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#11
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I'm actually kinda scared about how the new hit-box will play out with almost 300 ms! Then again, haven't been on to even test it [You must be logged in to view images. Log in or Register.]
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Drakar 60 Iksar Necromancer
Skar 60 Iksar Shadowknight | ||
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#12
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that coupled with the AC fix is honestly about the best fix they made from the recent patch. the skill will hopefully stand out/ youll have more longevity of fights
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#13
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no more running in and ganking fools, 1v30, good and bad i suppose. defiently gives more power to the zerg no doubt.
however i do like the even numbered fights they are alot more skill based. | ||
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#14
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Like the new hitboxes a lot. AC changes are solid too. Resists could use some tweaking.
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#15
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damn that warrior and bard in that video so badd
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#16
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#17
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What is a hitbox?
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#18
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Quote:
Just educated myself on hitboxes in video games, lol. :P | |||
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Last edited by Humerox; 12-20-2014 at 10:22 PM..
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#19
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Not really an accurate description. The hitbox has nothing to do with the person attacking, it is the area of the target that can be hit. A bigger hitbox on your target means you can effectively be further away and still be in melee range.
For example Nagafen has a much larger hitbox than a fire beetle. | ||
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#20
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Thats not cheating? Maybe Im reading your response wrong. That sounds like you guys are installing these hotboxes and now you can hit things 360 degrees around you? Or are you saying the hitboxes show you these areas where your melee will trigger if you are in the peripheral area? Seems like a huge disadvantage for someone who is pvp without a hitbox against someone who is.
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