![]() |
|
#11
|
||||
|
Quote:
| |||
|
|
||||
|
#12
|
||||
|
Quote:
| |||
|
|
||||
|
#13
|
|||
|
I like my Fire Pet's DS. It saves me from dying every time I try to break a ca-- sad trombone
__________________
Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf) | ||
|
|
|||
|
#14
|
||||
|
Quote:
| |||
|
|
||||
|
#15
|
|||
|
Can I break the 2nd floor of specs in Oasis? No, but a Necro can.
Can I break most rooms in Mistmoore? No, but a Necro can. One on one, Mages have an incredible amount of power, but anything that can overwhelm their pet will eventually overwhelm the Mage. We have zero defensive abilities outside of Gate. That is the tradeoff, and I have paid it a hundred times. Any Mage has.
__________________
Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf) | ||
|
|
|||
|
#16
|
||||
|
Quote:
Anyway, like I said mages 40-50 are balanced but before that they're overpowered. | |||
|
|
||||
|
#17
|
||||
|
Quote:
| |||
|
|
||||
|
#18
|
||||
|
Quote:
| |||
|
Last edited by madara; 09-01-2010 at 04:11 AM..
|
|
|||
|
#19
|
|||
|
I don't play Mage or Necro (I'm a chanter), but according to the classic spell list:
http://www.crys.org/everquest/spells.htm The 49 mage fire pet is 200 mana while the 49 necro pet is 490 mana. Isn't that a huge difference when it comes to chain summoning pets? Doesn't seem like anyone has brought this up, so is it insignificant or is it balanced out by other things? Note that pet casting time is irrelevant because you always dismiss your pet about a second before the new pet spell is finished casting, so i would think this is a significant advantage. | ||
|
|
|||
|
#20
|
|||
|
Mage pets are always warriors. Necromancer pets are warriors, monks and rogues. It balances out. Also, chain petting requires quite a bit of space.
| ||
|
|
|||
![]() |
|
|