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#11
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I would just like to add that I know this is a work in progress and that things will get changed. I just think it is a little late for a lot of these recent changes. Many features that I used and enjoyed from the start of P99 are getting removed now after such a long time. I had no idea when I first started that some of these features would get removed. You could call it bait and switch. You got me hooked at the start and now I am getting a bad taste in my mouth. I still like the project but it is becoming less desirable to me.
It is not my intent to upset anyone. This is not my server and I know that. I respect the admin and the people who donate their time and money to the project. I just don't want P99 to change so much that it is no longer fun for me. I want everyone to enjoy p99 including me. /salute | ||
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#12
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I don't think you know what bait and switch means if you think it could possibly apply in some way to this server.
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#13
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That is what bugs people. | |||
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#14
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Provide us with universal finished code submissions, and if we don't implement them, or do them in the wrong order, then you can claim they are arbitrarily chosen. The server would be a far different place if we had a giant list of on/off levers, and everything was complete. | |||
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Last edited by nilbog; 09-13-2010 at 02:18 AM..
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#15
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The guild management thing made me think of how NOT having it was fun:
TV Like most players coming from other guilds, those players would have alts - alts which they never guild removed from their old guilds. We'd get a kick out of having someone logged into and relaying what might be happening while we waited for respawn, buffed, &c. - we'd call it TV. I know it's an ahole thing, but listening to lower-mid tier guilds wipe to Vindi, Djkjasldkfjalkajsdlljaf, &c. was almost endlessly amusing. Of course, this worked against us sometimes, and I recall a time when 2 officers were chasing down this druid who we'd kicked out, but could never catch up with to actually boot - he'd port and run. It was pretty funny, and I applauded the chase - he lasted many weeks. | ||
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#16
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My point is more along the lines of things like rogues not being able to pickpocket magical items off the bat. It's classic, we ALL know that, but it was chosen not to be put in. I love playing here like anyone else, but when a classic fix is 100% available and chosen not to be put in, and others are...it does start to fit the "pick and choose classic" bill rather than "We're making it as close as possible within our technical restraints" | |||
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#17
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#18
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Why? Because having absolute knowledge of the exact timeline of the server (if reproduced 100%) would demolish gameplay. Why? Look at Rubicite - Manastones - Thex Daggers - etc. Because people *knew* that they would be removed (or knew that certain imbalances existed in classic), they were one of the first things to get the garbage farmed out of them (or utilize those imbalances to the fullest). If people *know* (as they would, since this is a piece of the past cut out and pasted into the future) where all the bugs/glitches/exploits and places that require fixes to avoid absurdities are, everyone will use every single one of those exploits to the fullest because there isn't a knowledge problem like there was in the original EQ. You can't re-create the lack of knowledge, newness, and human component of classic eq by virtue of it being in the past. Therefore, certain modifications have to be made to accommodate, at least, that difference. Judgment calls have to be made. ANY ATTEMPT TO REPRODUCE A CLASSIC SERVER CANNOT BE 100%, AND THEREFORE HAS JUDGMENT CALLS. Any classic server, therefore, has certain arbitrary decisions made with regards to content or game mechanics. Even if you could clear every individual's memory of the events/exploits of original EQ - quite honestly, i can't think of a single instance of a collection of human beings who are able to be absolutely consistent with a set of written or absolutely defined criteria. It just doesn't happen. To expect in a freaking video game what thousands of years of human history have been unable to produce is one of the stupidest expectations i've ever seen. It's like those fanboys who go to cons and start pointing out scientific errors to George Lucas or point out some obscure line in the Silmarillion to Peter Jackson. Get over it. It's not as big a deal as you think. | |||
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#19
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What if a rogue could pickpocket magical dragon loot off of Naggy and Vox. Can you imagine how much crying there would be on the server for leaving that in? Even if only for however long it lasted back in 1999? I too have been burned by "fixes" that weren't live when I started on the server back in October, but I got used to it and moved on. Some fixes nerf my characters while others benefit them. | |||
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#20
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And so on to the original question...
I actually cannot say I have definitive proof, but I do remember that around the time of Kunark the change was made to cause ducking (at least) to immediately interrupt casting. I started my Iksar Necro and was getting used to it on him. Which would mean that the duck/cast-stop thing technically should not have been in-game. However since it was about when Kunark came out that it was added, and Kunark is about upon us here, I must ask, why bother about it now just to put it back in a month or so? It's senseless to remove a basic function we're all very used to only to put it back a short time later. Especially when it's something so minor that it's clearly done just to be anal lol. | ||
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