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#11
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![]() Cleric
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#12
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#13
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Edit: Strat should be, both tash and charm a pet, give it a torch and haste, pull an enemy, root and slow the enemy, let your pets kill it, repeat. Eventually your pets will get low and you can either heal them by mezzing and mem blurring or you can find a new pet and kill the old one at low hp for exp. | |||
Last edited by kruptcy; 10-03-2014 at 02:58 PM..
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#14
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![]() Druid/Enc is a lot better of a duo than people in this thread are letting on. Druids bring a lot more to the table than "just ports."
First of all, the ability to port/evac is an invaluable ability that cannot be quantified from a min/max perspective the same way the contributions from a Shaman or Cleric can. Especially if you are deep in high level dungeons doing some dangerous stuff. If you have to WC Cap out of somewhere, you have to make your way all the way back to the dungeon - which is a ton of time lost during which the XP bar could be moving. This mobility is also very valuable if you are a leveling duo and you want to be able to travel quickly and easily. Saved time = more XP, which again is something that cannot be easily calculated in a spreadsheet. Obviously any dumbass who can cast CH can be considered a "better" duo partner, on paper. How many Cleric duo partners (or group members for that matter) actually cast stun when a pet breaks to make sure that his Enc buddy can safely recharm with much less nail biting? Snare is a very valuable dungeon skill, especially vs. casters, and its highly underrated to p99 players in general, mainly due to the fact that the classes that get a bona fide snare (Dru/Wiz) have a bad rap because of the nubs that play them and don't understand the EQ 101 basics of mob behavior/fleeing. The last 20% of hp is free damage where the snared caster mob is no longer a threat, vs. a rooted caster mob that is still casting and attacking when its low on HP. Also, mobs don't flee while snared, which prevents many potential problems. Furthermore, its a great idea to snare a weaponized/hasted pet so that when he breaks he doesn't fly to his master and proceed to rip him open a new orifice. This extra time when charm breaks saves a ton of HP/stress in the long run. Shaman has the same healing ability as a Druid (except for Torpor obviously) and doesn't offer a ton more than the Druid in terms of buffs etc. Because the Enc can already slow, a second slow is really unnecessary, especially considering the fact that a duo partner in the first place is mostly unnecessary. The DS that the Druid gets turns out to be a significant addition to DPS, and the Druid also has powerful elemental nukes that are a welcome addition to the duo. If your buddy doesn't want to roll a Cleric, Shaman or Druid are both pretty on-par as far as a duoing partner is concerned. The fact that the Shaman can solo cash camps at lvl 60 and a Druid can't is an issue that doesn't apply to the question of what makes a good Enc duo partner. | ||
Last edited by Tuljin; 10-03-2014 at 03:54 PM..
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#15
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#16
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![]() Personally I think Shaman is the best duo for Ench. Shaman slow + torpor is all you need. If you need CH you're doing it wrong.
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Blue:
[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | ||
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#17
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#18
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![]() Shaman also has malo, which is pretty big.
Still, in most situations I'd think a cleric wins. | ||
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