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#11
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#12
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![]() Really hard to test and prove, what ever will we do
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#13
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Meanwhile most of my kills vs casters on live were due to my slam stopping a gate on a low lvl caster. Here ONCE! | |||
#14
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![]() Just saying devs can test this one np
the "post proof" train is really unnecessary for this one Hail to Da King | ||
#15
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The problem with some of game mechanics is the fact that Eq is one of the oldest MMO's and it's classic coding predated the cable modems, google, wiki, and half of the sources we even use to track down things nowadays. Even if you had every patch note available and all lucy data, you still would have a very incomplete look at EQ's coding. At some point you are forced to go on memory alone. I personally think the staff should have gotten together a group of volunteers that played on red to debate and vote on things to fill in incomplete details on the coding. | |||
#16
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![]() 98% of people said yes you should be able to dictate Sirran
Pass on crowd sourcing votes | ||
#18
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![]() Quote:
Quote:
The problem making hit chance in PvP so high on this server is due to the value used for base hit chance being too high, or the contribution made by the difference between attacker's weapon skill and defender's defense being too great, or a combination of both. At any rate, Haynar's already investigating it so we might as well all shut up about it until he makes changes. Quote:
Not that much to ask of someone making such a claim. Quote:
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Last edited by Technique; 11-20-2014 at 05:38 AM..
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