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  #11  
Old 10-13-2014, 09:35 AM
myriverse myriverse is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
So send 0.0.0 to every /loc request written to log file? I'll see what I can do.
Extremely NOT classic!
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  #12  
Old 10-13-2014, 01:10 PM
nyclin nyclin is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
So send 0.0.0 to every /loc request written to log file? I'll see what I can do.
This is a joke, right? If not, what are your thoughts on tools like GamParse and GINA?
  #13  
Old 10-13-2014, 03:30 PM
Niedar Niedar is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
So send 0.0.0 to every /loc request written to log file? I'll see what I can do.
Sounds great, lets make a change that is not classic thereby removing a quality of life feature that actually was in classic all in an attempt to stay "classic".
  #14  
Old 10-13-2014, 04:10 PM
nilbog nilbog is offline
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Halfway joking, yes.

However, I have to ask: What else would you use loc output in the log file for, other than sending it to a map overlay to circumvent the removal of maps?
  #15  
Old 10-13-2014, 04:11 PM
Ele Ele is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Halfway joking, yes.

However, I have to ask: What else would you use loc output in the log file for, other than sending it to a map overlay to circumvent the removal of maps?
Use it to track (and later search via log) mob/item spawn locations rather than writing them down by hand or taking screen shots. [You must be logged in to view images. Log in or Register.]
  #16  
Old 10-13-2014, 04:23 PM
haksum haksum is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Halfway joking, yes.

However, I have to ask: What else would you use loc output in the log file for, other than sending it to a map overlay to circumvent the removal of maps?

It's been some time but it helped me when I /loc'd before a death and dc'd in unfamiliar territory during the death zone thus resetting my chat log. I was very happy I had logs on. I don't use any map software other than EQ maps.
  #17  
Old 10-13-2014, 04:26 PM
Niedar Niedar is offline
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Quote:
Originally Posted by haksum [You must be logged in to view images. Log in or Register.]
It's been some time but it helped me when I /loc'd before a death and dc'd in unfamiliar territory during the death zone thus resetting my chat log. I was very happy I had logs on. I don't use any map software other than EQ maps.
This right here.
  #18  
Old 10-13-2014, 07:51 PM
Hogfather Hogfather is offline
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Classic cartographers (ie eqmaps etc) also made and make extensive use of /loc to record data points. Basically anyone gathering data on the game's world will use and need it, writing shit down is annoying yo.

I get that the existence and use of map overlays is annoying given that you spent development time killing the in game maps, but killing useful classic data that players have always had because people are using it in innovative ways contrary to The Vision feels a bit OTT.

Disclaimer: grovel thank you you guys rock love this server love your work feedback provided and hopefully received in a positive and constructive fashion oh Christ please don't let Haynar ban me
Last edited by Hogfather; 10-13-2014 at 07:54 PM..
  #19  
Old 10-13-2014, 10:47 PM
Pudge Pudge is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
So send 0.0.0 to every /loc request written to log file? I'll see what I can do.
do it
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  #20  
Old 10-13-2014, 11:16 PM
dustysr06 dustysr06 is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
do it
^
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