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  #11  
Old 09-01-2010, 01:05 AM
Estu Estu is offline
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Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Here's the summary of why people complain about Mages but not Necros...

The fire pet gets a higher damage shield than the Mage can cast and the level 20 pet basically has a level 49 damage shield on it. To offset this the fire pet is supposed to be unable to tank as well. Unfortunately the fire pet basically tanks as well as a player tank can but has increased regen as well.

This means Mages can essentially summon a tank partner that gets a high level DS and regen by default meaning they're basically power leveling themselves. This isn't how it was in classic at all. The fire pet got its ass kicked much faster to balance out the damage shield it has.

Something is wrong with the way pets take damage. Another good example of this is watching my girlfriend use the level 8 Necro pet on her SK in upper guk and it was a GREAT off tank for blue/even con mobs to us at level 20. I mean this thing literally took damage as well as she did... the level 8 Necro pet.. on level 18-20 mobs.

Of course the Necro pet doesn't get a damage shield and therein lies the reason why people complain about Mages and not Necros. Both of them have ridiculously overpowered pets at the moment in terms of tanking ability but Mages get that huge DS component too.
But isn't the DS offset by the necro's DoTs, mana regen, life steal, and so on? It just seems like it's not that big an advantage when you consider all the tricks necros have up their sleeves.
  #12  
Old 09-01-2010, 01:14 AM
azxten azxten is offline
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Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
But isn't the DS offset by the necro's DoTs, mana regen, life steal, and so on? It just seems like it's not that big an advantage when you consider all the tricks necros have up their sleeves.
Well that's the whole point. Necros have to work for the kill and Mages send their pet in and go AFK basically.
  #13  
Old 09-01-2010, 01:29 AM
Qaedain Qaedain is offline
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I like my Fire Pet's DS. It saves me from dying every time I try to break a ca-- sad trombone
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  #14  
Old 09-01-2010, 01:31 AM
azxten azxten is offline
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Originally Posted by Qaedain [You must be logged in to view images. Log in or Register.]
I like my Fire Pet's DS. It saves me from dying every time I try to break a ca-- sad trombone
Right.. when breaking high level camps of mobs you have difficulty, oh no. I think mages from 40-50 are balanced in terms of classic it's just leveling from 1-40 that they're ridiculously unbalanced.
  #15  
Old 09-01-2010, 02:02 AM
Qaedain Qaedain is offline
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Can I break the 2nd floor of specs in Oasis? No, but a Necro can.

Can I break most rooms in Mistmoore? No, but a Necro can.

One on one, Mages have an incredible amount of power, but anything that can overwhelm their pet will eventually overwhelm the Mage. We have zero defensive abilities outside of Gate. That is the tradeoff, and I have paid it a hundred times. Any Mage has.
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  #16  
Old 09-01-2010, 02:04 AM
azxten azxten is offline
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Quote:
Originally Posted by Qaedain [You must be logged in to view images. Log in or Register.]
Can I break the 2nd floor of specs in Oasis? No, but a Necro can.

Can I break most rooms in Mistmoore? No, but a Necro can.

One on one, Mages have an incredible amount of power, but anything that can overwhelm their pet will eventually overwhelm the Mage. We have zero defensive abilities outside of Gate. That is the tradeoff, and I have paid it a hundred times. Any Mage has.
Why can't you break the second floor of specs? Pull them and kite them in circles while the pet solos them one at a time with occasionally assistance from you.

Anyway, like I said mages 40-50 are balanced but before that they're overpowered.
  #17  
Old 09-01-2010, 03:54 AM
mjavor mjavor is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Here's the summary of why people complain about Mages but not Necros...

The fire pet gets a higher damage shield than the Mage can cast and the level 20 pet basically has a level 49 damage shield on it. To offset this the fire pet is supposed to be unable to tank as well. Unfortunately the fire pet basically tanks as well as a player tank can but has increased regen as well.

This means Mages can essentially summon a tank partner that gets a high level DS and regen by default meaning they're basically power leveling themselves. This isn't how it was in classic at all. The fire pet got its ass kicked much faster to balance out the damage shield it has.

Something is wrong with the way pets take damage. Another good example of this is watching my girlfriend use the level 8 Necro pet on her SK in upper guk and it was a GREAT off tank for blue/even con mobs to us at level 20. I mean this thing literally took damage as well as she did... the level 8 Necro pet.. on level 18-20 mobs.

Of course the Necro pet doesn't get a damage shield and therein lies the reason why people complain about Mages and not Necros. Both of them have ridiculously overpowered pets at the moment in terms of tanking ability but Mages get that huge DS component too.
Has the pet problem been confirmed by the devs?
  #18  
Old 09-01-2010, 04:06 AM
madara madara is offline
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Well that's the whole point. Necros have to work for the kill and Mages send their pet in and go AFK basically.
What level range is this? Wish I could go afk with my level 20 pet on blues. I would say half the time I would come back dead or he would be regenerating 80 percent of his health for abit after battle. I actually have to use the healing spell on him while fighting aviaks but I am not twinked with a torch focus so I dont know how much more that changes things. Blue werewolves rip through the pet pretty quick too. There is downtown medding for me for sure especially on the mana side.
Last edited by madara; 09-01-2010 at 04:11 AM..
  #19  
Old 09-01-2010, 04:35 AM
Ruien Ruien is offline
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I don't play Mage or Necro (I'm a chanter), but according to the classic spell list:

http://www.crys.org/everquest/spells.htm

The 49 mage fire pet is 200 mana while the 49 necro pet is 490 mana. Isn't that a huge difference when it comes to chain summoning pets? Doesn't seem like anyone has brought this up, so is it insignificant or is it balanced out by other things?

Note that pet casting time is irrelevant because you always dismiss your pet about a second before the new pet spell is finished casting, so i would think this is a significant advantage.
  #20  
Old 09-01-2010, 04:43 AM
Itchybottom Itchybottom is offline
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Mage pets are always warriors. Necromancer pets are warriors, monks and rogues. It balances out. Also, chain petting requires quite a bit of space.
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