Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 08-27-2014, 12:36 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

AAs fixed the balance of several classes. Keep it in. Rangers, Druids and Wizards all became much more valuable raid members once AAs went in. Also it gives you a purpose to play your main instead of alt #276

Bazaar opens up a venue for more loot, and allows you to sell loot while AFK, meaning loot that generally wasn't worth your time to spend in EC to sell now gets bought and sold more regularly. Bonus: you don't need to even pay attention to beggers, scammers or lowball offers.

Horses allowed for a solid purchase, a right of passage for most casters. It also provides for the mana regen that allows for more endurance style fights.

Nexus ports to GD, DL, NK, Tox and GFay. They were on a 15min recast meaning you could spend anywhere between 0-15min waiting on a port. Meaning the average duration is about 7.5min. Your use of the word instant is extremely misleading. What you mean to say is unaided, in that people stop sending my Druid tells for ports on their alt with no money.

On this server you can find a Druid or wizard to port you faster than 7.5min almost always. If you want to argue it kills player interaction, bullshit. I've been a Druid on this server since 2010. If I'm just porting someone I get two interchanges with people. 1. Their request for port, explanation of why they need the port/what they can or will offer me. 2. Thanks/GL, sometimes shortened to just 2 letters "TY". Occasionally if I didn't SoW them to start or if they need invis or lev, that request will come in there somewhere. That describes a solid 90% of my ports. Never do these people invite me to a group or guild or ask if I want to duo.

Asking for assistance with no real benefit to myself in helping you and then just responding with a "TY" after I help save you an hours journey... Isn't interaction much at all. Any more than you interact with the guy at the drive through. Or the gas station.

Luclin doesn't need fixing. People just need to stop being irrational about how bad it was. Luclin was great once you get past it's failed launch. And once you realize planets have moons and places with magic and teleportation, it's not surprising they went to the moon.
Last edited by Daldaen; 08-27-2014 at 12:39 PM..
  #12  
Old 08-27-2014, 12:44 PM
Sampten Sampten is offline
Sarnak

Sampten's Avatar

Join Date: Aug 2014
Location: DC
Posts: 200
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
AAs fixed the balance of several classes. Keep it in. Rangers, Druids and Wizards all became much more valuable raid members once AAs went in. Also it gives you a purpose to play your main instead of alt #276

Bazaar opens up a venue for more loot, and allows you to sell loot while AFK, meaning loot that generally wasn't worth your time to spend in EC to sell now gets bought and sold more regularly. Bonus: you don't need to even pay attention to beggers, scammers or lowball offers.

Horses allowed for a solid purchase, a right of passage for most casters. It also provides for the mana regen that allows for more endurance style fights.

Nexus ports to GD, DL, NK, Tox and GFay. They were on a 15min recast meaning you could spend anywhere between 0-15min waiting on a port. Meaning the average duration is about 7.5min. Your use of the word instant is extremely misleading. What you mean to say is unaided, in that people stop sending my Druid tells for ports on their alt with no money.

On this server you can find a Druid or wizard to port you faster than 7.5min almost always. If you want to argue it kills player interaction, bullshit. I've been a Druid on this server since 2010. If I'm just porting someone I get two interchanges with people. 1. Their request for port, explanation of why they need the port/what they can or will offer me. 2. Thanks/GL, sometimes shortened to just 2 letters "TY". Occasionally if I didn't SoW them to start or if they need invis or lev, that request will come in there somewhere. That describes a solid 90% of my ports. Never do these people invite me to a group or guild or ask if I want to duo.

Luclin doesn't need fixing. People just need to stop being irrational about how bad it was. Luclin was great once you get past it's failed launch. And once you realize planets have moons and places with magic and teleportation, it's not surprising they went to the moon.
PoP is what 'broke' the game. Despite absolutely loving the expansion and the raid challenges of it, that's when everything went haywire and made the old world obsolete.

I would agree that Luclin wasn't bad, and while they could have easily created more continents, the elected to go to the moon. It seemed weird at the time, but so be it.

I am concerned, however that the addition of Luclin coupled with AAs makes the old world too easy. Maybe I'm right, maybe I'm wrong... it's hard to say.
  #13  
Old 08-27-2014, 12:53 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

The old world is already too easy.

Look at the solo artist challenge for example.

People soloing things that required 1-2 groups before. Mobs that people say you need 2-4 group raids are being duo'd and 1 grouped.

You want to prevent old world becoming too easy... You're too late hehe. Between OP clickies like Donal's or SoulFire and people have BiS gear and the knowledge; the old world, even including Kunark, is far too easy.

