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  #11  
Old 01-15-2015, 06:12 AM
Tankdan Tankdan is offline
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Uber quest that not many know about: collect lore scrolls outside splitpaw (can quad them), turn into Qeynos for like 14% level each.

Here is the kicker: you bind in Qeynos at the turn in, then port to NK and collect them again.. so all you do is gate to turn them in (turn in 1 at a time).


Best possible exp in the game from 30-40, and only like 1% of druids/wiz know about the quest.
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  #12  
Old 01-15-2015, 08:52 AM
Bristlebard Bristlebard is offline
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Quote:
Originally Posted by Tankdan [You must be logged in to view images. Log in or Register.]
Uber quest that not many know about: collect lore scrolls outside splitpaw (can quad them), turn into Qeynos for like 14% level each.

Here is the kicker: you bind in Qeynos at the turn in, then port to NK and collect them again.. so all you do is gate to turn them in (turn in 1 at a time).


Best possible exp in the game from 30-40, and only like 1% of druids/wiz know about the quest.
Awesome advice!
  #13  
Old 01-15-2015, 03:12 PM
Man0warr Man0warr is offline
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I wanted to do this on my Dark Elf Wiz but I couldn't find a way to raise my Qeynos Citizens faction.

So don't ruin that or be a good race if you want to do that quest!
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  #14  
Old 01-15-2015, 05:30 PM
williestargell williestargell is offline
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Bouncers in Feerott
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  #15  
Old 01-15-2015, 10:48 PM
gobbosnobbo gobbosnobbo is offline
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Does druid charm require CHA, or is it only based on char level and a MR resist check?
  #16  
Old 01-16-2015, 05:24 AM
Daena Daena is offline
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Giants in WW giant fort, very easy at 29. Pull with either Snare or Creeping Crud onto the hill, then just root and rot them. Evergreens stay blue til at least 35. If overcamped go to Dalnir entrance and do the same with 5 brutes near entrance. Can even go inside Dalnir and kill 2 goo roamers for +150% exp bonus.

Although at 34 I'd go to Overthere and charm or quad there while also selling ports at SF ramp.
  #17  
Old 01-16-2015, 10:52 AM
Vellaen Vellaen is offline
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Quote:
Originally Posted by gobbosnobbo [You must be logged in to view images. Log in or Register.]
Does druid charm require CHA, or is it only based on char level and a MR resist check?
Druid charm is pure level/MR. Only enchanter charms are affected by CHA.
  #18  
Old 01-16-2015, 03:28 PM
gobbosnobbo gobbosnobbo is offline
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Quote:
Originally Posted by Vellaen [You must be logged in to view images. Log in or Register.]
Druid charm is pure level/MR. Only enchanter charms are affected by CHA.
Appreciate the clarification, ty
  #19  
Old 01-17-2015, 06:42 PM
Duff73 Duff73 is offline
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Some great info. Tank thx for mentioning paw quest will have to try it. I do group whenever I can I'm usually on for an hour maybe 2 at most so sometimes grouping just isn't feasible, otherwise MM exp has been great when I get a group.
  #20  
Old 01-19-2015, 03:42 PM
Waedawen Waedawen is offline
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Quote:
Originally Posted by gobbosnobbo [You must be logged in to view images. Log in or Register.]
Appreciate the clarification, ty
And a key thing to remember is that the check happens every tick, so raise your guard if you suspect the Tash or Malo faded before the charm broke.

To OP -- Leveling Druid / Enchanter is shamefully underrated. Damage shield and charm is a crime against NPC's and Aoe Stun + Evac allows you to pull absolutely anything and then just hit the fail-safe eject button if things go sour. You can teleport to the zone and then calm your way to any given target. Shamans and Clerics are only 'better' than druids come very end game when they get extremely strong heal mechanics -- and even still, the ability for druid / enchanter to snipe named and cycle through mobs for XP and drops is unsurpassed.

Really the key is with druid is that people want to play them solo but they really shine their brightest in the duo or trio situation. Druids in particular are probably a part of the most amount of effective duos. Basically any other class you link up with can be manipulated in a way that it's much more fun and rewarding than soloing.
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