drops were completely terrible and it would be impossible to research your spells in the current state.

I ended up organizing and submitting my ideas for how to fix this issue and Nilbog gave me the green flag on my idea and told me if I submitted all the data to him that he would get it implemented. I spent like two weeks organizing everything and created tables within excel to show him which NPCs should drop which levels of research items (it was done in groups of leveled research, ie. 16, 20, 24, etc.).

Now that I know the process of how loots work (since I have done a large portion of the loot system on Project 1999) it would have been quite a task to do manually. I brought up the idea of overhauling all the loots across all the creatures using global lootdrop_id's and he seemed to like the idea. I don't think he wanted to do it himself (as he had enough on his plate) and he invited me to the team to do it myself.

I remember when the team was just: Nilbog, Aeolwind, Xzerion and myself. Our nightly max population for players was like 25 or 30 (with everyone multi-boxing). I remember trying to organized test raids in PoH and PoF and basically requiring everyone involved to play at least two characters because we didn't have a shot if we didn't. [You must be logged in to view images. Log in or Register.]

Oh how far we have come. Probably 15-20 people per night during prime time up the 900+ we are currently at.
  #13  
Old 08-31-2010, 12:33 AM
Taluvill Taluvill is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]

Oh how far we have come. Probably 15-20 people per night during prime time up the 900+ we are currently at.
Hehe. Makes me extremely happy to have seen it from the beginning. = )

Quote:
Originally Posted by Taxi
Darkfall - early 2009: what a dissapointment! I thought i was gonna get to play something with depth, since i never played Ultima online which is what the game is supposedly the spiritual successor of, but instead got a huge grind with an empty generic world. I mean, every fucking single herbal crafting component comes from the same bush. No matter where you are in the world, if you harvest any herbal bush, you will get: Blueberries, strawberries, sillyberries, genericherbalcomponentX. Just expand ridiculous dev decisions like this to other areas of the game and you starting to get the mess that darkfall is.
Hey there man. I was in Tempest and was at the forefront of the fights on icy hell. Still don't remember the name, just remember it being hell. The death alliance was formed up there, and due to bugs in our city (they were able to jump over our city walls using rocks. The rocks looked cool but were not practical at all).

Overall, the game was fun, especially when we joined Hyperion and moved over to the top right jungle island, I forget the name. The game had a LOT of potential, and the PvP battle were epic. Especially because I was an expert archer, and on one battle, literally hid between two trees on the mainland when we were called to defend a small outskirt from the rainbow ninja's. I pegged people with arrows all day long along with 2 of my buddies that were dedicated fletchers and archers.

TLDR: Darkfall was badass and had a lot of potential, I wish the crafting system wasn't so boring yet SO heavily relied upon if you were in the forefront of the game.
  #14  
Old 09-01-2010, 03:10 AM
Taxi Taxi is offline
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Quote:
Originally Posted by Taluvill [You must be logged in to view images. Log in or Register.]

Overall, the game was fun, especially when we joined Hyperion and moved over to the top right jungle island, I forget the name. The game had a LOT of potential, and the PvP battle were epic. Especially because I was an expert archer, and on one battle, literally hid between two trees on the mainland when we were called to defend a small outskirt from the rainbow ninja's. I pegged people with arrows all day long along with 2 of my buddies that were dedicated fletchers and archers.

TLDR: Darkfall was badass and had a lot of potential, I wish the crafting system wasn't so boring yet SO heavily relied upon if you were in the forefront of the game.
I have to admit i had fun as well pvping, i still remember sneaking over a city wall, sneaking right up to a crafter, ganking him and then OMG WTF LOOK AT ALL THIS LOOT and proceeded to take it all in my bags, only to be locked in place solid when i tried to move and be ganked myself. But the bad outweighted the good to me.

I just thought there was bad decisions all over, like remember how that cartoon girl from The Noob posted a preview enticing players to "Welcome to ninja crafting!" implying that someone could sneak up on a city and use the crafting gear and scoot out? Well all the people in beta knew that this wasnt possible (but gagged with NDA), because as soon as you crossed the city line, there was a big fat alarm going off "WOO WOO WOO PLAYER ENTERING TOWN, GANK HIM NOW!!" as a text msg popped in city chat. In the beginning you could sneak up a bit, but as soon as people got used to the msg, the sneaking was over.
Last edited by Taxi; 09-02-2010 at 04:19 PM..
  #15  
Old 09-01-2010, 04:31 AM
RKromwell RKromwell is offline
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City of Heroes is the only other MMO I have played for the last year or two. I do have a serious amount of love for Team Fortress 2.
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  #16  
Old 09-01-2010, 11:05 AM
Lelroni Lelroni is offline
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Went from EQ -- > WoW -- > EQ2 little bit --> Back to WoW --> Aion --> Project 1999
  #17  
Old 09-01-2010, 11:13 AM
Toony Toony is offline
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Joined? do I get a toaster?
  #18  
Old 09-01-2010, 11:52 AM
bufferofnewbies bufferofnewbies is offline
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and not just any toaster, but This one!
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We'd be in a much better place had the early EQ devs told us to shut the fuck up and play the game.
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Amahn <Disciples of the Gods> -- Wood Elf Druid
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  #19  
Old 09-01-2010, 05:04 PM
Crash Crash is offline
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Bah, if we're getting toasters then I want this one.

I played Live, seemingly forever, then bounced around games like Shadowbane and Horizons. Eventually went on a streak of Beta-testing, doing City of Heroes, Lineage 2, Vangaurd, and WoW. I came back to EQL for a short time, but haven't played any MMOs for the last few years before stumbling across P1999.
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  #20  
Old 09-01-2010, 05:20 PM
toddfx toddfx is offline
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Immediately before this I was on somewhat of a video game "break" having just finished college and was working my ass off in the real world. During college I suppose I didn't really play any MMORPGs religiously either, though.

In ~2003 (?) I beta tested The Sims Online which quite honestly was about as addictive as EQ. I feel ashamed of myself I can't think of any MMORPGs I played since then though. I did play through Morrowind, and then Oblivion...all alone.

After that I was mayor for a while in Sim City 4. I also built castles in Stronghold.

For the past 5 years my primary concentration has been my school work/hobby/career of digital art. Roommates would be playing games and I'd be animating or something (besides the nightly Halo matches in which I would kick their arses). Creating cool shit with a computer is plenty fun for me.
Last edited by toddfx; 09-01-2010 at 05:25 PM..
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