PoP was easily the best expansion EQ had though. So much depth, fixed lots of areas of the game (balanced classes even further with new AAs and spells, all 7 tradeskills made relevant, long chain quests, depth of raiding that allows the most casual and the most hardcore to raid, both group and raid progression). The itemization did make items from Velious mostly useless though there were a few gems (AoW ring, Vulaks stuff, Dozekar quests, shroud of longevity, avatar weapons, clickies) that remained useful. But if you want to talk about items becoming useless after 2 expansions... I'll bite. What will players be using from classic that they cannot replace in Velious? A few piece of planar armor may retain value, some clickies, Tranix crown? Not much else.
  #14  
Old 08-27-2014, 12:54 PM
Champion_Standing Champion_Standing is offline
Planar Protector

Champion_Standing's Avatar

Join Date: Jul 2013
Posts: 1,127
Default

I like reading about how awesome classic traveling is on the forums and then logging into the game and watching everyone beg for ports because they refuse to run anywhere.
  #15  
Old 08-27-2014, 12:55 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Champion_Standing [You must be logged in to view images. Log in or Register.]
I like reading about how awesome classic traveling is on the forums and then logging into the game and watching everyone beg for ports because they refuse to run anywhere.
This x 2000.
  #16  
Old 08-27-2014, 01:29 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 10,155
Default

Quote:
Originally Posted by Champion_Standing [You must be logged in to view images. Log in or Register.]
I like reading about how awesome classic traveling is on the forums and then logging into the game and watching everyone beg for ports because they refuse to run anywhere.
Begging for ports IS classic traveling.
  #17  
Old 08-27-2014, 01:33 PM
guinness guinness is offline
Aviak


Join Date: Jul 2014
Posts: 59
Default

Quote:
Originally Posted by Champion_Standing [You must be logged in to view images. Log in or Register.]
I like reading about how awesome classic traveling is on the forums and then logging into the game and watching everyone beg for ports because they refuse to run anywhere.
My favorite is people in the EC tunnel looking for ports to Lavastorm or South Ro. Because two outdoor zones is just TOO FAR to auto-run in a straight line.

But whatever, I'll take your plat to port you.
  #18  
Old 08-27-2014, 01:43 PM
iruinedyourday iruinedyourday is offline
Banned


Join Date: Apr 2014
Posts: 7,351
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
The old world is already too easy.

Look at the solo artist challenge for example.

People soloing things that required 1-2 groups before. Mobs that people say you need 2-4 group raids are being duo'd and 1 grouped.

You want to prevent old world becoming too easy... You're too late hehe. Between OP clickies like Donal's or SoulFire and people have BiS gear and the knowledge; the old world, even including Kunark, is far too easy.
This reminds me, part of the world becoming easy is classic, to me. One of my fondest memories of pre-kunark EQ was discovering Lower Guk. Walking into that zone and seeing 12 people at the zone line chit chating and messing around with eachother, walking further in and seeing 12 people killing frogs from the zone to the bedroom, to the bedroom and seeing groups in the bats room and the spiders room, people dueling in front of the fort... all these people... and no mobs.

Lower guk was like a secret 40+ city that noobie trolls had no idea existed below their feet. Frogs would spawn and die faster than they could agro. You could walk around as a level 1 in there if you wanted, with very little fear of death.

People were /ooc & /auc'ing goods and services and it really felt like any newbie hunting ground or like Gfay.

So what I'm getting at is the player base totally dominating the environment is a part of what I love about classic EQ. So there's that, idk.. part of what is cool to me about EQ. Meh idk. Just talkn' EQ w/ yall.
  #19  
Old 08-27-2014, 02:13 PM
Xorekle Xorekle is offline
Aviak

Xorekle's Avatar

Join Date: Aug 2014
Location: Gainesville, FL
Posts: 52
Default

Quote:
Originally Posted by Sampten [You must be logged in to view images. Log in or Register.]
PoP is what 'broke' the game. Despite absolutely loving the expansion and the raid challenges of it, that's when everything went haywire and made the old world obsolete.

I would agree that Luclin wasn't bad, and while they could have easily created more continents, the elected to go to the moon. It seemed weird at the time, but so be it.

I am concerned, however that the addition of Luclin coupled with AAs makes the old world too easy. Maybe I'm right, maybe I'm wrong... it's hard to say.
I think the added AA's are mainly what obsolete the velious/kunark content too; I'd be ok with just Luclin aa's, but it's still game unbalancing as I think with Luclin aa's and raid gear, any small challenge Kunark or original EQ posed would be gone, and Velious would become a trivial challenge. Without the AA's, velious will remain a solid source of gear, and challenge nearly infinitely. You'd have to be full SSRA/VT geared for Velious to no longer really pose a serious challenge, and even getting to full SSRA/VT gear is going to be really difficult without the AA's. Without the AA's, it almost forces natural progression for raiding. The other luclin raids combined, won't give you enough gear at a fast enough pace to allow you to tackle SSRA and VT comfortably. You'll have to raid Velious just cause of the velocity of the gear, and the resists (which in Luclin, were necessary, but could be bypassed using AA's)
  #20  
Old 08-27-2014, 02:44 PM
eqravenprince eqravenprince is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,469
Default

AA's simply extend people's stay at max level instead of starting a new character. So when new people come, not as many people at low levels to group with because more are grinding out AA's.

Bazaar is ok, my problem with it is that it makes the game seems less lively, I love all the chatter in East Commonlands.

Mounts look effing stupid along with all the Luclin models.

Nexus travel is one that I actually like and wish there were more ways to travel in game without relying on a porter or running. It didn't really make the world seem smaller like PoP did.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:18 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.